2d skateboard game
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@waldron looking/sounding very nice. This is such an exciting project :D
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@Dave finding it hard to commit to a level theme city/park/beach need to learn parallax too
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@waldron I'd personally love to see a dark city with the cyberpunk street assets and some of your awesome new lighting skills!!
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@Dave oohhh flashing neon signs :)
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@waldron Now we're talkin'
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@waldron Utter legend. Very intrigued by the mention of Batman Forever - does that mean we're going to see eccentric enemies??
The scene is looking fantastic..
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@Dave more for the design aspect, as you can pause that film at any point and it looks just like a scene in a comic.
but there will definitely be eccentric enemies :) alien invasion
hoping to make hub areas like this one connected by a series of jumps obstacles to make a fetch quest between them
to pick up parts for a space ship. to then load into the next level (scroll flying shooter) then to there planet where they have low gravity will be big jumps so on .. lol
would love to build a virtual arcade to load a couple of fuze projects into aswell but may be getting ahead of my self... -
@waldron You've got a clear and brilliant vision. I truly hope we get to see your Fuze virtual arcade - that is just awesome beyond belief. Totally possible, too :)
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@Dave probably il just make a couple of arcade cabinets for skater kid but i would love to do a giant arcade full of fuze programs, i would need help with the code on that tho. maybe using flags in maps
we need a video! ;) -
@waldron This is a very cool idea indeed. Might be a video for the future :) Not for a while though!
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splitting this project the finish line keeps moving, going to have a separate version simple level design with a series of jumps pretty much just a distance and trick attack mode.
also separating the skater and skateboard should set up some interesting trick combinations as well as a rabbit hole of if statements ... -
Finishing line keeps moving.
That's the best thing. -
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I like how he skates in front and behind the letters. It makes me think "but...how the heck? ah oh..maybe but not sure."
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That's really neat!
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Looking for help, I'm wanting to wall ride on the green walls to allow the player to get across longer gaps. If I make a box in maps how will the if statement work to allow the player to wall ride only in those areas and possibly have the ability to jump again before landing. Iv made the wall ride state and the box in maps
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I think this should do it (however I'm not sure) Firstly, you need to go into the map editor and then press X when you are hovering over the collision box that you want for the player to wall-ride on and give it a name that you are going to put in for the code below. Then code something like this...
if detectMapAreaCollision("NAME OF AREA", NAME OF SPRITE) then
do the wall-ride animation
and other code you want
endifI can try and explain it a bit more if you want
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This post is deleted!