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    Problems with collisions

    Beginners
    collision help
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    • landein207
      landein207 last edited by

      Setspritelocation i removed the setspritespeed and i placed the colidesprites before the player movement code let me test is changing the place of the colidesprites can change the problem
      Edit: still don't working :P

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      • Jongjungbu
        Jongjungbu F last edited by

        I have found setSpriteLocation() can override the collision. When using that function, I need to instead detectSpriteCollision(), I think that's the right one, and then move the player myself if detected. It won't naturally block him from moving.

        If using setSpriteSpeed() then follow it with collideSprites(), it will naturally block the player from moving.

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        • landein207
          landein207 last edited by

          But i think with the setspritespeed i can't make playet controls so i probably will need search a bit to find how to use the detectspritecollision :P
          But thanks that helps me a lot and probably in future fuse updates see if is possible correct that problem with the sprite location and sprite colision

          waldron 1 Reply Last reply Reply Quote 1
          • Jongjungbu
            Jongjungbu F last edited by

            I think that works as intended. You have one way, where Fuze detects and you code the effects. Maybe you want to bounce the player or teleport him. The other is use Fuze built-in effect of blocking pathing.

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            • waldron
              waldron F @landein207 last edited by

              @landein207 i think its just a matter of getting used to how you set out code, il be less busy tomorrow if you wanted me to share a program demonstrating how to work with collision ?

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              • landein207
                landein207 last edited by

                Yes plz that may help me

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                • landein207
                  landein207 last edited by

                  Ok i was testing the controls with setspritespeed instead of setspritelocation the collision works but the movement looks like sliding in ice.
                  how can i avoid that effect in the movement?

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                  • PickleCatStars
                    PickleCatStars F last edited by

                    I’ve never used setspritespeed, so I don’t know the exact way, but if you ’spritespeed *= 0.8’ at the end of your loop somewhere, that’ll work like friction..

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                    • landein207
                      landein207 last edited by

                      I think i will open a new topic for that but thank you for the friction 'command'

                      waldron 1 Reply Last reply Reply Quote 1
                      • Jongjungbu
                        Jongjungbu F last edited by

                        If you decide to use setSpriteSpeed(), what you ought to do after the collision event happens is then stop the player from moving yourself.

                        setSpriteSpeed(player,150,0)
                        col = collideSprites(player,wall,false,false)
                        if col.exists then
                        setSpriteSpeed(player,0,0)
                        endif

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                        • landein207
                          landein207 last edited by

                          @Jongjungbu that code setSpriteSpeed(player,150,0)
                          col = collideSprites(player,wall,false,false)
                          if col.exists then
                          setSpriteSpeed(player,0,0)
                          endif

                          It will make the player get stuck to the wall :P

                          Jongjungbu 1 Reply Last reply Reply Quote 2
                          • waldron
                            waldron F last edited by

                            Iv made a collision demo for you download code NDL89RND5U

                            1 Reply Last reply Reply Quote 3
                            • Jongjungbu
                              Jongjungbu F @landein207 last edited by

                              @landein207

                              Well, I sort of simplified it. But maybe check out waldron's example :)

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                              • waldron
                                waldron F @landein207 last edited by

                                @landein207 the demo is pending but should be available soon.

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                                • landein207
                                  landein207 last edited by

                                  Ok thanks for helping me understanding how collisions work here :)

                                  1 Reply Last reply Reply Quote 2
                                  • pianofire
                                    pianofire Fuze Team last edited by

                                    That has been approved

                                    1 Reply Last reply Reply Quote 2
                                    • waldron
                                      waldron F last edited by

                                      Lightning ⚡ fast :)

                                      pianofire 1 Reply Last reply Reply Quote 0
                                      • pianofire
                                        pianofire Fuze Team @waldron last edited by

                                        @waldron Express delivery!

                                        1 Reply Last reply Reply Quote 3
                                        • landein207
                                          landein207 last edited by

                                          Ok i just saw the code i understand how to make collisions with setplayerspeed now i think i will try see in another games with setspritelocation controls to see how to make collisions because im trying to make a game like undertale battle fan made that i think would be hard to play with a always moving character but thanks a lot now i know how to work with collidesprites + setspritespeed thank you all for helping me :)

                                          waldron 1 Reply Last reply Reply Quote 3
                                          • waldron
                                            waldron F @landein207 last edited by

                                            @landein207 that's fine that demo was just to demonstrate collision for you. I can update the demo tomorrow to stop the player when not pressing the button and also add in another way to move the player without using the setspritespeed

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