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    Goto or jump functions

    Coding
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    • P
      petermeisenstein F last edited by

      @Mechanical https://fuzearena.com/forum/topic/1099/a-goto-workaround That may will help you

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      • PickleCatStars
        PickleCatStars F last edited by PickleCatStars

        Functions are great! Once you get used to them, you’ll never want to go back.

        Also give structs a try. They’re the ones that look like player.pos player.colour player.shiptype etc. Comes in handy, makes your stuff more readable too :)

        P 1 Reply Last reply Reply Quote 1
        • P
          petermeisenstein F @PickleCatStars last edited by

          @toxibunny Exactly nevertheless I made a goto workaround how may will help persons who miss theyre goto and so they can feel a bit better in fuze

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          • M
            Mechanical last edited by

            I've asked myself if I couldn't write a complete function for my Main Screen, Game Screen ect.

            If I scripted that on ROMs I just would do this

            @Maintext // Stores text data
            " This is the Main Screen"
            @Gametext // Same
            "This is the Game"
            @IntroAsk
            "Do you want to play?"

            Start
            Msgbox 6,@Maintext /shows text data

            Msgbox 5,@IntroAsk / ask yes no question
            If LASTRESULT 1 goto @Gamescreen

            @Game Screen
            Msgbox 6,@Gametext

            End

            P Martin 2 Replies Last reply Reply Quote 0
            • P
              petermeisenstein F @Mechanical last edited by

              @Mechanical Yeah sure but you cant jump with this
              @ example

              Maybe you should read the chapter about functions

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              • Martin
                Martin Fuze Team @Mechanical last edited by

                @Mechanical said in Goto or jump functions:

                I've asked myself if I couldn't write a complete function for my Main Screen, Game Screen ect.

                If I scripted that on ROMs I just would do this

                @Maintext // Stores text data
                " This is the Main Screen"
                @Gametext // Same
                "This is the Game"
                @IntroAsk
                "Do you want to play?"

                Start
                Msgbox 6,@Maintext /shows text data

                Msgbox 5,@IntroAsk / ask yes no question
                If LASTRESULT 1 goto @Gamescreen

                @Game Screen
                Msgbox 6,@Gametext

                End

                I think you need to work your way through some of the tutorials! This isn't ROM (don't know what that is - well, I know what a ROM is, but I know you're not talking about that)

                Things just don't work in the same way here! For starters there isn't really a start to finish flow of things, you need a loop that runs forever

                Very loosely (pseudo-code to a certain extent) you would have:

                mainText = "This is the Main Screen"
                gameText = "This is the Game"
                introAsk = "Do you want to play?"
                
                // This is not real code!
                loop
                    while attract
                        clear()
                        // Ask if they want to play a game
                        update()
                    repeat
                
                    while play
                        clear()
                        // Play the game
                        update()
                    repeat
                repeat
                
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                • M
                  Mechanical last edited by

                  Okay I can say that I understand it to a certain extend now.

                  Rn I wrote a function that is my Main Game Engine. This Engine can be extended and improved by altering the function itself and will start after setting the needed Parameters in a main menu.

                  Here is what I learned the last time I used them:

                  If I want to Improve the Engine, every Variable that is used in the function itself must be determined in a Library before it is used in the function. Otherwise the compiler tells me that the Variable doesn't exist.

                  On the other side that means every Variable that's been defined inside of a function will Vanish after the Function is being executed. They only exist to work for the function

                  pianofire 1 Reply Last reply Reply Quote 0
                  • pianofire
                    pianofire Fuze Team @Mechanical last edited by pianofire

                    @Mechanical So variables can be local or global. As you say variables that are declared within a function are local to it and will cease to exist outside of the function. Variables declared outside of a function are global and they will persist even after the function has exited.

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                    • P
                      petermeisenstein F @pianofire last edited by

                      @pianofire but with the next update there will changes right?

                      pianofire 1 Reply Last reply Reply Quote 0
                      • pianofire
                        pianofire Fuze Team @petermeisenstein last edited by

                        @petermeisenstein There will be a change to the way that parameters are passed to functions. Global and local variables will remain the same.

                        M 1 Reply Last reply Reply Quote 0
                        • M
                          Mechanical @pianofire last edited by

                          @pianofire sooo, practically I need to change Syntax when the new update rolls out? Or does it stay the same on the frontend?

                          pianofire 1 Reply Last reply Reply Quote 0
                          • pianofire
                            pianofire Fuze Team @Mechanical last edited by

                            @Mechanical There was some confusion about whether parameters were being passed to functions by reference or by value. To clarify the situation the default is now by value and if you want to pass by reference you will need to add "ref" in front of the parameter (from the next patch)

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                            • P
                              petermeisenstein F @pianofire last edited by

                              @pianofire but it wont be possible for variables declared "new" in your function so a variable who is only declared inside your function

                              pianofire 1 Reply Last reply Reply Quote 0
                              • pianofire
                                pianofire Fuze Team @petermeisenstein last edited by

                                @petermeisenstein Sorry I don't understand the question

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                                • P
                                  petermeisenstein F @pianofire last edited by

                                  @pianofire So here is an example

                                  function()
                                  my_variable=1
                                  return void

                                  Can i use my_variable outside this function

                                  pianofire 1 Reply Last reply Reply Quote 0
                                  • pianofire
                                    pianofire Fuze Team @petermeisenstein last edited by pianofire

                                    @petermeisenstein So if you declare the variable outside of the function it becomes global and can be used anywhere:

                                    int my_variable = 0
                                    
                                    function test()
                                      my_variable=1
                                    return void
                                    
                                    test()
                                    
                                    print(my_variable) // value will now be 1
                                    
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                                    • P
                                      petermeisenstein F @pianofire last edited by

                                      @pianofire Ok thanks

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