labyrinth curse of the poisoned prince
-
Count me in!!! That sounds fun.
-
Definitely watching this.
-
@waldron if this is going to happen I think we should make everything so no game assets.
With the exception of music if no one wants to do that.What does everyone else think?
-
Would pretty much have to be our own assets due to it being an original creation :)
-
This sounds really cool! I could see how you could break pieces off for different people-- "you do sprite art, you do tile art, you write the audio code, you write the graphics code", etc.
The only question I can see is how to handle integration without source control. It's like we'd need to hand off the master project using a shared Google Doc for whomever "has" it at that moment.
-
think i will put this on the back burner for now untill my coding gets better its a mammoth of a task,
but to replace it i am now working on prince of persia (nes version) iv done 2 animation states all pixel perfect with slight improvements il upload the full animation sprite sheets into a program for others to use -
oh good grief - i want to see this! (i mean that in the nicest way!)
-
Will we ever come back to this???
-
@LinkCraft I might actually make a start on this although with what I now know with coding it doesn't seem like an easy task. A good start point I suppose is to get the dice working but then for the dice to control up to 4 players in turn scares me of again
-
I found it :) been refitting my kitchen and found my original build of this game il share some pictures hopefully later. Iv got a lot of projects im working on but feel like i can start tackling a primitive build of this game