Introduce Yourself
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Hello fellow coders
My name is Britton, 31 years old, web developer from Wisconsin. I consider my self a bit of a swiss army knife programming wise, as I'm pretty good at solving problems even when I have no background info or knowledge of the topic at hand. Most of my work experience is in a C#, MVC, JQuery stack but over the years I've touched everything from Assembly to PHP.
I have definitely been looking forward to FUZE for at least the past year, as I don't get much free time to code my own personal projects so having the convenience of a coding environment on my switch will help with that tremendously. No major projects in mind at the moment, but I will definitely dabble with some game programming, perhaps try to generate some fractals with the 3D graphics library.
I look forward to being a part of this community, best of luck to all.
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Hello, i'm doumdoum from France.
I started learning Basic on a Sharp PC1211 calculator. That was before "Back to the future".
Then I've coded with many languages :
C64 Basic, Amos, BlitzBasic, Div, DarkBasic, Blitz 3D, Lua Love2d, Pico8, AGK, Smile Basic, and Monkey 2 (my favourite).
The Nintendo Switch can be our creative showroom.
Let's have fun with F4NS. -
Hello. My introduction to programming was the DSiWare called Petit Computer MkII (which is not available anymore, unfortunately) and it brought many great memories of me making games on car trips and spending days and nights staying up finishing my projects (which admittedly, most of them are now deleted). I don't quite do that as much anymore, but I think it will be fun to see how people are introduced to programming with Fuze Basic like how I was with Petit Computer.
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Cut my teeth on Petit Computer.
Familiar with: SmileBASIC, Kotlin, Ruby, JavaScript
Favorite:
Video game: Super Mario World
Sound chip: YM2612
ASCII character: @
Assembly instruction: vsync -
Hi, I'm Michael. I'm a '80s computer kid and member of the 'Generation C64'. The Nintendo Switch is my first game console. I always had computers. I know Fuze from the Raspberry Pi. After reading about F4NS two years ago I immediately bought a Nintendo Switch. I came for programming and stayed for the good games! And now I'm waiting for the launch! :-)
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Hi,
I've been interested in Fuze4 Switch since it was announced and I hope that it does well :)
I've been trying to get into programming for a long time and have recently turned the PC into a "creativity only" device - no more Steam games :)
So the Switch is kind of joining that ethos for myself and my youngest (though there will be games on the Switch!) and I'm really looking forward to seeing what people come up with :) We're both beginners so we'll be at the back of the bus.
GUIs > Command prompts ;)
Speccy > C64 (Obvs)
Amiga FTW :)Ade.
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Hi folks! I'm David, the FUZE Technologies lead tutor, writer of the tutorial content and son of the big boss man, JonBoy. I started working for FUZE after I finished university, initially just to build the FUZE computers.
I have loved video games for as long as I can remember. Dad put an Atari Lynx in my hands when I was just about old enough to press the buttons! Despite being so enamored with games, I never really had a hankering to understand how they worked on a mechanical level. I was content to play, and play them as best as I could.
However. This all changed when I was down at my Dad's one day and we got talking about text adventure games. I think I had just found out about "Zork" and wanted to know what was going on. Dad got the ol' BBC Micro out of the loft, and he showed me a bunch of things. My mind was summarily blown, and I realised then just how much I didn't know. This hooked me.
I began becoming more and more interested in how games work, and wanted to be more involved in the FUZE workshops. I started to design some worksheet projects, and then with a few changes in the company happening, I became the person who drives all over the country, taking our equipment and teaching young people about the basic programming concepts.
I have learned to code entirely through FUZE. First, in FUZE Basic and now with FUZE4 Nintendo Switch. It's been one of the most empowering experiences of my life. As someone who tends to think a lot about quite abstract questions, learning to code has fascinated me at every turn in the road. Communicating these ideas and concepts to people who want to learn is one of the most (perhaps the most) fulfilling things I've ever done with my life. Being able to honestly say you've made a positive difference in a student's life, however small, is one of the best feelings without a doubt.
My academic background is in music. When I was 12, I picked up a guitar and learned Smoke on the Water (of course). The feeling this gave me was instantly addictive, and 15 years later composing music is my main passion, alongside playing games. At 16 I decided to go to aim for university where I could study music formally. I learned a lot, worked hard and met some incredible people. You can hear some of my compositions in the FUZE media section. I hope to create more music for FUZE in the future.
This has all been frankly, unreal. It's awesome beyond belief to see this community begin and I hope with all my heart that this becomes the place we dream it can be.
What a journey... And to think it's only just beginning.
See you round.
Dave -
Hello! My name is Josh, aka Dogemon, coming in from the good ol' USA. I love playing games as well as coming up with ideas for new ones!
