Introduce Yourself
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Hi, I'm Joe.
So programming experience - I did Maths in college & as part of that did C on first year & C++ in second year & completely sucked at both. Roll on around a decade later & after getting lost through the cracks in a major restructure my new manager drop a how to program vba in Excel book on my desk - worked through the book & next thing I know my job is mainly writing macros. Would soon learn a bit of SQL to use a Access Database with some of my vba. Since then with the help of Google I got a fair bit better. Have moved on to a SQL Server Database & last year got myself a book & took the leap to vb.net winforms which I've steadily improved at. It'd be a major exaggeration to call me a programmer or developer though.
In terms of video gaming as a kid of the 80s I started off with an Atari 2600 before moving on to the SNES which I loved! Also got a Mega Drive a bit later. Also got the 4 PlayStations, Wii, DS, 3DS & most recently the Switch although gotta admot that after PS2 & Wii I didn't really play the other consoles as much as I might like & probably have more unplayed games for them then played!
Not got a clue what I'm going to try make with this - my nephews might be able to give me ideas (& maybe even give it a go themselves when they get a bit bigger).
I've probably been one of the more negative people on the original forum & Facebook with the delays announcements - hopefully I won't be persona non grata here because of that 😉
I'm hoping to have a lot of fun & maybe make something that's functional - not going to aim any higher then that 😂
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I'm Karl, I work as a developer, and started with an Apple ][ way back when. I've been working with my two kids teaching them more about how computers actually work, using microbits, robots, and ucb logo. They both love the Switch, and I'm excited to show them how much fun it is to have a computer that you can hold in your hands and program on the device itself - I had a Casio FX-802P calculator that I used to program in basic on a 12-character LCD screen to make teeny tiny games.
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hi~
Programming languages I know: R16K1S60 Assembly, Lua, fuxj, @yBASIC, FALSE, CHIP-8
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Hello, I'm Steve, I'm in the high 50s (yes I'm THAT old!) and I'm a huge fan of the golden era of gaming (the 80's)
I started with a lowly 1kb ZX81 and started tinkering with basic on that and then quickly moved to the BBC Model B where I attempted to learn BBC basic and spent many happy years hammering away at the keyboard attempting to make games. After that I moved to the C64 and eventually Amiga where I fell in love with a programming language called Amos. Sadly I'm rather dumb and a slow learner so I never progressed beyond basic, something like machine code is utterly so far over my head that it's in earth orbit.I stumbled onto Fuze quite recently and it proved lucky as my Switch has been collecting dust for many months and I don't see any games coming that really appeal to me so I was considering selling the Switch. Then I saw Fuze and everything changed. I'm super excited for this now and even just ordered a usb keyboard from amazon just to use for it.
My personal aims in Fuze are twofold, first I'd like to create some simple 4 player games for me and my family to enjoy and secondly I'm a huge arcade fan and I'd love to recreate some of my fave games of all time: Berzerk, Galaxian, Mr Do, Dig Dug, Wizard of Wor, Missile Command, Tempest, Robotron, Gyruss. etc
Unfortunately I'm rather dim and uneducated so I might be asking for a help a lot.
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Hi, I'm Lewis. I'm just going into third year of a degree in CS and Maths, and while I have a fair bit of experience in programming (mainly in working with data - I've been doing quite a bit lately with sports analytics), I wanted to gain some more experience with some hardware.
I'm a big fan of board games, in part because of their tactility - you can really feel the tiles being placed, the money being gathered, and the board taking shape. I want to bring some of those feelings to the digital world, and with the capabilities of the JoyCons, coupled with their small form factor, I think there's a lot of potential in using Fuze to blend physical and digital games together. In particular, I'd like to make a game which doesn't require a screen at all!
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Hi. I am Levent. Originally from Turkey, lived in the UK in the 80s and now in Silicon Valley thanks to the ZX-81 computer that introduced me to computing. Owned ZX Spectrum, Grundy Newbrain, Tatung Einstein, Acorn Electron and Commodore Amiga. Like most people here I was amazed by AMOS on Amiga and spent many hours writing simple games. Hopefully Fuze will bring some memories back;)
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Hi All
I'm Jim aged 55 from NW England.
My first experience with a computer / coding was on the Sinclair ZX Spectrum way back in 1982, and I also owned most of the 8 bit computers from that era, my favourite is probably the Tatung Einstein.
In more recent years I came across FUZE BASIC for Raspberry PI / Windows whilst trying to relive my youth, that in turn brings me here as we have a Nintendo Switch in the house and I shall be picking up a copy of F4NS once it launches in the UK.
I'd also like to take this opportunity to wish all THE FUZE team the best of luck and hope everything goes well during the launch and the future.
