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    Anyone done Perlin noise in F4NS?

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    noise terrain smooth perlin
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    • vinicity
      vinicity F @mixaal last edited by

      @mixaal Very interesting! Have you shared it?

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      • PickleCatStars
        PickleCatStars F last edited by

        I’m interested in this too. I’ve tried to have a look at how to create perlin noise, but most stuff online seems to be ’use the noise() function’...

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        • mixaal
          mixaal F last edited by

          Yes, it's shared under my id. SW-4268-9955-3001

          vinicity 1 Reply Last reply Reply Quote 0
          • vinicity
            vinicity F @mixaal last edited by

            @mixaal Can you do a community share as well?

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            • mixaal
              mixaal F last edited by

              Working on it now :) Need to fix the setTerrainPoint handle first :)

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              • mixaal
                mixaal F last edited by

                Okay, made it to work, the ID should be: NXK1RRZDDE once approved (status pending).

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                • mixaal
                  mixaal F last edited by

                  It's live ... Takes some time to generate the terrain (approx about 2mins?)

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                  • vinicity
                    vinicity F last edited by

                    @mixaal, This looks amazing. I love the clouds! It should really be made into a game proper.

                    By the way, I saw the SlowTracker in your friend shared projects. Any chance that you will repair that as well? 😊

                    mixaal 1 Reply Last reply Reply Quote 0
                    • mixaal
                      mixaal F @vinicity last edited by

                      @vinicity Thanks a lot ! I can take a look at slowtracker at the weekend ;) But I think to make this one useful it's a long way. I'd love to have the possibility to upload custom samples and be able to save into a shared slot to reuse the "music" in other projects.

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                      • PickleCatStars
                        PickleCatStars F last edited by PickleCatStars

                        Wow, this is really impressive. The terrain is huge!

                        Edit: It was interesting glancing through your code and noticing comments like ’is it inside the triangle?’ and ’getting height by by bilinear such-and-such’. Fun to see someone else’s answers to the same things I’ve been dealing with my game, which was mostly inspired by seeing the terrain function and thinking it was cool :)

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