Map Editor Tutorial?
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After reading the game tutorial, I see that the level is made using an array. It makes sense, but to be practical it seems the map editor is needed when working on something more. I have been experimenting with the editor but am having a hard time understanding what's what. How should I align collision shapes with the platforms, how do I control where my map gets drawn, how does the map i edited relate to the screen resolution? Is there a tutorial or a resource out there that I can read and get some general pointers to get me started?
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For some more general pointers you could check out
https://fuzearena.com/help/view/Map Editor
(if you haven't already) There are also some demo projects near the end of the FUZE projects list in game that might help with things like collision and map commands :) -
You should also learn from others mistakes (as in mine). Will Tice has a super useful reply in here:
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Thanks for your answers. I understand the genreal map editing functions, I guess my confusion is with understanding how to control where the map gets drawn. I have used centrespritecamera in a loop to follow my "player" left and right around a map. Setspritecamera on the other hand seems to move the camera independently for example if I want to pan over if a player "looks" up or down. What I cant seem to control is the initial position of the map when i draw it. I load and draw it as in the example by setspritecamera(0,0,1) then drawing the map and it draws near the top of my screen and offset to the left in a way I cant predict. Im sure I am missing something but what?
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@gilman i was confused by this also at first,
it depends on what type of game your making e.gclimbing- start at the bottom of the editor
labyrinth- center
flying- topdepending on what your doing you should only need one camera
spritecam
or
cam
im no master and still learning but it will click in to place with perseverance ;)