FuzeQuest Completed
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@Jongjungbu what a lovely creation. Incredible style!
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Thanks @spikey
What you call style, is partly due to my lack of drawing skills. Black and white retro fits my skill level. LOL.
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Party formation can now be modified. The combat was already affected by the position of the hero in the list, but now you can change it. When not in combat.
This was needed due to the Ranger's new level 1 ability for ranged attacks. He can now be put closer to the front (top) for more accurate melee, or move to the back (bottom) for more accurate ranged. Ranged shots are limited by MP (decided not to deal with the hassle of arrows in your inventory), so I don't imagine anyone would place the ranger at the bottom for very long considering that exposes your Wizard(s) more to being hit. But the damage will be worth it temporarily.
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Level up!
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Can I play? (pretty please)
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@Jonboy I shared it today for play testing, but I don't think you have friended me. :P
I haven't gone for public download yet. Maybe next version, once I get some feedback on balance. -
The latest shared version v0.84 now has a public download ID: UXK73T5YZY
What's missing:
- Dungeon Floor 2. The stairs are there, if you can find them, but do not function in this version. That is considered "beating" Floor 1 if you can find them. The second floor is currently in progress in my offline build, already mapped out with new monsters, but lacking puzzles and prizes still.
- Level 3+ spells/abilities. You can level to 3+ and improve your stats in this version, but gain no new abilities for level 3 and up. There's already a new very powerful Wizard spell in the build that is coming (with a steep MP cost). I felt his damage was consistent but lacking oomph, so this is a good one-off you can do for a tougher monster.
- Can't sell your items yet. Don't need to for floor 1, but in Floor 2 you'd want to pawn off old equipment I imagine as you start finding some magical weapons/armor. A pawn shop in town is going to be much needed I think!
- Accessories: They don't appear until Floor 2 anyway, so it's probably fine I haven't coded any in yet. A hero can equip one accessory and they will provide a unique effect (such as boosting minimum melee damage or increasing maximum HP).
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Lot of progress made since the last version. I can happily report that when I submit another update, don't know when yet, all 4 items in the "What's missing" list above, should be complete. What's still left? Hmm. Dungeon Floor 3! The final floor! Level 6+ spells/abilities. And something I didn't do yet is being able to just unequip items without swapping with what's in your inventory.
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I've changed my mind, due to the never-ending scope creep...
So I have finalized the game at the end of Dungeon Floor 2, where you will fight Darklord Dave.
And if you succeed, see a very short ending I created.
This is being submitted for public download as version 1.0. -
Download code for version 1.0:
XKMS2MND1Y(Edit: ID no longer valid, see new code below)
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This is really fun! Good job!
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Updated to FuzeQuest v1.01
Download ID: 572F2MND1Y
Fixed a bug regarding missing loadImage of "urnImage"
If you already have an active save file in v1.0, simply copy or write this line in the IMAGES bookmarked section of your local copy:
urnImage = loadImage( "urn" )
The image asset was already in v1.0 but somehow I accidentally deleted this line. -
Hi, I wanted to try it but Fuze says "Project not found". Is the Download ID correct?
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@Ithendall I am afraid that this has been unshared by the author