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    2d skateboard game

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    • Dave
      Dave Fuze Team @waldron last edited by

      @waldron Utter legend. Very intrigued by the mention of Batman Forever - does that mean we're going to see eccentric enemies??

      The scene is looking fantastic..

      waldron 1 Reply Last reply Reply Quote 1
      • waldron
        waldron F @Dave last edited by

        @Dave more for the design aspect, as you can pause that film at any point and it looks just like a scene in a comic.
        but there will definitely be eccentric enemies :) alien invasion
        hoping to make hub areas like this one connected by a series of jumps obstacles to make a fetch quest between them
        to pick up parts for a space ship. to then load into the next level (scroll flying shooter) then to there planet where they have low gravity will be big jumps so on .. lol
        would love to build a virtual arcade to load a couple of fuze projects into aswell but may be getting ahead of my self...

        1 Reply Last reply Reply Quote 1
        • Dave
          Dave Fuze Team last edited by

          @waldron You've got a clear and brilliant vision. I truly hope we get to see your Fuze virtual arcade - that is just awesome beyond belief. Totally possible, too :)

          waldron 1 Reply Last reply Reply Quote 1
          • waldron
            waldron F @Dave last edited by

            @Dave probably il just make a couple of arcade cabinets for skater kid but i would love to do a giant arcade full of fuze programs, i would need help with the code on that tho. maybe using flags in maps
            we need a video! ;)

            1 Reply Last reply Reply Quote 1
            • Dave
              Dave Fuze Team last edited by

              @waldron This is a very cool idea indeed. Might be a video for the future :) Not for a while though!

              1 Reply Last reply Reply Quote 0
              • waldron
                waldron F last edited by

                splitting this project the finish line keeps moving, going to have a separate version simple level design with a series of jumps pretty much just a distance and trick attack mode.
                also separating the skater and skateboard should set up some interesting trick combinations as well as a rabbit hole of if statements ...

                1 Reply Last reply Reply Quote 1
                • xevdev
                  xevdev F last edited by

                  Finishing line keeps moving.
                  That's the best thing.

                  1 Reply Last reply Reply Quote 0
                  • waldron
                    waldron F last edited by

                    Complete revamp cleaned up code, title screen, menu screen game and game over screen thanks to pianofire
                    start work on the maps next

                    1 Reply Last reply Reply Quote 8
                    • spikey
                      spikey F last edited by

                      I like how he skates in front and behind the letters. It makes me think "but...how the heck? ah oh..maybe but not sure."

                      1 Reply Last reply Reply Quote 2
                      • SteveZX81
                        SteveZX81 F last edited by

                        That's really neat!

                        1 Reply Last reply Reply Quote 1
                        • waldron
                          waldron F last edited by

                          Looking for help, I'm wanting to wall ride on the green walls to allow the player to get across longer gaps. If I make a box in maps how will the if statement work to allow the player to wall ride only in those areas and possibly have the ability to jump again before landing. Iv made the wall ride state and the box in maps

                          P 1 Reply Last reply Reply Quote 2
                          • Gameboy
                            Gameboy F last edited by Gameboy

                            I think this should do it (however I'm not sure) Firstly, you need to go into the map editor and then press X when you are hovering over the collision box that you want for the player to wall-ride on and give it a name that you are going to put in for the code below. Then code something like this...

                            if detectMapAreaCollision("NAME OF AREA", NAME OF SPRITE) then
                            do the wall-ride animation
                            and other code you want
                            endif

                            I can try and explain it a bit more if you want

                            waldron 1 Reply Last reply Reply Quote 0
                            • spikey
                              spikey F last edited by spikey

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • waldron
                                waldron F @Gameboy last edited by

                                @Gameboy already set up the box and named it in maps, iv got the if statement started but its not detecting the box tried all sorts. Only want that button to work in that box

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                                • waldron
                                  waldron F last edited by

                                  just need to figure out how to only wallride in the named areas in maps

                                  Spacemario 1 Reply Last reply Reply Quote 5
                                  • Spacemario
                                    Spacemario F @waldron last edited by

                                    @waldron WOW, that wall riding is totally awesome!

                                    1 Reply Last reply Reply Quote 1
                                    • waldron
                                      waldron F last edited by

                                      Now have moving platforms and better understanding of named map areas, big thanks to @pianofire !

                                      1 Reply Last reply Reply Quote 6
                                      • Dave
                                        Dave Fuze Team last edited by

                                        Maaaate... Outrageous! That wall ride is fantastic! So glad to see you've conquered it, nice one @pianofire with your amazing examples.

                                        waldron 1 Reply Last reply Reply Quote 1
                                        • waldron
                                          waldron F @Dave last edited by

                                          @Dave getting there now, going to incorporate score later and offset the cam so we get a bit more screen in front of the player
                                          and get rid of the fall for eternity with a game over screen;)

                                          Dave 1 Reply Last reply Reply Quote 2
                                          • Dave
                                            Dave Fuze Team @waldron last edited by Dave

                                            @waldron Get rid of the Waldron classic fall into the eternal abyss? I'll have none of that!

                                            waldron 1 Reply Last reply Reply Quote 2
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