Introduce Yourself
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Hi! Im from Spain and im still hooked about how many circles i can spawn with a few lines of code :) i dont have any other knowledge about coding besides industrial robotics/arduino, so this is helping me a lot to continue developing my coding skills!
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Hey All, Tratax here - I've been using computers and basic style languages since IBM JX/C64/486 eras. Have spent the last few years relearning and pushing the boundaries of what QB64 can do and am so glad F4NS is released as I have just been thinking which language will I learn next after QB - Had F4NS from day 1 release and am currently porting all my QB games across harnesing the accessibility of this amazing product, hoping to write some 80s/90s PC era inspired titles similar to some of my favourite classics.
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Hello everyone! My name is Arniel, and I am an active modder for a game called TerraTech by Payload Studios. All of my hobbies circulate around making things.
I grew up playing LittleBigPlanet, and LBP2. Two great games that reached deep for creativity for me.
My first programming language was a form of BASIC for the DS family (around 12 years old), so I was excited to hear that such would be appearing for the Nintendo Switch! I then encountered C# two years after initially being exposed to PetitBASIC. Proceeded to learn that language over the course of 3 years through reading decompiled code, modifying and experimenting with the .Net assemblies of TT. Since then I've made various mods adding mechanics or functionality once deemed "impossible" by the developers, and a mod manager utility to make patching and acquiring these mods much simpler for users.Apologies if I may appear socially awkward at first. Have a good day!
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My name is Scott. I've been a Nintendo kid since Mario Bros. on Atari and have enjoyed every Nintendo console except Virtual Boy. I've also always enjoyed art and tech and got a degree in Computer Animation and work at a video game company as a character technical artist. I try to make things in Dreams on PS4 but have a 1 1/2 year old daughter so games and screen time in general is limited in our house. I am pretty knowledgeable about python and love the idea of hobby game making on the go with FUSE4 on Switch. I would love to make something like a shorter Secret of Mana game mechanic for many settings and story ideas I have.
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Hi I'm Rex and I'm 31 years old, I have no idea how to code, but I have played TONS of videogames by this point, so I figured why not try to make my own. This actually seems like a pretty nice community. I wish to learn music sprite making level design and programming etc. I've dabbled in a bit of stuff but got good at none of them like Unreal engine 4 Godot RPG maker MV RPG Maker 2003 RPG maker on PS1 tried pixel game maker. mv yeah, I'm pretty bad at this and for a long time at that lolz, but if everyone can help each other learn to code, then I'm happy to be apart of this community. What I would like to do with FUZE4 is to be able to make at least PS1 quality to n64 games with this with my own characters stages music etc would be awesome.
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Hello! My name is Chase, and I am a small software/game developer. I've been anticipating F4NS ever since it was announced, even going to purchase SmileBasic on the Japanese eShop to get a taste of NS programming ahead of time. Oh yeah, I also like playing SSBU, so if you ever wanna play, just hit me up. My friend code is [SW-1090-9389-2811].
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Hi! my name is Louis and I am 15, I started programming when I was 9 when I started to learn Python, then as time progressed I began to learn HTML and CSS to create my first website when I was 12/13 and a couple of months ago I started to learn C# and unity to learn how to make indie games. I have played around a bit with blender, creating 3D models and short animations. I'm saving up for a Nintendo switch which I will hopeful be able to buy in November after saving enough money and I will 100% get FUZE the day I get it. Recently I have Repairing Nintendo consoles - DS Lite's and DSi XL's to fund this goal! I can't wait to see how FUZE evolves and what people create and share!
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Hello, my name is Alberto. I've been programming for a while (since my Commodore 64). My son has a switch and I bought Fuze as an excuse for my son to learn some programming, although in reality I am the most interested :-)
I'm starting with the tutorials now. Hope I can share something soon. -
I'm Martin and I first coded on a ZX Spectrum and it launched my career. But not the way you might expect. Sure, I wrote and sold a game... but sailing was my passion and the proceeds paid for me to crew on a 3 month voyage. On my return I got a job on a racing yacht..... writing software. I had to interface the boat's instruments to a "portable computer" (don't think laptop! ... it was IBM). It generated tactical assistance and navigation (no GPS of course). I still love sailing but jobs on boats were rare and the career enevitably ended up in software ashore. That ZX Spectrum still felt so nostalgic...then out of the blue, a genius team invents Super Spectrum on steroids...and it's running on the very Switch already in my hand. It's portable and yes - I can use it on a boat.
Thank you Fuze!PS "Wanderer" was one of my early boats, and 1412 was her sail number - hence my forum username
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Hello my name is Eric.
