New to Fuse4-want a Faery Tale Adventure like game



  • I’ve new and seen all the great Fuze4 YouTube tutorials and feel real good about creating a game starting slow to understand the code. In the 80s I loved an Amiga game called Faery Tale Adventure which was later ported to other platforms like Sega Genesis, C64? and the IBM PC. I think Fuze4 has the right capabilities to recreate this game or something similar. I remember it had 17000 scrolling screens for its world to wonder around in. What do others think about this endeavor and possibility?

    Tim


  • F

    Absolutely possible as long as you have the knowledge. 17000 might be a bit out of the scope, especially for your first full project, but if you cut that down a bit you should be fine



  • I can definitely cut it down. I can start with the home village Tambrey and expand from there. I appreciate the feedback! Tim


  • Fuze Team

    I need to look up the game. I have plenty of Amigas here so it will be on one of them I’m sure. Very broadly Fuze is well suited to recreating games from that era


  • F

    I looked up the game on YouTube, since I never heard of it before. The game looks epic in scope, so I am thinking maybe not do this as your first project?
    Do a few smaller ones to get up to speed with the language and generally learn how to write games?

    I think it is definitely doable, but maybe it should be your fifth or sixth project, and not your first. There is a high risk of burning out otherwise.

    Just my two cents!


  • F

    @tdg8934 I played the Mega Drive / Genesis port of this game as a kid, then re-played it just a few years ago. Really cool premise for a game, apparently it was very groundbreaking when it hit the Amiga.


  • F

    I would start with a game with one or two animated moving sprite, out of the library, without scrolling, but colision, and sound FX. Very easy enemy behaviour, like bouncing of the walls.

    Add scores, and game parts: title, main game, end screen.

    Then another one with background scrolling. And text popup and health system.

    I think the ideas here are also very good, to make this projects complete, but simple games. So, its already fun to try them out.

    By the time you will then know everything to do a simplified version and have fun when you add features.

    And we enjoy always posts about on going projects :-)

    PS: this game looks very cool


  • F

    @tdg8934 looks like the same style game im working on.... well one of many :)



  • I started playing with the map editor this morning and will certainly take my time to learn the different techniques. The map tiles I found were similar to the game like grass and bushes and pathways . I didn’t look through all of the media slides but I need something with a semi 3D look for walls, buildings to enter, etc. Thank you all for your comments.


  • F

    @tdg8934 i'm still finding new assets after 6 months of using Fuze you'l find plenty for that style of game :)



  • So far I have figured out collision detection and maps. Currently I have an animated knight character walking on 3x3 (9) mapped screens that eventually wrap around. When the knight reaches the top, bottom, left or right edge of a 800x1400 screen It continues walking into The next mapped screen. Making progress each Saturday for a few hours .


  • F

    Sounds like you are making good progress!



  • Is there a way to share photos from my iPhone to this post?


  • Fuze Team

    If you Reply rather than "Post quick reply" there is an upload image button. Another way is to share to Twitter and paste a link to the Tweet.




  • Fuze Team

    Very Nice Indeed!


  • F

    wow just isn't good enough! woah!! superb!



  • @pianofire thank you. First Fuze program. There seems to be a ton of Map world space to walk around in - maybe not 17,000 screens like the original Faery Tale Adventure game - but every Saturday when I work on it, it looks more and more doable using the pre-made media available in Fuze.


  • F

    @tdg8934 im still to find the limit using the map editor and iv done some pretty long tests, if you feel like you need more space you can always load into another map


  • F

    That looks really great!


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