Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    BomberBrothers - a Bomberman clone WIP

    Work In Progress
    9
    21
    1285
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Jaywalker
      Jaywalker Donator @Jongjungbu last edited by

      @Jongjungbu thanks bud, i sent you a friend request so you can try it out :)

      N Jongjungbu 2 Replies Last reply Reply Quote 0
      • N
        Nisse5 F @Jaywalker last edited by

        @Jaywalker Could you send me a friend request as well?

        I'm at SW-3948-9435-1684. (The Vibrato Modifier is currently in my shareable area, if you are curious about that.)

        Jaywalker 1 Reply Last reply Reply Quote 0
        • Jaywalker
          Jaywalker Donator @Nisse5 last edited by

          @Nisse5 thanks so much! yeah i wanted to try this out! I already imagine if we are someday capable of saving files across projects that you can make a recorder function into your sound editor and make your own music/sfx and then have a player sourcecode that uses those generated files to just load and play the user generated audio!

          N 1 Reply Last reply Reply Quote 0
          • N
            Nisse5 F @Jaywalker last edited by

            @Jaywalker I hope we can get clipboard support. That way, I could make auto-created source code that could be pasted into other programs.

            1 Reply Last reply Reply Quote 0
            • Jongjungbu
              Jongjungbu F @Jaywalker last edited by

              @Jaywalker This is really cool. It’s an actual functioning game! I love how the motion controls make the title screen move. I love small details like that.

              Jaywalker 1 Reply Last reply Reply Quote 0
              • Jaywalker
                Jaywalker Donator @Jongjungbu last edited by

                @Jongjungbu Thank you :)

                1 Reply Last reply Reply Quote 0
                • N
                  Nisse5 F @Jaywalker last edited by

                  @Jaywalker I tested it for a little while now. Excellent work! I agree that the menu is extremely well made.

                  Some things:

                  • How do I push a bomb? I saw that in your video, but I can't find how to do it in the source code nor in the game.
                  • Personally, I think I'll would like the explosion animation to overlay on the bricks that will be removed as well.
                  • The screen fading after defeat happens a bit to soon IMO.
                  Jaywalker 1 Reply Last reply Reply Quote 0
                  • Jaywalker
                    Jaywalker Donator @Nisse5 last edited by

                    @Nisse5 Thanks for the Feedback. I appreciate it!

                    • You need to collect the "Kick" item first in order to push a bomb.
                    • I had that before but with the current style it looked too cluttered, I will make my own sprite for it soon, so it will look more like the real game where they have a end-tile as well
                    • Do you think it would look better without it? Or would you like to be able to control your player after you won?
                    N 1 Reply Last reply Reply Quote 0
                    • Jongjungbu
                      Jongjungbu F last edited by

                      I think he probably means a slower death animation and sound effect perhaps, and then finally player wins.

                      1 Reply Last reply Reply Quote 0
                      • N
                        Nisse5 F @Jaywalker last edited by

                        @Jaywalker Regarding the game over, I mainly meant that the player should clearly see the reason he/she was killed. Right now, the game over screen appears at the beginning of the explosion animation, hiding the gameplay screen. I would like the "game over" screen to appear at the end of the final explosion animation.

                        The suggestion by @Jongjungbu of a slower animation at the very end is also a good one.

                        1 Reply Last reply Reply Quote 0
                        • Jaywalker
                          Jaywalker Donator last edited by

                          I see, good idea, will be implemented!

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post