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    labyrinth curse of the poisoned prince

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    • LinkCraft
      LinkCraft F last edited by

      Count me in!!! That sounds fun.

      1 Reply Last reply Reply Quote 2
      • digDug
        digDug last edited by

        Definitely watching this.

        1 Reply Last reply Reply Quote 1
        • LinkCraft
          LinkCraft F @waldron last edited by

          @waldron if this is going to happen I think we should make everything so no game assets.
          With the exception of music if no one wants to do that.

          What does everyone else think?

          1 Reply Last reply Reply Quote 1
          • waldron
            waldron F last edited by

            Would pretty much have to be our own assets due to it being an original creation :)

            1 Reply Last reply Reply Quote 0
            • Spacemario
              Spacemario F last edited by

              This sounds really cool! I could see how you could break pieces off for different people-- "you do sprite art, you do tile art, you write the audio code, you write the graphics code", etc.

              The only question I can see is how to handle integration without source control. It's like we'd need to hand off the master project using a shared Google Doc for whomever "has" it at that moment.

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              • waldron
                waldron F last edited by

                think i will put this on the back burner for now untill my coding gets better its a mammoth of a task,
                but to replace it i am now working on prince of persia (nes version) iv done 2 animation states all pixel perfect with slight improvements il upload the full animation sprite sheets into a program for others to use

                1 Reply Last reply Reply Quote 2
                • Jonboy
                  Jonboy Fuze Team last edited by

                  oh good grief - i want to see this! (i mean that in the nicest way!)

                  1 Reply Last reply Reply Quote 0
                  • LinkCraft
                    LinkCraft F last edited by

                    Will we ever come back to this???

                    waldron 1 Reply Last reply Reply Quote 2
                    • waldron
                      waldron F @LinkCraft last edited by

                      @LinkCraft I might actually make a start on this although with what I now know with coding it doesn't seem like an easy task. A good start point I suppose is to get the dice working but then for the dice to control up to 4 players in turn scares me of again

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                      • waldron
                        waldron F last edited by waldron

                        I found it :) been refitting my kitchen and found my original build of this game il share some pictures hopefully later. Iv got a lot of projects im working on but feel like i can start tackling a primitive build of this game

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