I started coding in 1984 with an Atari 800XL.
I collect old 8bit computers.
I bought a Nintendo Switch last Christmas when I learned the existence of Fuze.
Fuze4Switch is very promising.
I also work on a PC games made with Löve2D : Journey
you can find information about Journey on my tweeter, @dreams_games -
Hi all,
I'm Nicolas, living in Paris, and Fuze F4NS was one of my reasons to buy a Switch ! I love Codea on iOS and I'm glad there is an equivalent on Switch
I usually never finish what I start coding, but I usually enjoy doing so ... -
Hi!
I'm Lionel and 27 years old. I wrote my first line of code four years ago and I'm working as a software engineer now, mostly C#.
I hate myself for not getting into programming sooner and envy everyone who grew up with one of those early home computers like spectrum or C64.
The first time I saw fuze pop up on the Nintendo e-shop I knew I had to play around with it. Fuze is an awesome piece of software with an awesome and helpful community. -
I'm Paul and my first programming experience was back in the 80ties on the good old Amstrad CPC. After Visual Basic and Delphi I stopped programming but when I stumbled over Fuze I was eager to dust of the the brains and give it a go. So far so good and having fun with it.
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Lots of really cool stories here! Like Lionel, I envy those who started on those early machines.
My name is Mike, and I'm a thirty seven year-old professional software developer. I'm also here with Duncan, my six year-old son.
I started playing video games in the early 80s on an Atari 2600, but didn't start programming until I discovered Tim Sweeney's "ZZT", sometime around '92. I then moved on to other Game Creation Systems such as Megazeux. I've always found the whole GCS concept to be fascinating.
I couple of years ago on a whim, I bought an Atari 1040ST having never owned any non-IBM PC microcomputers before. I also picked up a complete copy of STOS, and positively fell in love with it. I wrote an overhead racing game engine in it, and had a blast.
Some weeks ago, I ran across the Jon Silvera "RetroManCave" interview, and couldn't get over my excitement: "a spiritual successor to STOS and AMOS, on a Nintendo Switch!" Duncan has been wanting me to teach him game programming for probably two years now, but I didn't quite have the right platform-- until now!
Now I'll let Duncan introduce himself.
Duncan: Hi, my name is duncan. I started playing a game called 'Minecraft' in 2016, when I was 3 years old. And i started playing another game called 'Roblox Player' in 2017. I also play Roblox Studio, where you make your own games. Just like Fuze! I like using Fuze because i like programming. My favorite games are: Minecraft, Worldcraft, UniverseSandbox2, and Roblox. Also, like i said, Fuze!
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Hi everyone. I'm Steve from the UK. (The giveaway may have been in my Username). :-)
I'm getting on a bit now (just turned 57) and not sure the remaining brain cells can cope with learning all this stuff again, but I'm looking forward to giving it a go!
I started programming back in the days of the ZX80/81. My favourites were the Spectrum, Amstrad CPC, ST, Amiga and BBC Micro. (Even had an Acorn Electron!)
It's good to see that the C64 (full version) and ZX Spectrum are making a comeback. May even pick these up when released.
Anyway, I've rambled on enough now. It's nice to be part of a very friendly and helpful community. Okay, here we go..... Line 10.... -
Hiya! I'm Robyn, I'm 20 and from the US. I picked up Java when I joined my high school's FIRST Robotics Competition team, and later became the lead programmer on my team and mentored on that team for 1 year. I picked up more experience since then, my primary language is javascript primarily working in web dev, alongside python.
I've messed around with TIC-80 in the past and really loved it, I found fuze on the e-shop yesterday and was immediately very excited, not sure what I want to make right now but I have a few ideas and I'll probably just be fiddling for a bit.
Nice to meet you all!
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Hi folks!
I'm Bl4ckM4ch1n3 (or Bl4ck M4ch!n3) but you can call me Bl4ck aswell, im a Geek from germany and 29 years old.
TL;DR: Started gaming when I was 7 years old, apprenticeship as electronic technician for devices and systems, rediscovered my urge to program for PC during my apprenticeship, started collecting everything related to gaming, trying to create games since a couple of years.
