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    Dealing with multiple enemy shots?

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    • SteveZX81
      SteveZX81 F last edited by SteveZX81

      Here is my code now.
      shoot2.png

      When I press the shoot button I get
      --Error --
      Line 108
      Function N/A
      Operation not recognized.

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      • Martin
        Martin Fuze Team last edited by Martin

        I will have to play about with this after work - i think that might be why I was using Will's method of assigning the nullSprite in the first place.

        [edit] While you wait go back to assigning all empty slots to nullSprite and see if that works. The more I think about it, the more I think that's why I used that method in the first place. You will still need to break out of the loop with the 'foundSlot' boolean. But i have a feeling it is not liking you trying to assign a sprite handle to something that has previously declared as a bool.

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        • SteveZX81
          SteveZX81 F last edited by SteveZX81

          oops (edited)

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          • Dave
            Dave Fuze Team last edited by

            Mornin' @SteveZX81! I just shared a program called "particleLaser Sprites" which gives detailed comments on every section.

            It's not doing any collision with enemies, but there is a commented out example for where the collision code would be.

            Hope it helps mate, let me know if I can expand on anything in there.

            SteveZX81 BildoCZ 2 Replies Last reply Reply Quote 1
            • SteveZX81
              SteveZX81 F @Dave last edited by

              @Dave said in Dealing with multiple enemy shots?:

              Mornin' @SteveZX81! I just shared a program called "particleLaser Sprites" which gives detailed comments on every section.

              It's not doing any collision with enemies, but there is a commented out example for where the collision code would be.

              Hope it helps mate, let me know if I can expand on anything in there.

              oh Dave, you're too good to me! Thank you.

              1 Reply Last reply Reply Quote 1
              • BildoCZ
                BildoCZ @Dave last edited by

                @Dave Hi Dave. Where did you share "SpreadLaser Sprites"

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                • Martin
                  Martin Fuze Team last edited by Martin

                  Back then it would have been a user share as we did not have community sharing. If @Dave still has it then maybe he could re-share using an ID now?

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                  • SteveZX81
                    SteveZX81 F last edited by SteveZX81

                    @BildoCZ I might still have it, I'll check my Switch watch this space.

                    Edit: I do have it and I have now submitted it, the code is UQP63MNF6D but give it a few hours to clear the 'pending' state.

                    waldron 1 Reply Last reply Reply Quote 1
                    • Dave
                      Dave Fuze Team last edited by

                      @SteveZX81 - Life saver. I deleted the program recently as I was cleaning up my projects (I tend to make a lot to test individual things).

                      Hope it helps @BildoCZ ! Let me know if you need anything

                      waldron 1 Reply Last reply Reply Quote 1
                      • waldron
                        waldron F @SteveZX81 last edited by

                        @SteveZX81 just downloaded it, looks good love the comments should be able to use this for my program hopefully

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                        • BildoCZ
                          BildoCZ last edited by

                          Thx all.
                          I'm a beginner in FUZE. But I used to work in Game Maker. :)

                          1 Reply Last reply Reply Quote 2
                          • waldron
                            waldron F @Dave last edited by

                            @Dave so i'm using the laser program for my scrolling top down game to get my plane to shoot but i cant get the y axis movement working? apart from that it works great.

                            Dave 1 Reply Last reply Reply Quote 0
                            • Dave
                              Dave Fuze Team @waldron last edited by

                              @waldron Y axis movement of the bullets you mean? I'll hae to check the program again as i've forgotten the details. Will download now

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                              • Dave
                                Dave Fuze Team last edited by

                                Hmm - the example doesn't use sprite properties to their best effect at all. It'll work, but it should really be using the properties of the sprites properly. I'll whip up another example a bit later and post the share code on this thread.

                                waldron 2 Replies Last reply Reply Quote 0
                                • waldron
                                  waldron F @Dave last edited by waldron

                                  @Dave no the bullet direction is fine its just the ship movement i'm having trouble with the up and down movement tried all sorts

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                                  • Dave
                                    Dave Fuze Team last edited by

                                    Give it a share and message me the share code if you like @waldron

                                    Is it after adding the other code that the y axis movement stopped working, or are you y et to actually have it working as you wanted?

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                                    • waldron
                                      waldron F @Dave last edited by waldron

                                      @Dave so the player controls for that one is

                                      plr.vel += {j.lx,0}
                                      plr.pos += plr.vel
                                      plr.vel += *= 0.9``
                                      i tried j.ly but it just go's diagonal lol
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                                      • waldron
                                        waldron F last edited by

                                        cant get either of these scrolling

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                                        • Dave
                                          Dave Fuze Team last edited by

                                          And you've definitely tried the

                                          plr.vel += {j.lx, -j.ly} // must be negative y to move up the screen properly
                                          

                                          Could be weirdness happening with sprite camera, is that what you're using to scroll?

                                          I would recommend using the sprite poperties rather than ther player structure from the program instead. So just this for the setup:

                                          plr = createSprite()
                                          

                                          And then for the controls:

                                          plr.x_speed += j.lx * speedMultiplier
                                          plr.y_speed -= j.ly * speedMultiplier
                                          plr.x_speed *= 0.9
                                          plr.y_speed *= 0.9
                                          

                                          See if that changes anything. I wrote that demo for Steve before I really knew how t use the sprite properties to full effect. To be honest, it shouldn't make a difference. Hard to know what exactly is going wrong without seeing the code.

                                          waldron 2 Replies Last reply Reply Quote 0
                                          • waldron
                                            waldron F @Dave last edited by

                                            @Dave cheers i tried the -j.ly but not in the same bracket, yeah im using an invisible sprite set to move up its proving to be a royal pain but really want to run the program this way. i'l try that code and see what happens ;) thanks again

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