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    Dealing with multiple enemy shots?

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    • Martin
      Martin Fuze Team last edited by

      He's only getting one and no more because all the slots are being filled up with the same sprite, with the same properties. So there are X number of shots but they're all on top of each other. That would be my best guess without actually running the code.

      1 Reply Last reply Reply Quote 0
      • R
        Richard F last edited by

        That's what I meant by my second option for what had gone wrong. I just didn't word it very clearly.

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        • SteveZX81
          SteveZX81 F last edited by SteveZX81

          Here is my code now.
          shoot2.png

          When I press the shoot button I get
          --Error --
          Line 108
          Function N/A
          Operation not recognized.

          1 Reply Last reply Reply Quote 0
          • Martin
            Martin Fuze Team last edited by Martin

            I will have to play about with this after work - i think that might be why I was using Will's method of assigning the nullSprite in the first place.

            [edit] While you wait go back to assigning all empty slots to nullSprite and see if that works. The more I think about it, the more I think that's why I used that method in the first place. You will still need to break out of the loop with the 'foundSlot' boolean. But i have a feeling it is not liking you trying to assign a sprite handle to something that has previously declared as a bool.

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            • SteveZX81
              SteveZX81 F last edited by SteveZX81

              oops (edited)

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              • Dave
                Dave Fuze Team last edited by

                Mornin' @SteveZX81! I just shared a program called "particleLaser Sprites" which gives detailed comments on every section.

                It's not doing any collision with enemies, but there is a commented out example for where the collision code would be.

                Hope it helps mate, let me know if I can expand on anything in there.

                SteveZX81 BildoCZ 2 Replies Last reply Reply Quote 1
                • SteveZX81
                  SteveZX81 F @Dave last edited by

                  @Dave said in Dealing with multiple enemy shots?:

                  Mornin' @SteveZX81! I just shared a program called "particleLaser Sprites" which gives detailed comments on every section.

                  It's not doing any collision with enemies, but there is a commented out example for where the collision code would be.

                  Hope it helps mate, let me know if I can expand on anything in there.

                  oh Dave, you're too good to me! Thank you.

                  1 Reply Last reply Reply Quote 1
                  • BildoCZ
                    BildoCZ @Dave last edited by

                    @Dave Hi Dave. Where did you share "SpreadLaser Sprites"

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                    • Martin
                      Martin Fuze Team last edited by Martin

                      Back then it would have been a user share as we did not have community sharing. If @Dave still has it then maybe he could re-share using an ID now?

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                      • SteveZX81
                        SteveZX81 F last edited by SteveZX81

                        @BildoCZ I might still have it, I'll check my Switch watch this space.

                        Edit: I do have it and I have now submitted it, the code is UQP63MNF6D but give it a few hours to clear the 'pending' state.

                        waldron 1 Reply Last reply Reply Quote 1
                        • Dave
                          Dave Fuze Team last edited by

                          @SteveZX81 - Life saver. I deleted the program recently as I was cleaning up my projects (I tend to make a lot to test individual things).

                          Hope it helps @BildoCZ ! Let me know if you need anything

                          waldron 1 Reply Last reply Reply Quote 1
                          • waldron
                            waldron F @SteveZX81 last edited by

                            @SteveZX81 just downloaded it, looks good love the comments should be able to use this for my program hopefully

                            1 Reply Last reply Reply Quote 2
                            • BildoCZ
                              BildoCZ last edited by

                              Thx all.
                              I'm a beginner in FUZE. But I used to work in Game Maker. :)

                              1 Reply Last reply Reply Quote 2
                              • waldron
                                waldron F @Dave last edited by

                                @Dave so i'm using the laser program for my scrolling top down game to get my plane to shoot but i cant get the y axis movement working? apart from that it works great.

                                Dave 1 Reply Last reply Reply Quote 0
                                • Dave
                                  Dave Fuze Team @waldron last edited by

                                  @waldron Y axis movement of the bullets you mean? I'll hae to check the program again as i've forgotten the details. Will download now

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                                  • Dave
                                    Dave Fuze Team last edited by

                                    Hmm - the example doesn't use sprite properties to their best effect at all. It'll work, but it should really be using the properties of the sprites properly. I'll whip up another example a bit later and post the share code on this thread.

                                    waldron 2 Replies Last reply Reply Quote 0
                                    • waldron
                                      waldron F @Dave last edited by waldron

                                      @Dave no the bullet direction is fine its just the ship movement i'm having trouble with the up and down movement tried all sorts

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                                      • Dave
                                        Dave Fuze Team last edited by

                                        Give it a share and message me the share code if you like @waldron

                                        Is it after adding the other code that the y axis movement stopped working, or are you y et to actually have it working as you wanted?

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                                        • waldron
                                          waldron F @Dave last edited by waldron

                                          @Dave so the player controls for that one is

                                          plr.vel += {j.lx,0}
                                          plr.pos += plr.vel
                                          plr.vel += *= 0.9``
                                          i tried j.ly but it just go's diagonal lol
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                                          • waldron
                                            waldron F last edited by

                                            cant get either of these scrolling

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