Twin Stick Shooter 'Fuzeotron'
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Fuzeotron 1.22 now live (same code)
changes:
1: otto spawning too fast after you've been killed now fixed. -
So, got me a step closer to Mr Jarvis. Watch this space Mr Steve, watch this space...
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that thread, heats up now ;-) Eugene Jarvis Interview in 2017
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@Jonboy said in Twin Stick Shooter 'Fuzeotron':
So, got me a step closer to Mr Jarvis. Watch this space Mr Steve, watch this space...
Nooo.. don't do it!
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ooohhh just as i imagined it brilliant !...27 lives XD
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Fuzeotron 1.3 (hopefully final edition) is now live.
1.3 has an Orange logo for the game image, so that's how you know if you have the latest.
1.3 has the following features/updates
1 - Enemies are counted as killed if you hit them (idea from Martin)
2 - menu changed and 2nd info page added
3 - proximity mines added on level 25
4 - boss firing has a pause while you respawn (idea again from Martin)
5 - otto now destroys the recognisers when chasing you, you can use this to get lots of bonus points. (idea from waldron)I hope you have fun! ( download code: MXK7Q2X76D )
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So is this finished now? can i finally share with you my other idea..... jk jk look forward to playing this later :)
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@waldron said in Twin Stick Shooter 'Fuzeotron':
So is this finished now? can i finally share with you my other idea..... jk jk look forward to playing this later :)
I hope so, sick of seeing it and I have other things I want to do. Hopefully this wont have any issues and I can then do the alternate graphics version.
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A little update!
Thanks to our great @pianofire we now have Fuzeotron LNGSE up and working. (the last patch kind of broke the game)
id code is: D8A63MND9D
FuzeotronLNGSE (Let's Not Get Sued Edition) same as the original Fuzeotron but with alternate graphics for the enemies (drawn expertly by our very own @waldron )
Hope you enjoy it.
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Have to appreciate the work to fix this game's patch issues! And "Let's not get sued edition", brilliant :D
This gem might resurface in an unspecified arena thread some time later 👀😁 -
This one is outrageous! Well done to all involved, but to Steve even more so of course.
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Tiny update for anyone that still plays this, version 1.33 has now been submitted and it fixes a very annoying bug (otto spawn timer was not reset correctly after game over when playing a new game.)
it's pending but will be up in a few hours.