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    Are Tuples list and dictonaries in fuze

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    • P
      petermeisenstein F @pianofire last edited by

      @pianofire And tuples are also not in fuze.And let guess they are not on the priority list what i can totaly understand because you dont really need tuples in fuze.Very cool your implementation.

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      • C
        chiizujin last edited by

        You can use vectors as tuples of floats if you only need up to 4 elements. And since they're floats you can also store ints and boolean values. I've been doing this in my project. Other than that you could use a struct.

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        • R
          rubiks14 last edited by

          I implemented a very rudimentary hash table with some example code on usage. I may work on it some more if people like it. The code is SUK736X9SM.

          Let me know what you think. There are no comments because I have been up way too late working on this. You may also notice that I had to use arrays to handle collisions as there are no pointers or reference values that I could figure out how to implement. Keep that in mind because you can quickly eat up a lot of memory if you make the table too large.

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          • vinicity
            vinicity F last edited by

            Thank you, @rubiks14, for this really useful hash table! It seems to be working fine, except that it needs one simple change to work in Fuze 2.15:

            Change row 14 by adding the ref keyword like this:

            function addKeyValue(ref hashTable, key, value)
            

            This should perhaps be added to the Functions section?

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            • vinicity
              vinicity F last edited by

              OK, I just realised that you also need to change line 26 to this:

              function getValue(ref hashTable, key)
              

              Otherwise a copy of the whole hash table is created for each call to getValue(), which slows everything down a lot, especially when you have large hash tables.

              Also, line 38 should be:

              function removeKeyValue(ref hashTable, key)
              

              I hope @rubiks14 doesn't mind, but I will share the updated version for others who might need it.

              pianofire 1 Reply Last reply Reply Quote 0
              • pianofire
                pianofire Fuze Team @vinicity last edited by

                @vinicity They haven't logged in for a few weeks but I guess they wouldn't have shared it if they didn't want people to use it

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                • T
                  tony7059 last edited by tony7059

                  I've not worked with the lower-level workings of a hash table, so maybe I'm missing something about the implementation provided in the shared code. This still looks like its looping a collection to find the key, while my assumption was that the table would allow you to directly use the key without having to do any looping whatsoever, so I'm confused : ) If someone can give me a clue I'd appreciate it... perhaps @pianofire Thanks!

                  EDIT: Perhaps what I'm seeing now is that chaining is only being used for collisions, thus looping only rarely occurs??? : )

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                  • vinicity
                    vinicity F last edited by

                    Yes, it’s only looping when collisions occur.

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                    • vinicity
                      vinicity F last edited by

                      I had forgotten about this, but here is the hash function, with fixes to make it work in Fuze 2.15:

                      ID: 1P8Q3MND5C

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                      • T
                        tony7059 @vinicity last edited by

                        @vinicity Thanks... I'll grab that! : )

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