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    Problems with collisions

    Beginners
    collision help
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    • Jongjungbu
      Jongjungbu F last edited by

      I think that works as intended. You have one way, where Fuze detects and you code the effects. Maybe you want to bounce the player or teleport him. The other is use Fuze built-in effect of blocking pathing.

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      • waldron
        waldron F @landein207 last edited by

        @landein207 i think its just a matter of getting used to how you set out code, il be less busy tomorrow if you wanted me to share a program demonstrating how to work with collision ?

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        • landein207
          landein207 last edited by

          Yes plz that may help me

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          • landein207
            landein207 last edited by

            Ok i was testing the controls with setspritespeed instead of setspritelocation the collision works but the movement looks like sliding in ice.
            how can i avoid that effect in the movement?

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            • PickleCatStars
              PickleCatStars F last edited by

              I’ve never used setspritespeed, so I don’t know the exact way, but if you ’spritespeed *= 0.8’ at the end of your loop somewhere, that’ll work like friction..

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              • landein207
                landein207 last edited by

                I think i will open a new topic for that but thank you for the friction 'command'

                waldron 1 Reply Last reply Reply Quote 1
                • Jongjungbu
                  Jongjungbu F last edited by

                  If you decide to use setSpriteSpeed(), what you ought to do after the collision event happens is then stop the player from moving yourself.

                  setSpriteSpeed(player,150,0)
                  col = collideSprites(player,wall,false,false)
                  if col.exists then
                  setSpriteSpeed(player,0,0)
                  endif

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                  • landein207
                    landein207 last edited by

                    @Jongjungbu that code setSpriteSpeed(player,150,0)
                    col = collideSprites(player,wall,false,false)
                    if col.exists then
                    setSpriteSpeed(player,0,0)
                    endif

                    It will make the player get stuck to the wall :P

                    Jongjungbu 1 Reply Last reply Reply Quote 2
                    • waldron
                      waldron F last edited by

                      Iv made a collision demo for you download code NDL89RND5U

                      1 Reply Last reply Reply Quote 3
                      • Jongjungbu
                        Jongjungbu F @landein207 last edited by

                        @landein207

                        Well, I sort of simplified it. But maybe check out waldron's example :)

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                        • waldron
                          waldron F @landein207 last edited by

                          @landein207 the demo is pending but should be available soon.

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                          • landein207
                            landein207 last edited by

                            Ok thanks for helping me understanding how collisions work here :)

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                            • pianofire
                              pianofire Fuze Team last edited by

                              That has been approved

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                              • waldron
                                waldron F last edited by

                                Lightning ⚡ fast :)

                                pianofire 1 Reply Last reply Reply Quote 0
                                • pianofire
                                  pianofire Fuze Team @waldron last edited by

                                  @waldron Express delivery!

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                                  • landein207
                                    landein207 last edited by

                                    Ok i just saw the code i understand how to make collisions with setplayerspeed now i think i will try see in another games with setspritelocation controls to see how to make collisions because im trying to make a game like undertale battle fan made that i think would be hard to play with a always moving character but thanks a lot now i know how to work with collidesprites + setspritespeed thank you all for helping me :)

                                    waldron 1 Reply Last reply Reply Quote 3
                                    • waldron
                                      waldron F @landein207 last edited by

                                      @landein207 that's fine that demo was just to demonstrate collision for you. I can update the demo tomorrow to stop the player when not pressing the button and also add in another way to move the player without using the setspritespeed

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                                      • landein207
                                        landein207 last edited by

                                        Ok @waldron i was testing with the demo that you gave to me and i was trying to do the controls like this

                                        loop
                                        clear()
                                        plr.show_collision_shape = true
                                        wall.show_collision_shape = true
                                        c = controls(0)
                                        oldc = controls(0)

                                        If c.lx == 0 and c.ly == 0 then
                                        Setspritespeed(plr,0,0)
                                        endif

                                        If c.lx > 0 then
                                        Setspritespeed(plr,100,0)
                                        endif
                                        If c.lx < 0 then
                                        Setspritespeed(plr,-100,0)
                                        endif
                                        If c.ly > 0 then
                                        Setspritespeed(plr,0,-100)
                                        endif
                                        If c.ly < 0 then
                                        Setspritespeed(plr,0,100)
                                        endif
                                        If c.lx > 0 and c.ly < 0 then
                                        Setspritespeed(plr,100,100)
                                        endif
                                        If c.lx < 0 and c.ly < 0 then
                                        Setspritespeed(plr,-100,100)
                                        endif
                                        If c.lx < 0 and c.ly > 0 then
                                        Setspritespeed(plr,-100,-100)
                                        endif
                                        If c.lx > 0 and c.ly > 0 then
                                        Setspritespeed(plr,100,-100)
                                        endif
                                        //the rest of the code

                                        but idk how this happens but looks that the diagonal one override the another one how does that work with out the diagonals override the rest of the controls?

                                        waldron 1 Reply Last reply Reply Quote 1
                                        • waldron
                                          waldron F @landein207 last edited by

                                          @landein207 it's a different ball game when using the stick as it's very sensitive. there's also many ways to go about movement. Have a look at some of the sample programs in fuze and see how they ✋ handle movement.il update the demo tomorrow with stick controls

                                          1 Reply Last reply Reply Quote 1
                                          • R
                                            Richard F last edited by

                                            I think you want something like:

                                            setSpriteSpeed (plr,100*c.lx,-100*c.ly)
                                            

                                            Though 100 seems fast, but is in line with what you had.

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