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    Get Pixel colour

    Coding
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    • F
      faz808 F @Retrocade_media last edited by

      @Retrocade_media I'll try that. Thanks.

      1 Reply Last reply Reply Quote 0
      • Martin
        Martin Fuze Team last edited by

        bitGet isn’t going to help you I’m afraid. There’s no way to do getPixel at the moment

        F 1 Reply Last reply Reply Quote 0
        • F
          faz808 F @Martin last edited by

          @Martin I suspected that. Maybe in the future?

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          • Martin
            Martin Fuze Team last edited by

            If you explain what you need it for then we might be able to help you find an alternative

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            • F
              faz808 F @Martin last edited by Martin

              @Martin I have 255 stars - circle(galaxy_x[I],galaxy_y[I], 2, 32 ,col,false) - randomly displayed. Using a cursor, move around the screen checking the present for a "star" and converting the x,y cords to a random star name.
              I think I've managed it with:-

              namepart = ["EN", "LA", "CAN" etc 64 letter combinations..
              "WE", "DE"
              ]
               
              pointx = 623
              pointy = 351
              circle (pointx, pointy, 8, 32, col, true) // my cursor
              if joy.x then 
                drawText(422, 33, 26, white, "searching...")
                for i = 1 to 255 loop
                   for dx = -8 to 8 loop
                    if (point+dx) == galaxy_x[i] then
                      for dy = -8 to 8 loop
                        if (pointy+dy) == galaxy_y[i] then
                          clear()
                          starname = namepart[i/11] + namepart[i/5] + namepart[i/7] //generate starname from array parts
                          drawText(822, 33, 26, white, i)
                          drawText(900, 33, 26, white, starname)
                          pointy = galaxy_y[i] // lock circle to star position
                          pointx = galaxy_x[i]
                       endif
                     repeat
                   endif
                 repeat
               repeat
              endif
              

              My aim is to write a simple Elite clone. I don't think I need a getPixel command as such. Another problem is the lack of str lower case to upper. This would have been useful. An earlier suggestion solved the random number problem - lack of a seed. It would be nice to be able to save more than one file This would give me more than one repeatable galaxy.

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              • F
                faz808 F @faz808 last edited by

                @faz808 Sorry, I did indent it correctly but it seems to have gone wonky.

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                • F
                  faz808 F @faz808 last edited by Martin

                  @faz808 Forget to add:-

                  if joy,right then
                    clear()
                    pointx += 1
                  endif
                  etc etc …
                  

                  Cheers

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                  • xevdev
                    xevdev F last edited by

                    If you have all the stars x and y positions use distance() to find which is the closest to your circle.
                    If the Distance( star_xy, circle_xy ) is less than circle radii it's within your circle

                    F 1 Reply Last reply Reply Quote 2
                    • F
                      faz808 F @xevdev last edited by

                      @xevdev Thanks. That's shortened the code. I must learn to read the documentation !

                      1 Reply Last reply Reply Quote 1
                      • Martin
                        Martin Fuze Team last edited by Martin

                        You need to add code tags to the start and end, which is 3 'backticks' (obviously I can't type them) - i've done it for you.

                        SO, also, another way (admittedly, a rather wasteful way) would be to use sprites for the stars. Yes, it's wastefull if they are just a single pixel but it does make other operations such as scaling simpler should you need them and Fuze should easily cope with 255 of them. Then you can use collision detection against whatever your pointer might be. If you experiement with this then don't forget to removeSprite() when you are done with them because you are dealing with quite a lot of sprites.

                        Yeah, maybe not the best of ideas but it should work.

                        For strLower and strUpper, just write one. I'm sure there are already examples on the forum but I'm not sure how good the search is. Very, very quickly knocked up, without Fuze in front of me, something along the lines of...

                        function toLower(str)
                            string new
                            int n = 0
                            int v = 0
                            for n = 0 to len(str) loop
                                v = chrVal(str[n])
                                if v > 64 and v < 91 then new[n] = char(v + 32) endif
                            repeat
                        return
                        

                        Should be somewhere in the ballpark of what you need?

                        PS: Yeah, the language should really have some kind of upper and lower functionality really

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                        • F
                          faz808 F @Martin last edited by

                          @Martin Thanks. It's all coming together nicely now.

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                          • F
                            faz808 F @Martin last edited by

                            @Martin Upper to Lower works fine. To keep the first character as caps I changed one line to:-
                            new[n] = chr(v + (( n > 0) * 32 ))
                            Many thanks.

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                            • Martin
                              Martin Fuze Team last edited by

                              Oh, that's neat, i like that

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