Anyone done Perlin noise in F4NS?
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@mixaal Very interesting! Have you shared it?
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I’m interested in this too. I’ve tried to have a look at how to create perlin noise, but most stuff online seems to be ’use the noise() function’...
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Yes, it's shared under my id. SW-4268-9955-3001
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@mixaal Can you do a community share as well?
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Working on it now :) Need to fix the setTerrainPoint handle first :)
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Okay, made it to work, the ID should be: NXK1RRZDDE once approved (status pending).
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It's live ... Takes some time to generate the terrain (approx about 2mins?)
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@mixaal, This looks amazing. I love the clouds! It should really be made into a game proper.
By the way, I saw the SlowTracker in your friend shared projects. Any chance that you will repair that as well? 😊
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@vinicity Thanks a lot ! I can take a look at slowtracker at the weekend ;) But I think to make this one useful it's a long way. I'd love to have the possibility to upload custom samples and be able to save into a shared slot to reuse the "music" in other projects.
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Wow, this is really impressive. The terrain is huge!
Edit: It was interesting glancing through your code and noticing comments like ’is it inside the triangle?’ and ’getting height by by bilinear such-and-such’. Fun to see someone else’s answers to the same things I’ve been dealing with my game, which was mostly inspired by seeing the terrain function and thinking it was cool :)