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    Is that a bug?

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    • waldron
      waldron F last edited by

      if you go to your program and press X youl be given an option to share, but that will only go to people on your friends list and who own fuze.
      If your wanting to submit it you can share it then go the friends section on the main fuze screen then press R to view your shared programs then press on that to submit.
      My program may crash if im changing any code in the main loop to fast start stopping it.

      1 Reply Last reply Reply Quote 0
      • pianofire
        pianofire Fuze Team last edited by

        More details here: https://fuzearena.com/forum/topic/725/new-community-sharing-on-fuze4

        waldron 1 Reply Last reply Reply Quote 0
        • waldron
          waldron F @pianofire last edited by

          @pianofire said in Is that a bug?:

          More details here: https://fuzearena.com/forum/topic/725/new-community-sharing-on-fuze4

          3 in 1 lol seems like we posted at the same time

          1 Reply Last reply Reply Quote 1
          • M
            Mechanical last edited by

            ID: NXHQWQSD1V
            Pending

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            • LinkCraft
              LinkCraft F last edited by

              So I got rid of the for loop at the end of your program and the 2 if statements in it and replaced a normal loop with the for loop and it works for me

              M 1 Reply Last reply Reply Quote 0
              • M
                Mechanical @LinkCraft last edited by

                @LinkCraft so did it crash like for me?
                Is the for loop the problem?

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                • M
                  Mechanical last edited by

                  I have tested it without the for loop, seems to work now.

                  Okay then I'm in front of another problem.

                  If an infinite for loop gets my game to crash how am I going to build a timer for my abilities? Time is an important factor...

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                  • PickleCatStars
                    PickleCatStars F last edited by

                    how do you have an infinite for loop?

                    I’m not saying it’s what’s causing your crash, but non-stopping loops should probably use ‘while’..?

                    M 1 Reply Last reply Reply Quote 0
                    • M
                      Mechanical @PickleCatStars last edited by

                      @toxibunny infininite for loop example:

                      For i = 0 to 60 step 1 loop

                      If i = 60 then i = 0 endif
                      Repeat

                      Easy as that

                      pianofire 1 Reply Last reply Reply Quote 0
                      • pianofire
                        pianofire Fuze Team @Mechanical last edited by pianofire

                        @Mechanical So what are you trying to achieve here? A counter that goes from 0 to 59 because this would be neater:

                        i = 0
                        loop
                          i = (i + 1) % 60
                        repeat
                        M 1 Reply Last reply Reply Quote 0
                        • Martin
                          Martin Fuze Team last edited by

                          Also, the step 1 is not required. That's the default.

                          1 Reply Last reply Reply Quote 1
                          • M
                            Mechanical @pianofire last edited by

                            @pianofire im trying to achieve a timer for some abilitys.
                            Just the ability to measure time would be great.

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                            • LinkCraft
                              LinkCraft F last edited by

                              Use settimer()

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                              • pianofire
                                pianofire Fuze Team last edited by

                                Have a look at these posts:

                                https://fuzearena.com/forum/topic/817/frames-delta-time/4

                                https://fuzearena.com/forum/topic/1060/best-way-to-track-the-timing-of-user-interactions/2

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                                • PickleCatStars
                                  PickleCatStars F last edited by

                                  Use the time() command. Have variables called starttime, currenttime, and elapsedtime. Put a starttime = time() right at the beginning before your main loop, put a currenttime = time() inside your main loop, and then just remember that elapsedtime = currenttime-starttime. Making starttime=currenttime will reset the counter (don’t do that every loop though, obviously), and if you just want seconds, then secondscounter = elapsedtime%60

                                  The % means ‘modulo’ , btw. Google it, it’s very useful!

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