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    Smile Basic

    General Discussion
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    • S
      Something last edited by

      I don't have Smile, but from what I've seen, it's for a more advanced level. I have "Petite Computer" for DS, which was made by the same people as Smile, but I couldn't get started in anything. It had pretty good tools from what I could see but it was kind of like being thrown in the deep end with no idea where to start.

      Had a feeling like that meme about how to draw an owl: Start with a circle for the head, then an oval for the body, then just draw the rest of the owl and you're done.

      One thing that I do think Smile does better is the eShop icon. Their one is pretty that clear it's a tool of some kind. I didn't know what Fuze was until maybe the fourth or fifth time seeing it on the eShop and I decided click through to read the description.

      Martin 1 Reply Last reply Reply Quote 3
      • Martin
        Martin Fuze Team @Something last edited by

        @Something said in Smile Basic:

        One thing that I do think Smile does better is the eShop icon. Their one is pretty that clear it's a tool of some kind. I didn't know what Fuze was until maybe the fourth or fifth time seeing it on the eShop and I decided click through to read the description.

        Interesting feedback, thank you. The icon is already in it's second iteration so it's interesting to hear things like this.

        1 Reply Last reply Reply Quote 2
        • S
          Something last edited by

          @Martin I think I got Fuze when it had the old icon. I didn't realise it had been changed since then. So it might not be relevant anymore.
          But about the original icon, with the little pictures of the sample games, almost looked like a mini game collection.

          It's strange because, on paper, Smile's icon is very similar to the one I'm talking about, maybe it's the little PC that shows it's a utility (and not a game) or maybe just because they had a preexisting reputation on the eShop.

          Anyway, it's kind of a tough one, with only one picture to give a first impression, how do you express that something is a tool to make games? Without looking like a tax calculation program?

          1 Reply Last reply Reply Quote 1
          • LinkCraft
            LinkCraft F last edited by

            I got SB4 and wish I didn’t but there is one thing that I found that I like

            And it’s thisimage.jpg
            I’m going to play around with it more and share the things I like about it and maybe they will make it into fuze

            P 1 Reply Last reply Reply Quote 2
            • P
              petermeisenstein F @LinkCraft last edited by

              @LinkCraft Oh i also like this thing i heard the name of it but i cant remember

              1 Reply Last reply Reply Quote 0
              • niconii
                niconii last edited by

                i created a benchmark to compare smilebasic 4 and fuze, involving 4096 ball sprites bouncing around the screen

                the results were as follows:
                smilebasic 4: 60 fps (~85 fps when uncapped)
                fuze: ~28 fps

                in fuze, the sprites themselves seem fast enough, rather the issue seems to be the language interpreter; smilebasic compiles to bytecode and it seems to have a speed advantage because of it

                i posted more details and videos/screenshots on twitter here:

                i tried to make the sb4 and fuze versions of the programs as close to each other as possible in the interest of fairness, but i admit that i'm more experienced with smilebasic than fuze, since smilebasic has been around since the DSi... so, if you have any suggestions for making the fuze program faster while remaining equivalent, i would really appreciate it

                pianofire Dave 2 Replies Last reply Reply Quote 4
                • PB____
                  PB____ last edited by

                  If you make the project public (by submitting it), people can look at the source.

                  Personally I've not bought SmileBasic though. Is it true that you need to pay €5 euro's to add content to the platform. And you need to pay to download from the platform as well, without paying the creators?

                  pianofire 1 Reply Last reply Reply Quote 1
                  • SteveZX81
                    SteveZX81 F last edited by

                    I tried to use it again last night and there are a couple of things I like about it but sadly I am utterly put off by the UI which is just incredibly user unfriendly and I just don't see me ever using it as it's too annoying and that is a shame as more options are always better. Fuze is far from perfect but much easier to use in my opinion.

                    1 Reply Last reply Reply Quote 1
                    • pianofire
                      pianofire Fuze Team @PB____ last edited by

                      @PB____ It has been submitted it is just awaiting approval

                      1 Reply Last reply Reply Quote 1
                      • niconii
                        niconii last edited by

                        i don't know about euro prices in particular as i live in the US, but it works something like this:

                        • smilebasic 4 itself costs $25, and out-of-the-box allows for only one download per 8 hours, and no project uploads
                        • smilebasic 4 with one server ticket costs $30, and allows for unlimited downloads and 10 project upload slots
                        • each additional server ticket past the first one adds 10 more project upload slots

                        server tickets never expire or get used up, they're permanent expansions despite the odd name choice

                        now, some caveats with this:

                        • technically speaking the $25 version was never supposed to exist. originally smilebasic 4 was planned to only be sold as a bundle with one server ticket, but they had issues with it not showing up properly in the eshop unless it was sold standalone
                        • it's possible to have multiple program files in one project. the project size limit is 20 MB, and as you might know, text doesn't take up much space, so you could easily have hundreds of small programs in a single project
                        • project upload slots can be reused if you take down older projects. the 3ds version of smilebasic had a similar system, and what i often saw people do was issue new programs as separate projects initially, but later down the road consolidate multiple into a single project

