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    New to Fuse4-want a Faery Tale Adventure like game

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    • vinicity
      vinicity F last edited by

      I looked up the game on YouTube, since I never heard of it before. The game looks epic in scope, so I am thinking maybe not do this as your first project?
      Do a few smaller ones to get up to speed with the language and generally learn how to write games?

      I think it is definitely doable, but maybe it should be your fifth or sixth project, and not your first. There is a high risk of burning out otherwise.

      Just my two cents!

      1 Reply Last reply Reply Quote 2
      • Spacemario
        Spacemario F @tdg8934 last edited by

        @tdg8934 I played the Mega Drive / Genesis port of this game as a kid, then re-played it just a few years ago. Really cool premise for a game, apparently it was very groundbreaking when it hit the Amiga.

        1 Reply Last reply Reply Quote 1
        • spikey
          spikey F last edited by spikey

          I would start with a game with one or two animated moving sprite, out of the library, without scrolling, but colision, and sound FX. Very easy enemy behaviour, like bouncing of the walls.

          Add scores, and game parts: title, main game, end screen.

          Then another one with background scrolling. And text popup and health system.

          I think the ideas here are also very good, to make this projects complete, but simple games. So, its already fun to try them out.

          By the time you will then know everything to do a simplified version and have fun when you add features.

          And we enjoy always posts about on going projects :-)

          PS: this game looks very cool

          1 Reply Last reply Reply Quote 3
          • waldron
            waldron F @tdg8934 last edited by

            @tdg8934 looks like the same style game im working on.... well one of many :)

            1 Reply Last reply Reply Quote 1
            • tdg8934
              tdg8934 last edited by

              I started playing with the map editor this morning and will certainly take my time to learn the different techniques. The map tiles I found were similar to the game like grass and bushes and pathways . I didn’t look through all of the media slides but I need something with a semi 3D look for walls, buildings to enter, etc. Thank you all for your comments.

              waldron 1 Reply Last reply Reply Quote 1
              • waldron
                waldron F @tdg8934 last edited by

                @tdg8934 i'm still finding new assets after 6 months of using Fuze you'l find plenty for that style of game :)

                tdg8934 1 Reply Last reply Reply Quote 2
                • tdg8934
                  tdg8934 @waldron last edited by tdg8934

                  So far I have figured out collision detection and maps. Currently I have an animated knight character walking on 3x3 (9) mapped screens that eventually wrap around. When the knight reaches the top, bottom, left or right edge of a 800x1400 screen It continues walking into The next mapped screen. Making progress each Saturday for a few hours .

                  1 Reply Last reply Reply Quote 9
                  • vinicity
                    vinicity F last edited by

                    Sounds like you are making good progress!

                    1 Reply Last reply Reply Quote 0
                    • tdg8934
                      tdg8934 last edited by

                      Is there a way to share photos from my iPhone to this post?

                      1 Reply Last reply Reply Quote 0
                      • pianofire
                        pianofire Fuze Team last edited by

                        If you Reply rather than "Post quick reply" there is an upload image button. Another way is to share to Twitter and paste a link to the Tweet.

                        tdg8934 1 Reply Last reply Reply Quote 0
                        • tdg8934
                          tdg8934 @pianofire last edited by

                          @pianofire D7DD0BBB-8B6E-4F2A-84A4-30772663870D.png 18F06352-C38B-411D-9E57-DE2F51CA2E1C.jpeg 7E008948-CEBF-434C-9027-FB1AC7980F4D.png 3B07C497-0537-48DA-9A91-446936FFE932.jpeg FDF90376-329F-4D7C-8509-FB2604AA4F9C.jpeg

                          1 Reply Last reply Reply Quote 6
                          • pianofire
                            pianofire Fuze Team last edited by

                            Very Nice Indeed!

                            tdg8934 1 Reply Last reply Reply Quote 2
                            • SteveZX81
                              SteveZX81 F last edited by

                              wow just isn't good enough! woah!! superb!

                              1 Reply Last reply Reply Quote 2
                              • tdg8934
                                tdg8934 @pianofire last edited by

                                @pianofire thank you. First Fuze program. There seems to be a ton of Map world space to walk around in - maybe not 17,000 screens like the original Faery Tale Adventure game - but every Saturday when I work on it, it looks more and more doable using the pre-made media available in Fuze.

                                waldron 1 Reply Last reply Reply Quote 5
                                • waldron
                                  waldron F @tdg8934 last edited by

                                  @tdg8934 im still to find the limit using the map editor and iv done some pretty long tests, if you feel like you need more space you can always load into another map

                                  1 Reply Last reply Reply Quote 1
                                  • vinicity
                                    vinicity F last edited by

                                    That looks really great!

                                    1 Reply Last reply Reply Quote 1
                                    • tdg8934
                                      tdg8934 last edited by

                                      I haven't really explored sound or music files in Fuze yet. Does anyone know if I can import somehow WAV files to play in the Fuze game?. I found all or most of the Faery Tale Adventure game music in WAV format.

                                      Spacemario 1 Reply Last reply Reply Quote 0
                                      • pianofire
                                        pianofire Fuze Team last edited by

                                        Not currently. There are some music/sound assets in the media library. Otherwise you will have to use the playNote function: https://fuzearena.com/help/view/playNote

                                        1 Reply Last reply Reply Quote 0
                                        • Spacemario
                                          Spacemario F @tdg8934 last edited by

                                          @tdg8934 I have music code in my game "Skatey-Cat", which lets you play arrays'-worth of notes. You can compose the music on a PC, then transcribe it into the proper array format. If you're musically-inclined, you could replicate the Faery Tale Adventure melodies.

                                          Go all the way to the bottom to my main game loop, and you'll see the entry point for the audio code. Game share code: FYD63MND1P

                                          You know how Amiga music has a very distinctive, iconic sound, as do most older game platforms? For me, I like having custom music in my Fuze games, for the same reason-- the "playNote"-based waveforms are the "Fuze" sound, in my mind. I even do my sound effects that way. Maybe you'll feel the same way?

                                          tdg8934 1 Reply Last reply Reply Quote 3
                                          • tdg8934
                                            tdg8934 @Spacemario last edited by

                                            @Spacemario thank you for sharing your game. Did you use a conversion program in windows to get the notes and other related information? My music is in wav format

                                            Spacemario 1 Reply Last reply Reply Quote 0
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