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Hello fellow coders
My name is Britton, 31 years old, web developer from Wisconsin. I consider my self a bit of a swiss army knife programming wise, as I'm pretty good at solving problems even when I have no background info or knowledge of the topic at hand. Most of my work experience is in a C#, MVC, JQuery stack but over the years I've touched everything from Assembly to PHP.
I have definitely been looking forward to FUZE for at least the past year, as I don't get much free time to code my own personal projects so having the convenience of a coding environment on my switch will help with that tremendously. No major projects in mind at the moment, but I will definitely dabble with some game programming, perhaps try to generate some fractals with the 3D graphics library.
I look forward to being a part of this community, best of luck to all.
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Hello, i'm doumdoum from France.
I started learning Basic on a Sharp PC1211 calculator. That was before "Back to the future".
Then I've coded with many languages :
C64 Basic, Amos, BlitzBasic, Div, DarkBasic, Blitz 3D, Lua Love2d, Pico8, AGK, Smile Basic, and Monkey 2 (my favourite).
The Nintendo Switch can be our creative showroom.
Let's have fun with F4NS. -
Hello. My introduction to programming was the DSiWare called Petit Computer MkII (which is not available anymore, unfortunately) and it brought many great memories of me making games on car trips and spending days and nights staying up finishing my projects (which admittedly, most of them are now deleted). I don't quite do that as much anymore, but I think it will be fun to see how people are introduced to programming with Fuze Basic like how I was with Petit Computer.
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Cut my teeth on Petit Computer.
Familiar with: SmileBASIC, Kotlin, Ruby, JavaScript
Favorite:
Video game: Super Mario World
Sound chip: YM2612
ASCII character: @
Assembly instruction: vsync -
Hi, I'm Michael. I'm a '80s computer kid and member of the 'Generation C64'. The Nintendo Switch is my first game console. I always had computers. I know Fuze from the Raspberry Pi. After reading about F4NS two years ago I immediately bought a Nintendo Switch. I came for programming and stayed for the good games! And now I'm waiting for the launch! :-)
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Hi,
I've been interested in Fuze4 Switch since it was announced and I hope that it does well :)
I've been trying to get into programming for a long time and have recently turned the PC into a "creativity only" device - no more Steam games :)
So the Switch is kind of joining that ethos for myself and my youngest (though there will be games on the Switch!) and I'm really looking forward to seeing what people come up with :) We're both beginners so we'll be at the back of the bus.
GUIs > Command prompts ;)
Speccy > C64 (Obvs)
Amiga FTW :)Ade.
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Hi folks! I'm David, the FUZE Technologies lead tutor, writer of the tutorial content and son of the big boss man, JonBoy. I started working for FUZE after I finished university, initially just to build the FUZE computers.
I have loved video games for as long as I can remember. Dad put an Atari Lynx in my hands when I was just about old enough to press the buttons! Despite being so enamored with games, I never really had a hankering to understand how they worked on a mechanical level. I was content to play, and play them as best as I could.
However. This all changed when I was down at my Dad's one day and we got talking about text adventure games. I think I had just found out about "Zork" and wanted to know what was going on. Dad got the ol' BBC Micro out of the loft, and he showed me a bunch of things. My mind was summarily blown, and I realised then just how much I didn't know. This hooked me.
I began becoming more and more interested in how games work, and wanted to be more involved in the FUZE workshops. I started to design some worksheet projects, and then with a few changes in the company happening, I became the person who drives all over the country, taking our equipment and teaching young people about the basic programming concepts.
I have learned to code entirely through FUZE. First, in FUZE Basic and now with FUZE4 Nintendo Switch. It's been one of the most empowering experiences of my life. As someone who tends to think a lot about quite abstract questions, learning to code has fascinated me at every turn in the road. Communicating these ideas and concepts to people who want to learn is one of the most (perhaps the most) fulfilling things I've ever done with my life. Being able to honestly say you've made a positive difference in a student's life, however small, is one of the best feelings without a doubt.
My academic background is in music. When I was 12, I picked up a guitar and learned Smoke on the Water (of course). The feeling this gave me was instantly addictive, and 15 years later composing music is my main passion, alongside playing games. At 16 I decided to go to aim for university where I could study music formally. I learned a lot, worked hard and met some incredible people. You can hear some of my compositions in the FUZE media section. I hope to create more music for FUZE in the future.
This has all been frankly, unreal. It's awesome beyond belief to see this community begin and I hope with all my heart that this becomes the place we dream it can be.
What a journey... And to think it's only just beginning.
See you round.
Dave -
Hello! My name is Josh, aka Dogemon, coming in from the good ol' USA. I love playing games as well as coming up with ideas for new ones!
