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    Problems with collisions

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    collision help
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    • Jongjungbu
      Jongjungbu F last edited by Jongjungbu

      When you use collideSprites(), make sure you set 3rd or 4th argument values to 'false' or it will be a movable box.
      For instance,
      collideSprites( player, wall, false, false)
      The default I believe is for those two 'false' arguments to be 'true'. When the first is true, then the player will be moved. When the second is true, then the wall can be moved.
      When both are 'false', then neither can push one another, but they also can't pass through each other.

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      • landein207
        landein207 last edited by

        In my game when both are false the player passes through the wall idk what to do now :P

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        • Jongjungbu
          Jongjungbu F last edited by

          Is your player movement code via setSpriteLocation() or setSpriteSpeed()?
          Where is your collideSprites() sitting? This should come shortly after your movement code, in my experience.

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          • landein207
            landein207 last edited by

            Setspritelocation i removed the setspritespeed and i placed the colidesprites before the player movement code let me test is changing the place of the colidesprites can change the problem
            Edit: still don't working :P

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            • Jongjungbu
              Jongjungbu F last edited by

              I have found setSpriteLocation() can override the collision. When using that function, I need to instead detectSpriteCollision(), I think that's the right one, and then move the player myself if detected. It won't naturally block him from moving.

              If using setSpriteSpeed() then follow it with collideSprites(), it will naturally block the player from moving.

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              • landein207
                landein207 last edited by

                But i think with the setspritespeed i can't make playet controls so i probably will need search a bit to find how to use the detectspritecollision :P
                But thanks that helps me a lot and probably in future fuse updates see if is possible correct that problem with the sprite location and sprite colision

                waldron 1 Reply Last reply Reply Quote 1
                • Jongjungbu
                  Jongjungbu F last edited by

                  I think that works as intended. You have one way, where Fuze detects and you code the effects. Maybe you want to bounce the player or teleport him. The other is use Fuze built-in effect of blocking pathing.

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                  • waldron
                    waldron F @landein207 last edited by

                    @landein207 i think its just a matter of getting used to how you set out code, il be less busy tomorrow if you wanted me to share a program demonstrating how to work with collision ?

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                    • landein207
                      landein207 last edited by

                      Yes plz that may help me

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                      • landein207
                        landein207 last edited by

                        Ok i was testing the controls with setspritespeed instead of setspritelocation the collision works but the movement looks like sliding in ice.
                        how can i avoid that effect in the movement?

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                        • PickleCatStars
                          PickleCatStars F last edited by

                          I’ve never used setspritespeed, so I don’t know the exact way, but if you ’spritespeed *= 0.8’ at the end of your loop somewhere, that’ll work like friction..

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                          • landein207
                            landein207 last edited by

                            I think i will open a new topic for that but thank you for the friction 'command'

                            waldron 1 Reply Last reply Reply Quote 1
                            • Jongjungbu
                              Jongjungbu F last edited by

                              If you decide to use setSpriteSpeed(), what you ought to do after the collision event happens is then stop the player from moving yourself.

                              setSpriteSpeed(player,150,0)
                              col = collideSprites(player,wall,false,false)
                              if col.exists then
                              setSpriteSpeed(player,0,0)
                              endif

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                              • landein207
                                landein207 last edited by

                                @Jongjungbu that code setSpriteSpeed(player,150,0)
                                col = collideSprites(player,wall,false,false)
                                if col.exists then
                                setSpriteSpeed(player,0,0)
                                endif

                                It will make the player get stuck to the wall :P

                                Jongjungbu 1 Reply Last reply Reply Quote 2
                                • waldron
                                  waldron F last edited by

                                  Iv made a collision demo for you download code NDL89RND5U

                                  1 Reply Last reply Reply Quote 3
                                  • Jongjungbu
                                    Jongjungbu F @landein207 last edited by

                                    @landein207

                                    Well, I sort of simplified it. But maybe check out waldron's example :)

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                                    • waldron
                                      waldron F @landein207 last edited by

                                      @landein207 the demo is pending but should be available soon.

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                                      • landein207
                                        landein207 last edited by

                                        Ok thanks for helping me understanding how collisions work here :)

                                        1 Reply Last reply Reply Quote 2
                                        • pianofire
                                          pianofire Fuze Team last edited by

                                          That has been approved

                                          1 Reply Last reply Reply Quote 2
                                          • waldron
                                            waldron F last edited by

                                            Lightning ⚡ fast :)

                                            pianofire 1 Reply Last reply Reply Quote 0
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