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My gaming history started when I was 7 years old. I visited my uncle, discovered Age of Empires on his PC and got hooked instantly - even though I didn't knew what I was doing. I rarely owned any consoles (Sega Mega Drive 2, N64, GameCube) growing up but played a lot over at my friends homes. So I had access to every generation of Nintendo/Sony consoles. Owned mostly Nintendo Handhelds and a PSP. Started collecting Consoles, Handhelds, Merch and Games, beginning with those I had left from my childhood. As of today I've managed to get a pretty decent collection, including every Sony/Nintendo Console/Handheld, my old Mega Drive 2, a Dreamcast and currently a whopping ~550 Games on Steam + a lot (but not so many) on CD/DVD.Another uncle of mine gave me an old Commodore 64 with a huge load of 5,25" floppys containing loads of games. God, I've spend so many hours looking at LOAD "*" .8,1 lol
I got an old Win95 PC from another uncle (I've got a big family x] ) with TURBO switched to ON all the time - of course! My main source for games were those cheap PC Gaming Magazines. My Parents got me my first modern PC when I was 11. And that time my PC gaming "career" was taking up speed. This is where my Nickname is coming from: Black Machine was a very cheap brand that offered an optical mouse - the first optical mouse that I got after wrecking my mechanical mouse playing Counter-Strike 1.6I started programming when I was 13 years old. A neighbour gave me a book about Visual Basic programming. But I dropped it after a few weeks. VB just felt clunky to me. The following years I started creating small content for my favourite PC games - if they offered the needed tools. I never released anything of my work though. Coding was never wiped from my memory, but I haven't picked up any other language since my VB days.
This changed after I had begun my apprenticeship as an electronic technician for devices and systems. I learned how electrical components are working (together) how to draw/read schematics, how to design PCBs from schematics and how to program PIC microcontrollers in C. That time I started learning C++ for PC programming but switched to C# pretty fast. Since then I'm combining my self designed hardware with my PC software. Most of the time it's about simple data exchange between µC and PC. These days I'm mainly using Arduino boards or Arduino based boards. I'm a lover of DIY-Projects like MAKERbuino, MAKERphone and tinkering around with arduino boards.
I tried making my own games with different approaches, but it never worked out for me. Currently I'm having a great experience with Unity3D and C#, so I'll stick to that I guess :'D
Beside my daily job I'm writing news/reviews for a german gaming website.
################################################################################################One of my biggest Problems when it gets to game creation is my lacking knowledge about "good algorithms" and balancing. Like a nice Exp-system that doesn't work like neededExp = currentLvl * 100 (lvl 1->2 = 100Exp, 2->3 = 200Exp and so on). So I guess you'll receive some of those questions from me - any hints and tips are greatly appreciated! And I'm a terrible assets-designer lol
I hope that I'll be able to create a couple of little and fun games using F4NS :-)
*Edited typos, added the DIY-Stuff and removed coding-tags because of bad readability..
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Hi, I am ChangeV.
I've been using a few BASICs to make simple games for a long time.
I first used AppleII(clone?) BASIC, but I coulen't make games because of lack of skill and knowledge at that time.
I found 'how to make MSX BASIC games' book at bookstore and later tricked my mother to buy me a MSX computer.
I started making games with MSX2 BASIC.
Then I moved to QBASIC and made some games.
at some point, I made a few GameBoy homebrew games.
Then I moved to FreeBASIC from QBASIC and made a few games.
QB64 came out after FreeBASIC, but I never made any games with it.
then I moved to SmileBASIC 2(DSi), SmileBASIC 3(3DS), SmileBASIC 4(Switch) and made some games with them.
I bought Fuze for Switch about a month ago (about a week after it came out).
currently, I am working on a secret project.
but, the progress is slow because of fulltime job and I need to take care of family members (my twin brother who is bedridden and my mother who had a stroke years ago. both need constant special care.) -
Hi! My name is Bernhard. I spent my youth playing Tetris on my beloved GameBoy. These days, I play around with Raspberry Pis. Recently, I bought a Switch Lite and this astonishing device transferred me back to my GameBoy experience. Although the Switch games are great, Fuze is the software that gets most of my attention. The concept of putting together a standalone game development system on such a device is just crazy and brilliant at the same time. Thank you for this great tool. I love to see what we can accomplish with this powerful package.
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I am spikey (ʘ‿ʘ)╯
My age? Guess it: with 16 years, I was co-sysop of a BBS called phRave (Running on analog modems)
My first program? A sky of scrol-l-l-ing stars with BASICA, later I bought QBasic with my pocket money to be able to do some graphical programs.
First games that inspired me? Space Quest II, M.U.D.S, Xenon II on PC, Defender of the Crown, Ports of Call on Amiga, Commando, Ghost Busters on C64 and this resounding PC DEMO playing a digitized song through the PC speaker.
Implemented games? Sokoban in C++ on Linux, QBert in Java 3DFor me FUZE4NS is so captivating because it provides an astonishing fast and flexible way to transform a game idea to a first implemented game experience.