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    Dealing with multiple enemy shots?

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    • SteveZX81
      SteveZX81 F last edited by

      Sorry for missing it but I can still only shoot one shot and no more, here is my code.
      I know there must be an error there but I can't see it.
      shootcode.png

      R 1 Reply Last reply Reply Quote 0
      • Martin
        Martin Fuze Team last edited by Martin

        You're not breaking out of the loop. Try this:

        for i = 0 to len(shots) loop
            if shots[i] == false then
                shots[i] = createSprite()
                // blah, blah
                break
            endif
        repeat
        

        BUT

        I think that break will only break out of the IF, so you probably need this:

        foundSlot = false
        for i = 0 to len(shots) loop
            if shots[i] == false then
                shots[i] = createSprite()
                // blah, blah
                foundSlot = true
            endif
            if foundSlot then break endif
        repeat
        

        Or something along those lines. Again, look at YASS. I do it in a function in there.

        Furthermore, you shouldn't need to seperately move the shot. If when you create it you set it's speed then it will just move until you detect it's collision and remove it.

        1 Reply Last reply Reply Quote 0
        • R
          Richard F @SteveZX81 last edited by

          @SteveZX81 the code looks like it would create a new shot at every null sprite rather than just one, but you're getting none if one already exists. So I'm wondering if you've defined the length of shots as 1 rather than the maximum number of shots you want when you created the array. Or it is creating all of them, but in a single frame, so they're all at the same place, so it only looks like one. You could try adjusting their location by a multiple of i, just to visually see if it is creating more than one shot.

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          • Martin
            Martin Fuze Team last edited by

            He's only getting one and no more because all the slots are being filled up with the same sprite, with the same properties. So there are X number of shots but they're all on top of each other. That would be my best guess without actually running the code.

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            • R
              Richard F last edited by

              That's what I meant by my second option for what had gone wrong. I just didn't word it very clearly.

              1 Reply Last reply Reply Quote 0
              • SteveZX81
                SteveZX81 F last edited by SteveZX81

                Here is my code now.
                shoot2.png

                When I press the shoot button I get
                --Error --
                Line 108
                Function N/A
                Operation not recognized.

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                • Martin
                  Martin Fuze Team last edited by Martin

                  I will have to play about with this after work - i think that might be why I was using Will's method of assigning the nullSprite in the first place.

                  [edit] While you wait go back to assigning all empty slots to nullSprite and see if that works. The more I think about it, the more I think that's why I used that method in the first place. You will still need to break out of the loop with the 'foundSlot' boolean. But i have a feeling it is not liking you trying to assign a sprite handle to something that has previously declared as a bool.

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                  • SteveZX81
                    SteveZX81 F last edited by SteveZX81

                    oops (edited)

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                    • Dave
                      Dave Fuze Team last edited by

                      Mornin' @SteveZX81! I just shared a program called "particleLaser Sprites" which gives detailed comments on every section.

                      It's not doing any collision with enemies, but there is a commented out example for where the collision code would be.

                      Hope it helps mate, let me know if I can expand on anything in there.

                      SteveZX81 BildoCZ 2 Replies Last reply Reply Quote 1
                      • SteveZX81
                        SteveZX81 F @Dave last edited by

                        @Dave said in Dealing with multiple enemy shots?:

                        Mornin' @SteveZX81! I just shared a program called "particleLaser Sprites" which gives detailed comments on every section.

                        It's not doing any collision with enemies, but there is a commented out example for where the collision code would be.

                        Hope it helps mate, let me know if I can expand on anything in there.

                        oh Dave, you're too good to me! Thank you.

                        1 Reply Last reply Reply Quote 1
                        • BildoCZ
                          BildoCZ @Dave last edited by

                          @Dave Hi Dave. Where did you share "SpreadLaser Sprites"

                          1 Reply Last reply Reply Quote 0
                          • Martin
                            Martin Fuze Team last edited by Martin

                            Back then it would have been a user share as we did not have community sharing. If @Dave still has it then maybe he could re-share using an ID now?

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                            • SteveZX81
                              SteveZX81 F last edited by SteveZX81

                              @BildoCZ I might still have it, I'll check my Switch watch this space.

                              Edit: I do have it and I have now submitted it, the code is UQP63MNF6D but give it a few hours to clear the 'pending' state.

                              waldron 1 Reply Last reply Reply Quote 1
                              • Dave
                                Dave Fuze Team last edited by

                                @SteveZX81 - Life saver. I deleted the program recently as I was cleaning up my projects (I tend to make a lot to test individual things).

                                Hope it helps @BildoCZ ! Let me know if you need anything

                                waldron 1 Reply Last reply Reply Quote 1
                                • waldron
                                  waldron F @SteveZX81 last edited by

                                  @SteveZX81 just downloaded it, looks good love the comments should be able to use this for my program hopefully

                                  1 Reply Last reply Reply Quote 2
                                  • BildoCZ
                                    BildoCZ last edited by

                                    Thx all.
                                    I'm a beginner in FUZE. But I used to work in Game Maker. :)

                                    1 Reply Last reply Reply Quote 2
                                    • waldron
                                      waldron F @Dave last edited by

                                      @Dave so i'm using the laser program for my scrolling top down game to get my plane to shoot but i cant get the y axis movement working? apart from that it works great.

                                      Dave 1 Reply Last reply Reply Quote 0
                                      • Dave
                                        Dave Fuze Team @waldron last edited by

                                        @waldron Y axis movement of the bullets you mean? I'll hae to check the program again as i've forgotten the details. Will download now

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                                        • Dave
                                          Dave Fuze Team last edited by

                                          Hmm - the example doesn't use sprite properties to their best effect at all. It'll work, but it should really be using the properties of the sprites properly. I'll whip up another example a bit later and post the share code on this thread.

                                          waldron 2 Replies Last reply Reply Quote 0
                                          • waldron
                                            waldron F @Dave last edited by waldron

                                            @Dave no the bullet direction is fine its just the ship movement i'm having trouble with the up and down movement tried all sorts

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