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    Goto or jump functions

    Coding
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    • M
      Mechanical last edited by

      I've asked myself if I couldn't write a complete function for my Main Screen, Game Screen ect.

      If I scripted that on ROMs I just would do this

      @Maintext // Stores text data
      " This is the Main Screen"
      @Gametext // Same
      "This is the Game"
      @IntroAsk
      "Do you want to play?"

      Start
      Msgbox 6,@Maintext /shows text data

      Msgbox 5,@IntroAsk / ask yes no question
      If LASTRESULT 1 goto @Gamescreen

      @Game Screen
      Msgbox 6,@Gametext

      End

      P Martin 2 Replies Last reply Reply Quote 0
      • P
        petermeisenstein F @Mechanical last edited by

        @Mechanical Yeah sure but you cant jump with this
        @ example

        Maybe you should read the chapter about functions

        1 Reply Last reply Reply Quote 0
        • Martin
          Martin Fuze Team @Mechanical last edited by

          @Mechanical said in Goto or jump functions:

          I've asked myself if I couldn't write a complete function for my Main Screen, Game Screen ect.

          If I scripted that on ROMs I just would do this

          @Maintext // Stores text data
          " This is the Main Screen"
          @Gametext // Same
          "This is the Game"
          @IntroAsk
          "Do you want to play?"

          Start
          Msgbox 6,@Maintext /shows text data

          Msgbox 5,@IntroAsk / ask yes no question
          If LASTRESULT 1 goto @Gamescreen

          @Game Screen
          Msgbox 6,@Gametext

          End

          I think you need to work your way through some of the tutorials! This isn't ROM (don't know what that is - well, I know what a ROM is, but I know you're not talking about that)

          Things just don't work in the same way here! For starters there isn't really a start to finish flow of things, you need a loop that runs forever

          Very loosely (pseudo-code to a certain extent) you would have:

          mainText = "This is the Main Screen"
          gameText = "This is the Game"
          introAsk = "Do you want to play?"
          
          // This is not real code!
          loop
              while attract
                  clear()
                  // Ask if they want to play a game
                  update()
              repeat
          
              while play
                  clear()
                  // Play the game
                  update()
              repeat
          repeat
          
          1 Reply Last reply Reply Quote 0
          • M
            Mechanical last edited by

            Okay I can say that I understand it to a certain extend now.

            Rn I wrote a function that is my Main Game Engine. This Engine can be extended and improved by altering the function itself and will start after setting the needed Parameters in a main menu.

            Here is what I learned the last time I used them:

            If I want to Improve the Engine, every Variable that is used in the function itself must be determined in a Library before it is used in the function. Otherwise the compiler tells me that the Variable doesn't exist.

            On the other side that means every Variable that's been defined inside of a function will Vanish after the Function is being executed. They only exist to work for the function

            pianofire 1 Reply Last reply Reply Quote 0
            • pianofire
              pianofire Fuze Team @Mechanical last edited by pianofire

              @Mechanical So variables can be local or global. As you say variables that are declared within a function are local to it and will cease to exist outside of the function. Variables declared outside of a function are global and they will persist even after the function has exited.

              P 1 Reply Last reply Reply Quote 0
              • P
                petermeisenstein F @pianofire last edited by

                @pianofire but with the next update there will changes right?

                pianofire 1 Reply Last reply Reply Quote 0
                • pianofire
                  pianofire Fuze Team @petermeisenstein last edited by

                  @petermeisenstein There will be a change to the way that parameters are passed to functions. Global and local variables will remain the same.

                  M 1 Reply Last reply Reply Quote 0
                  • M
                    Mechanical @pianofire last edited by

                    @pianofire sooo, practically I need to change Syntax when the new update rolls out? Or does it stay the same on the frontend?

                    pianofire 1 Reply Last reply Reply Quote 0
                    • pianofire
                      pianofire Fuze Team @Mechanical last edited by

                      @Mechanical There was some confusion about whether parameters were being passed to functions by reference or by value. To clarify the situation the default is now by value and if you want to pass by reference you will need to add "ref" in front of the parameter (from the next patch)

                      P 1 Reply Last reply Reply Quote 0
                      • P
                        petermeisenstein F @pianofire last edited by

                        @pianofire but it wont be possible for variables declared "new" in your function so a variable who is only declared inside your function

                        pianofire 1 Reply Last reply Reply Quote 0
                        • pianofire
                          pianofire Fuze Team @petermeisenstein last edited by

                          @petermeisenstein Sorry I don't understand the question

                          P 1 Reply Last reply Reply Quote 0
                          • P
                            petermeisenstein F @pianofire last edited by

                            @pianofire So here is an example

                            function()
                            my_variable=1
                            return void

                            Can i use my_variable outside this function

                            pianofire 1 Reply Last reply Reply Quote 0
                            • pianofire
                              pianofire Fuze Team @petermeisenstein last edited by pianofire

                              @petermeisenstein So if you declare the variable outside of the function it becomes global and can be used anywhere:

                              int my_variable = 0
                              
                              function test()
                                my_variable=1
                              return void
                              
                              test()
                              
                              print(my_variable) // value will now be 1
                              
                              P 1 Reply Last reply Reply Quote 0
                              • P
                                petermeisenstein F @pianofire last edited by

                                @pianofire Ok thanks

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