BomberBrothers - a Bomberman clone WIP
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@Jaywalker Could you send me a friend request as well?
I'm at SW-3948-9435-1684. (The Vibrato Modifier is currently in my shareable area, if you are curious about that.)
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@Nisse5 thanks so much! yeah i wanted to try this out! I already imagine if we are someday capable of saving files across projects that you can make a recorder function into your sound editor and make your own music/sfx and then have a player sourcecode that uses those generated files to just load and play the user generated audio!
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@Jaywalker I hope we can get clipboard support. That way, I could make auto-created source code that could be pasted into other programs.
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@Jaywalker This is really cool. It’s an actual functioning game! I love how the motion controls make the title screen move. I love small details like that.
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@Jongjungbu Thank you :)
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@Jaywalker I tested it for a little while now. Excellent work! I agree that the menu is extremely well made.
Some things:
- How do I push a bomb? I saw that in your video, but I can't find how to do it in the source code nor in the game.
- Personally, I think I'll would like the explosion animation to overlay on the bricks that will be removed as well.
- The screen fading after defeat happens a bit to soon IMO.
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@Nisse5 Thanks for the Feedback. I appreciate it!
- You need to collect the "Kick" item first in order to push a bomb.
- I had that before but with the current style it looked too cluttered, I will make my own sprite for it soon, so it will look more like the real game where they have a end-tile as well
- Do you think it would look better without it? Or would you like to be able to control your player after you won?
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I think he probably means a slower death animation and sound effect perhaps, and then finally player wins.
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@Jaywalker Regarding the game over, I mainly meant that the player should clearly see the reason he/she was killed. Right now, the game over screen appears at the beginning of the explosion animation, hiding the gameplay screen. I would like the "game over" screen to appear at the end of the final explosion animation.
The suggestion by @Jongjungbu of a slower animation at the very end is also a good one.
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I see, good idea, will be implemented!