Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Is that a bug?

    Work In Progress
    7
    17
    412
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • SteveZX81
      SteveZX81 F last edited by

      Go to your programs, select the one you want and press 'X', then select Share. but that only shares it with your Switch 'friends', to share with everyone, first share the program like I said and then select friends. Once it's loaded, press R (right front/bumper button), select your program with 'A' and select 'Submit'.

      1 Reply Last reply Reply Quote 0
      • waldron
        waldron F last edited by

        if you go to your program and press X youl be given an option to share, but that will only go to people on your friends list and who own fuze.
        If your wanting to submit it you can share it then go the friends section on the main fuze screen then press R to view your shared programs then press on that to submit.
        My program may crash if im changing any code in the main loop to fast start stopping it.

        1 Reply Last reply Reply Quote 0
        • pianofire
          pianofire Fuze Team last edited by

          More details here: https://fuzearena.com/forum/topic/725/new-community-sharing-on-fuze4

          waldron 1 Reply Last reply Reply Quote 0
          • waldron
            waldron F @pianofire last edited by

            @pianofire said in Is that a bug?:

            More details here: https://fuzearena.com/forum/topic/725/new-community-sharing-on-fuze4

            3 in 1 lol seems like we posted at the same time

            1 Reply Last reply Reply Quote 1
            • M
              Mechanical last edited by

              ID: NXHQWQSD1V
              Pending

              1 Reply Last reply Reply Quote 0
              • LinkCraft
                LinkCraft F last edited by

                So I got rid of the for loop at the end of your program and the 2 if statements in it and replaced a normal loop with the for loop and it works for me

                M 1 Reply Last reply Reply Quote 0
                • M
                  Mechanical @LinkCraft last edited by

                  @LinkCraft so did it crash like for me?
                  Is the for loop the problem?

                  1 Reply Last reply Reply Quote 0
                  • M
                    Mechanical last edited by

                    I have tested it without the for loop, seems to work now.

                    Okay then I'm in front of another problem.

                    If an infinite for loop gets my game to crash how am I going to build a timer for my abilities? Time is an important factor...

                    1 Reply Last reply Reply Quote 0
                    • PickleCatStars
                      PickleCatStars F last edited by

                      how do you have an infinite for loop?

                      I’m not saying it’s what’s causing your crash, but non-stopping loops should probably use ‘while’..?

                      M 1 Reply Last reply Reply Quote 0
                      • M
                        Mechanical @PickleCatStars last edited by

                        @toxibunny infininite for loop example:

                        For i = 0 to 60 step 1 loop

                        If i = 60 then i = 0 endif
                        Repeat

                        Easy as that

                        pianofire 1 Reply Last reply Reply Quote 0
                        • pianofire
                          pianofire Fuze Team @Mechanical last edited by pianofire

                          @Mechanical So what are you trying to achieve here? A counter that goes from 0 to 59 because this would be neater:

                          i = 0
                          loop
                            i = (i + 1) % 60
                          repeat
                          M 1 Reply Last reply Reply Quote 0
                          • Martin
                            Martin Fuze Team last edited by

                            Also, the step 1 is not required. That's the default.

                            1 Reply Last reply Reply Quote 1
                            • M
                              Mechanical @pianofire last edited by

                              @pianofire im trying to achieve a timer for some abilitys.
                              Just the ability to measure time would be great.

                              1 Reply Last reply Reply Quote 0
                              • LinkCraft
                                LinkCraft F last edited by

                                Use settimer()

                                1 Reply Last reply Reply Quote 0
                                • pianofire
                                  pianofire Fuze Team last edited by

                                  Have a look at these posts:

                                  https://fuzearena.com/forum/topic/817/frames-delta-time/4

                                  https://fuzearena.com/forum/topic/1060/best-way-to-track-the-timing-of-user-interactions/2

                                  1 Reply Last reply Reply Quote 0
                                  • PickleCatStars
                                    PickleCatStars F last edited by

                                    Use the time() command. Have variables called starttime, currenttime, and elapsedtime. Put a starttime = time() right at the beginning before your main loop, put a currenttime = time() inside your main loop, and then just remember that elapsedtime = currenttime-starttime. Making starttime=currenttime will reset the counter (don’t do that every loop though, obviously), and if you just want seconds, then secondscounter = elapsedtime%60

                                    The % means ‘modulo’ , btw. Google it, it’s very useful!

                                    1 Reply Last reply Reply Quote 5
                                    • First post
                                      Last post