Introduce Yourself
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Mark here, I’ve had dreams of being able to code my own games since the Amstrad days (Dizzy rocks!) Done a few bits over the years although mainly at beginner level.
Just a quick message to say hi and thankyou in advance for all the support ! Busy working through my first lines of FUZE code, hope I can get up to scratch to join in on the game jams - love the live stream content fantastic stuff, really got me on the FUZE train.
Also I would like to pass on my thanks for the tutorials presented by Dave and Ben, very helpful guys.
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Hi I'm Ben. I am a middle school student who likes to play sports and make games for fun. I like running at home with my parents or biking with my brother. My friend group and I are all a bunch of nerds who laugh with each other a lot. I have had FUZE 4 for about a year and enjoy trying to participate in some gamejams to show off my armature coding skills.
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I guess I never really introduced myself here, did I?
I don’t like disclosing my real name online anymore, but you can call me Scrubz. I’m an 18 (almost 19) year old who knows waaaaaay too many programming languages. I first started programming back in 2013 with Petit Computer and I've continued my coding adventure with its successors, SmileBASIC 3 and 4. I’ve picked up a number of other languages over the years through school, work, and a few just for fun.
Four years ago is when I first heard about FUZE. When the Switch version released, I was interested… but not $20 interested. There was also a ton of negative criticism about FUZE going around within the SmileBASIC community, which made me even less interested.
Around three months ago I got word that hundreds of free copies of FUZE were being given away for a contest and I nabbed myself one. Funnily enough, this was right after the annual SmileBASIC programming contest ended, so I was jumping from one contest into the next! I think I have a programming addiction haha.
I was only planning on making a single low-effort game for FUZE, but I quickly picked up the language and started taking things a bit more seriously. Two months and one contest later, I can say that FUZE is better than I was expecting. It still has a fair number of issues (which I may touch on in the future), but I had a blast making my contest entry!
I’m glad to be a part of the community and I’m looking forward to the future of FUZE!
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I can't believe I did not heard about Fuze before!
I'm a 49 y/o french developper and founder of MixTeen.
This is a non profit organization which tries to enlight a bit kids about the digital world around them.
Part of it is of course coding basics, from scratch to Python, or DIY way with micro:bit boards and electronics.
I would love to show them what a Switch can do and it will reminds me the beginning of my professional career :) -
Hello everyone! I'm Tim, and I like to tell people I've been failing at programming for just about 15 years now. I plan on using Fuze to create a game for my wife and I to enjoy together.
Could someone PM me with the best way to ask questions? I've had a a few that the command reference couldn't answer.
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Hi everyone. Been using F4NS since release and really like the readily availability of it. I haven't made much yet, but I did make a shmup for the contest recently (one in which you control both a horizontal and a vertical player - downloadcode: NX6G2KKDNZ.) and have some other plans in mind.
I'll probably hop onto the Discord at some point. -
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Hi everybody. I'm an illustrator from the UK, I'm 44. I only recently got a Switch and just discovered Fuze a few days ago, I found the Fuze Arena Youtube tutorials and got pretty excited about it! I don't own Fuze yet, planning to download it on Friday and get stuck in over the weekend. I've made some games for the ZX Spectrum using AGDX, it looks like the coding language is fairly similar. My coding is very weak but I'm looking forward to seeing what I can achieve and very excited about making sprites and tiles!
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Hi I'm netDet from "The Ruhrpott" in Germany. I like #100DaysOfCode and learning new programming languages. Let's say 1-2 per Year. Last week I bought a Nintendo Switch... So I'm bloody new to Fuze, but damn old to programming, devops & cloud stuff. Sometimes I'm a bit involved with CCC Chaos Wesen.
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Hello there!
I go by Gogo Chompette ☺️
I’m back to BASIC after having played with C64’s, Amiga etc. back in the day. Nothing much apart from loading the world, copying code from books/mags & designing pixel graphics for friends games etc.