I've been working on trying to develop games since I was relatively little. Relatively speaking since I am 21. Anyways, I've always wanted to try out some game development for consoles, and F4NS was an absolute shocker to me when I first saw it on the eShop. Needless to say, I am excited for F4NS and hope to learn something good while making games for everyone to enjoy! :)
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I have some experience in C/C++, Java, Lua, json, and a flavor of BASIC. I also wrote an assembler for an assembly language which I made up, which I use to write programs for an emulator I wrote. I might port it to fuze after I try something funky with an Arduino..
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Hi, I'm Kat! I've been working at FUZE Technologies as a 3D artist for just under a year.
I grew up with two older brothers who loved gaming, which was handed down to me, naturally. I never had the opportunity to learn coding at school so never gave it much thought, but upon realising that it was someone's job to create the worlds and characters in the games that I loved, I set my sights on learning 3D art.
At University I had a couple of lessons on python, but jumping right into it with no previous experience was daunting and it didn't seem all that helpful to me at the time. It wasn't until I began working at FUZE that I discovered how easy and fun it can be to get started with coding. When I went along to a workshop for the first time I was taken aback by how quickly the kids could get a simple program running and how much joy it gave them to learn.
I'm incredibly envious as I never had that as a kid, but at the same time I wouldn't change a thing as it all led me here. I'm so excited to see what everyone here can create, and very excited to continue developing my coding skills too! :)
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Hi everyone!
I'm Paul a.k.a Pobtastic (sometimes Pobster), I'm a web developer in the U.K. I've been coding since I was about 8 years old (so 1983-ish) starting out with a 48k ZX Spectrum using BASIC but then randomly found/ got given a book on Z80 assembly and moved into that. I've only ever written two or three games before, and all were pretty rubbish :blush: but I'm looking forward to seeing what FUZE can do and hopefully write some cool things!
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Hi
I'm Mark. I'm a Geek and gamer. My Avatar is from my favourite game of all-time; Jet Pac.
Starting in 1982 during a long period of unemployment, I gave myself an ultimatum. Either learn a foreign language or learn about computers.
I distinctly remember returning from my local electronics retailer with a brand-new ZX81, plugging it into an old monochrome TV and opening the Sinclair BASIC manual to be completely confused by the gibberish contained within. I quickly turned off the TV, hopped back onto my motorbike and went out for a ride to forget my useless purchase.
On my return, my father was sat in front of the TV with the ZX81 BASIC manual open, mumbling about Milk and Eggs and cursing at the telly.
At this point I thought to myself "If HE can get this far, maybe I can!" and I've never looked back.
Typing programs from any magazine I could find, I learned Sinclair BASIC (primarily) by debugging type-ins. When it came time to upgrade, I bought a 64K Memotech RAM pack because It came with a strip of Velcro so there was little chance of the dreaded RAM pack wobble. The first game I bought to test my new RAM pack was 3D Monster Maze. Rex lies in wait. shudder
Moving up to a Vic-20 before switching back to a 48K ZX Spectrum and later a 128K model, I began learning Z80 assembly so I could "crack" speed-loaders.
Before moving on to the 16-bit micros and losing my interest in programming for a couple of years, I even managed to have a program published in a 1986 issue of Your Sinclair magazine. It's called "Planet Proton" and can be found in the Internet Archive, as well as on worldofspectrum.
Eventually finding work with computers (as a stock-entry clerk duh?!), I found the custom warehouse system they were using needed some improvement so I hacked in, copied data to my local PC and set about re-writing the stock system using programmer's notes I'd found in a drawer.
After being told "you shouldn't be doing that!" I had my code checked over by the original author and was given the all-clear. Guess who they turned to if they wanted custom reports? I went from bedroom-programmer to systems analyst/programmer in a single leap. I kept up with the programming using GWBASIC and Clipper - a D-Base programming tool-set - writing simple programs on user-request.
I've worked in IT ever since.
During the 16 bit era, I had an Atari ST/FM, along with an Amiga 500 (for which I bought a 50MB SCSI HDD with integral 4MB RAM upgrade) but sold it all to buy my first 486SX-25 PC. I never really got into programming on the ST or Amiga. I dabbled with STOS and AMOS but never really got bitten by the bug again.
I also never really got into the whole "Visual" side of programming either. Visual BASIC, Visual C, etc. didn't really interest me but eventually got into C/C++, while dabbling around with GCC in early Linux distros.
All this ultimately lead me to the Raspberry Pi and Jon Silvera's FUZE kit. My first experience with FUZE BASIC.
And here we are...
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Hello, my handle is Core Dream Studios, a avid video game lover, hobbyist programmer, and graphics designer (illustrations, pixelart). This game kit has made my dull days so much more fun and interesting. So much potential to be had here. I look forward to participating in future graphics and game making on this.