I've been working on trying to develop games since I was relatively little. Relatively speaking since I am 21. Anyways, I've always wanted to try out some game development for consoles, and F4NS was an absolute shocker to me when I first saw it on the eShop. Needless to say, I am excited for F4NS and hope to learn something good while making games for everyone to enjoy! :)
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I have some experience in C/C++, Java, Lua, json, and a flavor of BASIC. I also wrote an assembler for an assembly language which I made up, which I use to write programs for an emulator I wrote. I might port it to fuze after I try something funky with an Arduino..
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Hi, I'm Kat! I've been working at FUZE Technologies as a 3D artist for just under a year.
I grew up with two older brothers who loved gaming, which was handed down to me, naturally. I never had the opportunity to learn coding at school so never gave it much thought, but upon realising that it was someone's job to create the worlds and characters in the games that I loved, I set my sights on learning 3D art.
At University I had a couple of lessons on python, but jumping right into it with no previous experience was daunting and it didn't seem all that helpful to me at the time. It wasn't until I began working at FUZE that I discovered how easy and fun it can be to get started with coding. When I went along to a workshop for the first time I was taken aback by how quickly the kids could get a simple program running and how much joy it gave them to learn.
I'm incredibly envious as I never had that as a kid, but at the same time I wouldn't change a thing as it all led me here. I'm so excited to see what everyone here can create, and very excited to continue developing my coding skills too! :)
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Hi everyone!
I'm Paul a.k.a Pobtastic (sometimes Pobster), I'm a web developer in the U.K. I've been coding since I was about 8 years old (so 1983-ish) starting out with a 48k ZX Spectrum using BASIC but then randomly found/ got given a book on Z80 assembly and moved into that. I've only ever written two or three games before, and all were pretty rubbish :blush: but I'm looking forward to seeing what FUZE can do and hopefully write some cool things!
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Hi
I'm Mark. I'm a Geek and gamer. My Avatar is from my favourite game of all-time; Jet Pac.
Starting in 1982 during a long period of unemployment, I gave myself an ultimatum. Either learn a foreign language or learn about computers.
I distinctly remember returning from my local electronics retailer with a brand-new ZX81, plugging it into an old monochrome TV and opening the Sinclair BASIC manual to be completely confused by the gibberish contained within. I quickly turned off the TV, hopped back onto my motorbike and went out for a ride to forget my useless purchase.
On my return, my father was sat in front of the TV with the ZX81 BASIC manual open, mumbling about Milk and Eggs and cursing at the telly.
At this point I thought to myself "If HE can get this far, maybe I can!" and I've never looked back.
Typing programs from any magazine I could find, I learned Sinclair BASIC (primarily) by debugging type-ins. When it came time to upgrade, I bought a 64K Memotech RAM pack because It came with a strip of Velcro so there was little chance of the dreaded RAM pack wobble. The first game I bought to test my new RAM pack was 3D Monster Maze. Rex lies in wait. shudder
Moving up to a Vic-20 before switching back to a 48K ZX Spectrum and later a 128K model, I began learning Z80 assembly so I could "crack" speed-loaders.
Before moving on to the 16-bit micros and losing my interest in programming for a couple of years, I even managed to have a program published in a 1986 issue of Your Sinclair magazine. It's called "Planet Proton" and can be found in the Internet Archive, as well as on worldofspectrum.
Eventually finding work with computers (as a stock-entry clerk duh?!), I found the custom warehouse system they were using needed some improvement so I hacked in, copied data to my local PC and set about re-writing the stock system using programmer's notes I'd found in a drawer.
After being told "you shouldn't be doing that!" I had my code checked over by the original author and was given the all-clear. Guess who they turned to if they wanted custom reports? I went from bedroom-programmer to systems analyst/programmer in a single leap. I kept up with the programming using GWBASIC and Clipper - a D-Base programming tool-set - writing simple programs on user-request.
I've worked in IT ever since.
During the 16 bit era, I had an Atari ST/FM, along with an Amiga 500 (for which I bought a 50MB SCSI HDD with integral 4MB RAM upgrade) but sold it all to buy my first 486SX-25 PC. I never really got into programming on the ST or Amiga. I dabbled with STOS and AMOS but never really got bitten by the bug again.
I also never really got into the whole "Visual" side of programming either. Visual BASIC, Visual C, etc. didn't really interest me but eventually got into C/C++, while dabbling around with GCC in early Linux distros.
All this ultimately lead me to the Raspberry Pi and Jon Silvera's FUZE kit. My first experience with FUZE BASIC.
And here we are...
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Hello, my handle is Core Dream Studios, a avid video game lover, hobbyist programmer, and graphics designer (illustrations, pixelart). This game kit has made my dull days so much more fun and interesting. So much potential to be had here. I look forward to participating in future graphics and game making on this.
