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    Fuze UI bug

    Bug Reporting (FUZE 4 Nintendo Switch)
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    • Darien112
      Darien112 F last edited by

      A UI Bug I found using 3 layers of for loops.

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      • PB____
        PB____ last edited by

        Does this bug also occur when you comment out the line with pointShaddowLight? This looks similar to what was reported in https://fuzearena.com/forum/topic/800/mirrored-output-when-using-pointshadowlight :-)

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        • Darien112
          Darien112 F last edited by Darien112

          Doing that seems to fix my little breakage. Thank you

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          • Martin
            Martin Fuze Team last edited by

            Just to confirm, the UI bug is fixed in the next patch. I just ran your code without it crashing. You do however get a different error, but only with the shadow light.

            It's basically complaining that 1127 objects is too much drawing between update calls. I'll report that as an error and see if it can be looked into.

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