After having my son into a VERY gamer household, thought I’d have a proper crack at it again (minus the naysayers present now) having much nostalgia for BASIC, the music composers & demo culture even if just to make things personal for my boy and spike his interest at the same time as well as being able to help with school work one day.
Aaaand let’s be honest…. I wanna make fun games too 😋
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Hello, my name is KAfrickinBOOM, but ya'll can call me Boom for short. I am completely new to programming. I've tried to tinker with F4NS, PICO8, and Python3 for a couple years, but never really made much progress, always stuck in tutorial prison. I've been a gamer my entire life and thought it might be cool to try making one instead of just playing them. I look forward to being part of the FUZEArena community.
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Hello!
My name is Sean in the real world and I tend to go by 'WoodlandSpirit' wherever I can in cyberspace.
Been exposed to electronic gaming and computing since a very early age with the Atari VCS as a starting point so tend to have a good technical/logical background. By the time the 16-bit machines started to make an impact I was in primary/just going into secondary school and started my venture into programming with STOS on the Atari (AMOS on the Amiga) in my spare time. We did computers at school then but didn't really have any strong programming orientation but I pushed on doing IT through college moving onto more advance languages and landing myself a development job.
However the company was a bit of a two bit operation, things went south, things were a struggle and I just... stopped... didn't feel I could code in any serious manner anymore. The years go by, I go from one tangent to another to where we arrive today and after some soul serching I've com to realise I still want to 'code creatively'.
As with all things the development world doesn't stand still, I can still get my head round the more advanced languages but I'm very rusty and now with 1001 different places to start, raw languages with SDKs, helper libraries, bespoke game engines etc., it just leaves you a bit bewilded on where to knuckle down and I came to a point where I just need to sit down and get coding to get the juices flowing again... and FUZE4 enables me to do just do that, spare half hour with a quick thought, grab hold of the Switch, Bob's ya uncle!
With the throwback to my STOS days I've already got the start of a twin stick shoot on the go, loving the simplicity and accessibility and you bet I'm getting my 10 year old on board as well!
I'll likely go onto more advanced solutions again in time as my diverted journey is rebooted but FUZE4 is giving my that nice jump start and will likely always serve as a tester of ideas and quick thoughts. I very much plan to share projects with everyone as I go along.
Thank you
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Hi, I'm Max (a.k.a. Eclecticlly) from Italy. I'm a web programmer and wannabe Indie Game Developer.
I want to understand if Fuze4 can be for me the right plattform to create Indie Games for Nintendo Switch.
Thanks to everyone that can point me to the best practice and the best examples. -
Hi, my name is Petra! My first exposure to programming was QBasic on DOS/Windows 3.1, which, given that I was about six at the time, mostly consisted of ruining the code for the included Gorillas game. I have a computer science minor with my degree, but I'm mostly a musician, and a lot of my practical coding experience is in niche music-related languages such as Pure Data and Reaper's JSFX audio language. I've participated in a couple of game jams with Unity and Unreal Engine, and I'm currently working through the Odin Project curriculum to get a better handle on Javascript.
I'm putting together a F4NS 3D map editor to make using FUZE's object library easier. Major features include multiple save files; object merging; and low-cost, raycast-based collision detection. It's pretty much fully functional at this point -- I'm working on optimization and bug fixes -- and I'm excited to share it with the FUZE community in the near future!
Some development images:
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Hi, I’m Bob. I was introduced to F4NS by my friend, Waldron. I’ve been following the community for a while but I’m struggling with inspiration.
I have little coding experience but I’ve followed the in-built tutorials (excluding 3D tutorials). I have watched and followed the tutorials with Dave and Ben on YouTube. I have done the workbook that came with the purchase of F4NS. I have watched and followed the Mousey’s Cheese Maze tutorials (part 1 & 2).
Still lacking inspiration I have bought a BASIC workbook and I’m attempting to translate the games into Fuze.