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    Text adventure games possible?

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    • jlgreer1
      jlgreer1 last edited by

      Are text based adventure games possible? ie Interactive Fiction?

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      • Martin
        Martin Fuze Team last edited by

        It's not one of the examples that we've seen so far from the devs but given what we have seen and what has been done on far less then I really don't see why not. Would be cool to see a new text based adventure, it feels like a lost genre to me these days (cue loads of people telling me there are plenty of them still about)

        1 Reply Last reply Reply Quote 1
        • Jonboy
          Jonboy Fuze Team last edited by

          Hi, this is one hundred per cent achievable. I soooo hope to see a few WIP Text Adventures. It is a lost art and a sorely missed one. This is a really exciting post, let's hope someone takes up the challenge.

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          • jlgreer1
            jlgreer1 last edited by

            I am going to give IF a try. The best IF is parser based but there have attempts using Python. As I figure out Fuze, I will give it a go.

            Thank you,
            v/r
            Jeff

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            • M
              MikeDX last edited by

              IF is 100% the best for text adventure creations, hands down. Fuze could definitely create a text adventure and I too would love to see something similar to twin kingdom valley or hitch hikers guide to the galaxy!

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              • SteveZX81
                SteveZX81 F last edited by

                That would be neat. also if you can do text adventures then I might be able to recreate one of my fave games ever. Minder on the ZX Spectrum by Dk'Tronics!

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                • sys64738
                  sys64738 F last edited by

                  The Hobbit on c64 was my favourite text adventure. You could queue up commands like Say to Gandalf go west,w,n,e,n,enter cave, get key,s,w,s,e,drop key

                  Then sit and wait for him.

                  Would love to see some on Fuse

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                  • M
                    mikedg last edited by

                    Absolutely. The text capabilities are pretty good.

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                    • glank9000
                      glank9000 Donator last edited by

                      Is there a way to get text input from the user without popping up the text entry screen?

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                      • Martin
                        Martin Fuze Team last edited by Martin

                        I've not done it but I don't see why you wouldn't be able to do something with getKeyboardBuffer:
                        https://fuzearena.com/help/view/getKeyboardBuffer

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                        • ybasic
                          ybasic last edited by

                          I noticed that from some youtube demos that print() seems to draws as graphics and does not wrap at the screen boundary. Does printing a newline at the vertical boundary scroll, either?

                          M 1 Reply Last reply Reply Quote 5
                          • M
                            MikeDX @ybasic last edited by

                            @ybasic said in Text adventure games possible?:

                            I noticed that from some youtube demos that print() seems to draws as graphics and does not wrap at the screen boundary. Does printing a newline at the vertical boundary scroll, either?

                            They don't (yet) but I have been looking at both of those things this week and will 100% be in a future update!

                            ybasic 1 Reply Last reply Reply Quote 0
                            • ybasic
                              ybasic @MikeDX last edited by

                              @MikeDX said in Text adventure games possible?:

                              @ybasic said in Text adventure games possible?:

                              [...] does not wrap [...] vertical boundary scroll, either?

                              They don't (yet) but I have been looking at both of those things this week and will 100% be in a future update!

                              Okay, was thinking that not having a proper text console does not make it very helpful for text adventures.

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                              • M
                                MikeDX last edited by

                                That's very true

                                although FUZE does give you all the information you need to keep track of the screen until this feature is enabled!

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                                • A
                                  Ancientspark F last edited by

                                  I'm 45 and I both love and fully support the imagination that goes into a great text adventure and I'll be cutting my Fuse4 teeth on this very premise

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                                  • A
                                    Ancientspark F last edited by

                                    I will be going through tutorials first and foremost and getting high on caffeine. I am off for a week from work recovering from a Cataract surgery and I must say.. Switch is looking AMAZING with my new clear vision! At any rate.. I will be focusing on building a BIG text adventure as my FIRST real project, but I must soak in the tutorial information and the language itself, get a real feel for it and then dive right in. I wish there was a FUZE4 emulator on PC just for speed purposes. .then possibly side-load projects over on MicroSD... but at any rate.. ALWAYS TAKE YOUR TIME AND DO THINGS THE BEST WAY YOU CAN.. Keep your code neat and clean and clearly commented... and then you will see more people being able to appreciate your work. This is a LEARNING platform if nothing else at all.. and we are all here to learn from eachother... so don't be cryptic with variable names or overall program structure.. it will also help when coming back to a project after a long time gone... make sense? I am looking forward to getting started.. but I know I have to practice the language for a while first.

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                                    • Martin
                                      Martin Fuze Team last edited by

                                      Before jumping in and thinking a text adventure may be a nice and easy thing to try, be sure to browse the forum here with regard to printing in Fuze.

                                      In a nutshell, because Fuze programs print to a frame buffer even a simple hello world won’t go as you would typically expect. It’s still not difficult but it’s not quite your typical console based hello world :)

                                      Personally I started with a quick browse at sprites, drew my own (obviously not necessary but I wanted to) and I’m now nearing the end of my first game with more or less nothing but sprites. For someone with a bit of experience already, surprisingly straightforward.

                                      I can’t believe I just uttered those words “nearing the end of my first game”. @Jonboy will know the significance of that to me!

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