                        personally speaking, i've owned smilebasic 4 since it launched in japan 11 months ago, and have never felt the need to buy more than the one server ticket bundled with it. i think it ought to be viewed as a $30 game with $5 upload expansions for the diehard fans, but i'm sure others won't see it that way

                        1 Reply Last reply Reply Quote 7
                        • pugmartin
                          pugmartin F last edited by

                          Very interesting info niconii really appreciate the detail. The comparison is fantastic.
                          I see where Steve is coming from though regards the UI - it’s the biggest barrier to entry.
                          Discostew- I get your point regards ease etc however my feedback is as someone who acknowledges Fuze’s sample images, maps functionality etc and... still chooses to create everything from scratch. I’ve always written my own handlers where relevant, and still think Fuze comes out on top primarily because... the UI is excellent. That barrier to entry is a little less

                          1 Reply Last reply Reply Quote 1
                          • Martin
                            Martin Fuze Team last edited by

                            Just for the record, I'll be keeping a close eye on this thread. Being all grown up and acknowledging that a competing product exists is one thing but if we start to get into the realms of it being an advert for Smile Basic then clearly that's not going to be allowed as this is the community forum for Fuze4

                            P PB____ 2 Replies Last reply Reply Quote 2
                            • pugmartin
                              pugmartin F last edited by

                              Thats fine @Martin i’ve winced a few times reading through - it must be tough for you guys trying to walk the line between fair and having to pull the plug

                              1 Reply Last reply Reply Quote 0
                              • P
                                petermeisenstein F @Martin last edited by

                                @Martin Yeah i think also on the one hand this thread is also maybe a new inspiration for the fuze team but i dont think that we need advertisment here.

                                1 Reply Last reply Reply Quote 0
                                • pianofire
                                  pianofire Fuze Team @niconii last edited by

                                  @niconii I managed to get another 10 fps by using the sprite speed functions rather than using separate variables and setting the location but I suspect that the bytecode compilation is making the difference. I believe that Fuze is working on something similar.

                                  Martin niconii 2 Replies Last reply Reply Quote 0
                                  • Martin
                                    Martin Fuze Team @pianofire last edited by

                                    @pianofire I somewhat surprisingly got a modest couple of FPS by using len(sprites) as the upper loop bound in each case. Using custom sprite properties instead of the two additional arrays however dropped around 3 FPS. Didn't really expect that.

                                    1 Reply Last reply Reply Quote 1
                                    • niconii
                                      niconii @pianofire last edited by

                                      @pianofire i tried to use setSpriteSpeed but in the end i only managed about 2 fps more... could you show me the code you have?

                                      1 Reply Last reply Reply Quote 0
                                      • pianofire
                                        pianofire Fuze Team last edited by pianofire

                                        Sure

                                        numSprites = 4096
                                        array sprites[numSprites]
                                        setMode(1280, 720)
                                        ballImg = loadImage("Ball", false)
                                        sf = 35
                                        for i = 0 to len(sprites) loop
                                            sprites[i] = createSprite()
                                            setSpriteImage(sprites[i], ballImg)
                                            setSpriteColor(sprites[i], rnd(1.0), rnd(1.0), rnd(1.0), 1.0)
                                            setSpriteLocation(sprites[i], rnd(gWidth()), rnd(gHeight()))
                                            setspritespeed(sprites[i], (rnd(40)-20) * sf, 0 )
                                        repeat
                                        
                                        gw = gwidth()
                                        gh = gheight()
                                        loop
                                            clear()
                                            for i = 0 to len(sprites) loop
                                                if sprites[i].y >= gH then
                                        	    sprites[i].y = gH
                                           	    sprites[i].y_speed = ( -10-rnd(30) ) * sf
                                        	endif
                                        	if sprites[i].x <= 0 or sprites[i].x >= gw then
                                                    sprites[i].x_speed *= -1
                                        	endif
                                        	sprites[i].y_speed += sf
                                            repeat
                                            updateSprites()
                                            drawSprites()
                                            update()
                                        repeat
                                        
                                        1 Reply Last reply Reply Quote 0
                                        • PB____
                                          PB____ @Martin last edited by

                                          @Martin said in Smile Basic:

                                          Just for the record, I'll be keeping a close eye on this thread. Being all grown up and acknowledging that a competing product exists is one thing but if we start to get into the realms of it being an advert for Smile Basic then clearly that's not going to be allowed as this is the community forum for Fuze4

                                          I think that's fair enough.

                                          It's interesting to read about the differences between FUZE and SmileBasic, but I hope FUZE won't try to be SmileBasic.

                                          If I'm honest, I'm personally not much of a fan of the BASIC syntax 😱. Of course FUZE is basic too, but it's more evolved, more modern, to something that I can enjoy (even though that I'd much rather use } in stead of ENDIF, but that I can live with). When I see coding samples of SmileBasic, that doesn't make me happy.

                                          Also I think FUZE has a really nice community and a well designed website. You guys clearly have put in the effort where it matters for your targeted audience, and I'm sure there will be other people who see that.

                                          1 Reply Last reply Reply Quote 4
                                          • pugmartin
                                            pugmartin F last edited by

                                            With you on the { and } mate definitely. Even as a beginner I found it more intuitive

                                            1 Reply Last reply Reply Quote 0
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