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Hey all, I'm Lewis and have been gaming since the seventies. I used to program in the eighties using BASIC, but ended up going down a different career path in computing. I've joined the site because, as a game's reviewer, I was fortunate enough to be given the chance of reviewing FUZE for the Nintendo Switch and I fell in love with it straight away, rekindling my fascination with programming and determination to code something for my kids to play so that they think I'm a gaming god 😉
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Hi everyone. My name is Arthur, and I make games profesionally, but I also enjoy making them as a hobby. I hate sitting at my computer at home, so making little games on my switch is super compelling. I got Fuze over the weekend and had a lot of fun modifying the sample programs with my 4 year old son helping me (by making ridiculous suggestions). Looking forward to spending some time here learning and sharing with everyone.
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Hullo! Started programming as an 8 year-old in the 80s using Spectrum BASIC; AMOS for the Amiga in the early 90s; C/C++ for PlayStation in the late 90s. I’ve taught PlayStation programming to undergrads for the last 10 years and run a university game studio publishing PS4 games. Also wrote some books on GameMaker years ago. Really keen to get my daughters enthused into having a go with this (they’ve done some GameMaker) and looking forward to seeing what can be done with it!
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Hey all,
You can call me Jaywalker, or Jay and I am from Germany! I am 27 years old, for anyone who wants to know :D
I got into programming about 15 years ago.
It all started with batch programs and later AutoIT. Now I do app development and Virtual Reality Fitness games/applications.
Gaming is my #2 favourite thing to do in front of my pc/consoles. I proudly count myself in the 1% of the best Rocket League players, lol -
Hi, I am ITzTravelInTime aka Pietro into the real life. I am italian, i am 21 years old, and i am a computers enthusiasth, developer and computer engeneering student.
A brief version of my programming history:
I started programming when i was 15, and i started with visual basic .net, then i was accepted into the italiy's official ios developers academy and i learned swift, objective-c and a whole bunch of other stuff to be a fully flagged developer for apple's platforms. Then i went into university and i larned about c, c++ and machine langue for the m68k and machine architectures. In parallel i learned abou the x86 architecture and the development of low level software, and i started making dos programs.
About computers-related things which are not programming, I am a :
- Computer parts collector, with parts rangeing from 1983 up to the last generation, i like playing with old hardware and ms-dos stuff.
- Nintendo fan and game/consoles collector, i like to have a large library of games for my systems.
- Gamer obviusly and a PC gamer (PCMR is inevitable for people like me)
- Collector of wired computer things i find for cheap
- Small apple collector
- Small electronics projects maker
Outside computers I am:
- Someone who likes fishing, biking and eating
- A movies and tv series enthusiast (SW, MCU, BTTF, some animes, and such)
- A small Youtuber
- A huge youtube whatcher
- Small science enthusiast
I think it raps it up for all the the things i likedoing and which somewhat defines me.
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Hi I'm Allie. I'm an old QBasic programmer from the eighties and I Love that Fuse4 even exists. The fact that no other console can boast its own on console SDK is really a step in the right direction for Nintendo. Looking forward to learning this language anew and getting to know all of you.
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Hi, I'm... Kura (for various reasons I prefer not to mention my real name).
I ran into Fuze by accident and it seemed very enticing, since I love being able to mess around, but especially on Switch since it's a portable device so I can easily do it anywhere I feel like.
I learnt the basics of programming a long time ago, mostly from taking classes in Logo (if anyone remembers that), and from messing around with the Atari 800XL I had in 1990 (8 bit systems were on the way out then, so that stuff is technically a bit before my time, but I still spent a lot if time with that system. XD)
Later, towards the end of the 90's though is when I really got into game development, which at the time meant learning the Windows SDK, DirectX (6.21), C/C++ and a whole bunch of other things.
Somewhere in the middle I was messing around with the very first iteration of Click & Play.At some point along the line I also developed an interest in homebrew console game development, and have messed around with SNES programming a bit. (lots of overlap with the Atari, given 8 and 16 bit systems have similar design features and both used a 6502 related processor)
I wouldn't say I'm very good at any of this stuff, but I HAVE been doing it for a long time, and Fuze was definitely something of a dream come true, when you consider I'd even thought of whether I could find an excuse to pick up a switch dev kit.
****Fuze on Switch is something of a halfway point then between just playing games on the thing and going all in and trying to get a developer license, access to the official SDK's and so on.
Which... Unless I get serious about trying to release an actual game is more or less perfect for me really.Now if you'll excuse me, I have to dig into my old books and see if I can create a software 3d renderer. XD
Sure Fuze has native 3d capabilities, but, where's the fun in that? ;p