Wishlist
-
if you will add the possibility of accessing other project's file and code i'd like to make a little dos prompt simulator program to open other fuze programs, i know it's unlikely, but it's a funny thing to do.
PS: Anyone waiting for someone to make a micreaft replica with fuze? i am too lazy to make 3d games
-
@hammy_ Alright mate! Good to see you on here.
You're dead right about the 2D arrays tutorial being lacking. That's coming in an update, for now I might sticky a post about array setups in the hints and tips section. Take a look at this too, from a post elsewhere in the forum:
https://fuzearena.com/forum/topic/113/fuze-isn-t-basic/5
My comment is at the bottom of the page, but it goes over some of the details in setting up various array types. It doesn't look at structures, but the tutorial on structs should be enough to get started.
-
@ITzTravelInTime I used to feel that way about 3D, then I actually got a few things started and was quite taken aback by how easy it is.
I think you should give 3D a go!
-
In the following screen shot in the tweet below, I have a more concrete example of why I need clipboard support. The source code at the bottom of the screen shot is auto-created by my program based on the current values while I play around and try new sounds. Not having to retype the source code would save huuuuge amount of time when the source code snippets become larger.
-
Box2d!!! Is this achievable guys? It’s been added after the fact to a good number of languages so I’m hoping? There’s nothing like playing about with physics and I think It suits Fuze very well.
Been playing about with rendering speed last few days for simple pixel maths etc and... it’s a pretty fast combination Switch and Fuze together.
Auto indentation wouldn’t go amiss too. -
@pugmartin said in Wishlist:
Box2d!!! Is this achievable guys?
yes! absolutely and it's on my wishlist once we settle in. i can't promise when, but it is definitely when and not if.
-
@Discostew ty man !
-
Then Fuze just got even better - if that’s possible. Amazing product after all of the delays. Thank you
-
@jlgreer1 I think that would be cool too, but did you know you can have the tutorial and code editor open side by side? It's in the help menu if you press F1. I've been working my way through them that way, and it's pretty great!
-
This is not a wish for the FUZE4Switch program itself, but:
I can't find any official Twitter channel for FUZE4Switch. That makes it difficult to find all the creations that are tweeted out there. Some tweet to #FUZE4Switch, some to #FUZE4, some to #FUZE, and some #F4NS, and so on.Would it be possible for you to start an official Twitter channel for FUZE4Switch?
-
Aligned TAB spacing would be great. Right now, pressing TAB simply jumps about 4 characters-worth of space straight up, no exceptions, whereas pressing TAB in other environments jumps a certain number up to the max amount based on the current position of the cursor.
Another way to look at it
// No alignment FUZE -> pos = pos + 4 // Aligned to 4-character spaces OTHR -> pos = pos + (4 - (pos % 4))
-
-
This is not a wish for the FUZE4Switch program itself, but:
I can't find any official Twitter channel for FUZE4Switch. That makes it difficult to find all the creations that are tweeted out there. Some tweet to #FUZE4Switch, some to #FUZE4, some to #FUZE, and some #F4NS, and so on.Would it be possible for you to start an official Twitter channel for FUZE4Switch?
This is the official Twitter account:
https://twitter.com/FUZEArenaI agree that some common hashtags would be useful. Note: I am new to Twitter so I may have completely misunderstood what you mean :)
-
In the code editor, could you add tab and shift-tab to indent and unindent ? Please :-)
-
@pico8-jihem said in Wishlist:
In the code editor, could you add tab and shift-tab to indent and unindent ? Please :-)
Yes please
-
@Nisse5 I think the Fuze team are going to start to use: #fuze4switch
I'm unsure if case is important or not on Twitter but hopefully that might make things easier to find moving forward
-
Imprroved automatic highlitg, i want a name of a custom function to be highlighted when i call it, so i am sure i worte it's name correctly or that i implemenyted that function.
And also making string literals on multimple lines to make strings in with multiple lines in an intuitive way, it's important for longer multi line strings like what i want to use in my game, take some inspiration form how the swift programming languange handels it
-
On the confirmation alert box before deletiing a project, could you add the name of the project ? "Delete Project <Xxx> Are you sure?"
Could you put project in a trashcan, so we can get them back in case of mistake ? with an option to empty the trash ?
Thanks (don't worry nothing bad happened) -
For future fuze versions please give the option to have just the fps meter or the memory info only, those 2 combined (especially the memory graph) takes quite a lot of cpu time for programs which need a lot of resources. if i need just one of the 2, why shiuld i waste cpu time to log something i don't need?
And also I'd like to have a feature wihich is block characters, box characters, smile face characters and hopefully most of the glyphs from codepage 437 as printable characters in fuze. I don't mean using codepage 437 as a character encoding for fuze, but i mean letting the characters from this characters set to be printed, at least the most usefoul ones for graphics and art to be printable, they are part of the unicode character set, so it's just a matter of having them into the font you made for fuze i think.
-
Would love to see the ability to create packages so we can then just import into other projects.