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    Is that a bug?

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    • LinkCraft
      LinkCraft F last edited by

      So I got rid of the for loop at the end of your program and the 2 if statements in it and replaced a normal loop with the for loop and it works for me

      M 1 Reply Last reply Reply Quote 0
      • M
        Mechanical @LinkCraft last edited by

        @LinkCraft so did it crash like for me?
        Is the for loop the problem?

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        • M
          Mechanical last edited by

          I have tested it without the for loop, seems to work now.

          Okay then I'm in front of another problem.

          If an infinite for loop gets my game to crash how am I going to build a timer for my abilities? Time is an important factor...

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          • PickleCatStars
            PickleCatStars F last edited by

            how do you have an infinite for loop?

            I’m not saying it’s what’s causing your crash, but non-stopping loops should probably use ‘while’..?

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            • M
              Mechanical @PickleCatStars last edited by

              @toxibunny infininite for loop example:

              For i = 0 to 60 step 1 loop

              If i = 60 then i = 0 endif
              Repeat

              Easy as that

              pianofire 1 Reply Last reply Reply Quote 0
              • pianofire
                pianofire Fuze Team @Mechanical last edited by pianofire

                @Mechanical So what are you trying to achieve here? A counter that goes from 0 to 59 because this would be neater:

                i = 0
                loop
                  i = (i + 1) % 60
                repeat
                M 1 Reply Last reply Reply Quote 0
                • Martin
                  Martin Fuze Team last edited by

                  Also, the step 1 is not required. That's the default.

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                  • M
                    Mechanical @pianofire last edited by

                    @pianofire im trying to achieve a timer for some abilitys.
                    Just the ability to measure time would be great.

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                    • LinkCraft
                      LinkCraft F last edited by

                      Use settimer()

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                      • pianofire
                        pianofire Fuze Team last edited by

                        Have a look at these posts:

                        https://fuzearena.com/forum/topic/817/frames-delta-time/4

                        https://fuzearena.com/forum/topic/1060/best-way-to-track-the-timing-of-user-interactions/2

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                        • PickleCatStars
                          PickleCatStars F last edited by

                          Use the time() command. Have variables called starttime, currenttime, and elapsedtime. Put a starttime = time() right at the beginning before your main loop, put a currenttime = time() inside your main loop, and then just remember that elapsedtime = currenttime-starttime. Making starttime=currenttime will reset the counter (don’t do that every loop though, obviously), and if you just want seconds, then secondscounter = elapsedtime%60

                          The % means ‘modulo’ , btw. Google it, it’s very useful!

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