Not all tiles shown in the Map Editor Spritesheet View
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- Open the Map Editor and select a project.
- Create a new map.
- Choose "World map tiles" from "Untied games" and add to Map Library.
- Open the spritesheet, and then click X to view the full Spritesheet view.
- Look for tile 174 and 176 (there are others missing as well, this is just an example).
Result:
Both tiles seem to take up the same space, with the numbers blurring into each other. Clicking it selects tile 174, and there is no way to select tile 176.Expected:
That all tiles are shown and can be selected.The same applies for instance to tiles 198 and 200, 182 and 184, 222 and 224, 190 and 192...
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And just to clarify, this is not an issue if you just want to use a particular static tile, cause then you can choose it in the "one row" spritesheet view.
However, it is a big problem if you want to pick out specific tiles for animated maps. As far as I can tell there is no way to manually type in which tiles you want, you have to choose them in the full spritesheet view! -
the animated tiles are in sequence just click the beginning one and the one you want to end
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@waldron That's exactly what I would like to do. It is however not possible, try it for yourself by following the steps in my bug report.
Say that you have identified that you want to animate tiles 173 to 176, you can then find and click on tile 173, but since tile 176 is not clickable, there is no way to access the entire animation...
Not sure what you mean when you say that the animated tiles are in sequence? Do you mean that they are placed next to each other in the full spritesheet view? That is not the case for me, at least...
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@vinicity thats strange they are usually next to each other and clickable try zooming in more?
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Zooming does not help. I will try to get a screenshot of the problem when I get back home tonight.
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OK, here is a screenshot that I managed to take. I have marked a few of the places where multiple tiles blend together, making some of them impossible to select:
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..and as you can see, the tiles seem to come in random order, making it hard to find the start and the end of animated tiles.
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@vinicity Nobody has noticed that before (AFAIK). Tiles 174 to 176 look to me like part of an animation sequence with the waves going in an out. In fact 174 and 176 (two that are on top of each other) look identical to me. This also happens in the media browser. I am not sure at the moment it is a problem with this tilesheet or whether it is a problem with the software.
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It seems that in each case the overwritten tiles are in fact duplicates
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Very strange!
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@vinicity I just came across the same issue (well not the one in the title, but the multiple selection problem). I would like to test the animated map tile feature and found a lake with animated water. According to the map tutorial I should select all tiles, belonging to the animation, but I can't manage to select tile 766, 769 and 772 together :-(
Is there a workaround? Doing animated maps would be the cherry on the cake for doing games using the map editor.
Feature implementation suggestion: I guess its to hard to get all designers to change their spritesheets. And for looking for the correct tiles, its easier if they are shown like the ones above, so I guess we need something similar to the "ctrl+click" on the PC :-)
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I noticed that one too spikey. I wanted to use it fairly recently, but it's only good for static at the moment unless you hardcode it.
There's also a tileset by Ansimuz that's mistakenly an image, not a tilesheet, so you can't really use it in the map editor: MagicCastleBackgroundTiles
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@spikey I never found a workaround, unfortunately...