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    2d skateboard game

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    • waldron
      waldron F @Dave last edited by

      @Dave probably il just make a couple of arcade cabinets for skater kid but i would love to do a giant arcade full of fuze programs, i would need help with the code on that tho. maybe using flags in maps
      we need a video! ;)

      1 Reply Last reply Reply Quote 1
      • Dave
        Dave Fuze Team last edited by

        @waldron This is a very cool idea indeed. Might be a video for the future :) Not for a while though!

        1 Reply Last reply Reply Quote 0
        • waldron
          waldron F last edited by

          splitting this project the finish line keeps moving, going to have a separate version simple level design with a series of jumps pretty much just a distance and trick attack mode.
          also separating the skater and skateboard should set up some interesting trick combinations as well as a rabbit hole of if statements ...

          1 Reply Last reply Reply Quote 1
          • xevdev
            xevdev F last edited by

            Finishing line keeps moving.
            That's the best thing.

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            • waldron
              waldron F last edited by

              Complete revamp cleaned up code, title screen, menu screen game and game over screen thanks to pianofire
              start work on the maps next

              1 Reply Last reply Reply Quote 8
              • spikey
                spikey F last edited by

                I like how he skates in front and behind the letters. It makes me think "but...how the heck? ah oh..maybe but not sure."

                1 Reply Last reply Reply Quote 2
                • SteveZX81
                  SteveZX81 F last edited by

                  That's really neat!

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                  • waldron
                    waldron F last edited by

                    Looking for help, I'm wanting to wall ride on the green walls to allow the player to get across longer gaps. If I make a box in maps how will the if statement work to allow the player to wall ride only in those areas and possibly have the ability to jump again before landing. Iv made the wall ride state and the box in maps

                    P 1 Reply Last reply Reply Quote 2
                    • Gameboy
                      Gameboy F last edited by Gameboy

                      I think this should do it (however I'm not sure) Firstly, you need to go into the map editor and then press X when you are hovering over the collision box that you want for the player to wall-ride on and give it a name that you are going to put in for the code below. Then code something like this...

                      if detectMapAreaCollision("NAME OF AREA", NAME OF SPRITE) then
                      do the wall-ride animation
                      and other code you want
                      endif

                      I can try and explain it a bit more if you want

                      waldron 1 Reply Last reply Reply Quote 0
                      • spikey
                        spikey F last edited by spikey

                        This post is deleted!
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                        • waldron
                          waldron F @Gameboy last edited by

                          @Gameboy already set up the box and named it in maps, iv got the if statement started but its not detecting the box tried all sorts. Only want that button to work in that box

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                          • waldron
                            waldron F last edited by

                            just need to figure out how to only wallride in the named areas in maps

                            Spacemario 1 Reply Last reply Reply Quote 5
                            • Spacemario
                              Spacemario F @waldron last edited by

                              @waldron WOW, that wall riding is totally awesome!

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                              • waldron
                                waldron F last edited by

                                Now have moving platforms and better understanding of named map areas, big thanks to @pianofire !

                                1 Reply Last reply Reply Quote 6
                                • Dave
                                  Dave Fuze Team last edited by

                                  Maaaate... Outrageous! That wall ride is fantastic! So glad to see you've conquered it, nice one @pianofire with your amazing examples.

                                  waldron 1 Reply Last reply Reply Quote 1
                                  • waldron
                                    waldron F @Dave last edited by

                                    @Dave getting there now, going to incorporate score later and offset the cam so we get a bit more screen in front of the player
                                    and get rid of the fall for eternity with a game over screen;)

                                    Dave 1 Reply Last reply Reply Quote 2
                                    • Dave
                                      Dave Fuze Team @waldron last edited by Dave

                                      @waldron Get rid of the Waldron classic fall into the eternal abyss? I'll have none of that!

                                      waldron 1 Reply Last reply Reply Quote 2
                                      • waldron
                                        waldron F @Dave last edited by

                                        @Dave haha maybe i could adapt it at least

                                        Dave 1 Reply Last reply Reply Quote 1
                                        • Dave
                                          Dave Fuze Team @waldron last edited by

                                          @waldron At least have a decent fall into an abyss before it game over's you :)

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                                          • waldron
                                            waldron F last edited by waldron


                                            still experimenting with this game no more endless falling

                                            1 Reply Last reply Reply Quote 5
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