Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    New to Fuse4-want a Faery Tale Adventure like game

    General Discussion
    17
    186
    25254
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • xevdev
      xevdev F last edited by xevdev

      Had a look at more of your code.
      I had a lot of trouble myself with arrays when I began.
      You should assign arrays differently to what your doing
      Ie.
      Array player [ 1 ]
      Instead of
      Player = [ ]
      I rewrote a section of code where you loaded your player characters and put them into sprites using for loop repeat.
      And it seemed to work ok.
      One thing I use a lot of to keep track of items in an array is to simply make a variable name like
      player_monk = 4
      And 4 is the tile sheet in the array.
      You should be able to see it in the video.

      Hope this helps.

      tdg8934 1 Reply Last reply Reply Quote 3
      • tdg8934
        tdg8934 @xevdev last edited by

        @xevdev thanks I was able to get your method to work and have it automatically sense if it’s HDMI or handheld.

        However, there is a significant side effect to address being when you walk outside of the Tambray village to the unfinished areas of the Map world (ie blackness) without grass or other image laid down, the area smears . So if there are randomly placed objects, they smear too. I noticed this also when going inside of a building.

        I think if I just put down a mapped image then this should fix it. For now it’s just weird smearing.

        1 Reply Last reply Reply Quote 3
        • tdg8934
          tdg8934 @xevdev last edited by tdg8934

          @xevdev I was able to make most if not almost all of them to use the array statement. One confusing this was the array made for jade in that unless it was renamed as jade1 it caused errors.

          jade = [ ]
          to
          array jade [1]
          did not work. I had to rename the jade array as jade1. Everything else almost identical worked except for jade.

          array jade1 [1] Worked

          1 Reply Last reply Reply Quote 1
          • D
            DaddyJDM last edited by

            Regarding the smearing: I have not gotten to peek at the code, but what you describe "smells" like the clear() function needs to be called, possibly?

            1 Reply Last reply Reply Quote 2
            • xevdev
              xevdev F last edited by

              That's correct I had that too until I put a clear() in.

              1 Reply Last reply Reply Quote 0
              • xevdev
                xevdev F last edited by

                You could also change image_rgba to image_rgb and this should work ?. A is the alpha transparency.
                Oh yeah game is looking good well done.

                tdg8934 1 Reply Last reply Reply Quote 3
                • vinicity
                  vinicity F last edited by

                  “Jade” is a Fuze constant for one of the predefined colours!

                  tdg8934 1 Reply Last reply Reply Quote 3
                  • tdg8934
                    tdg8934 @vinicity last edited by

                    @vinicity great find! That makes sense now about Jade being a keyword colour. I should have made it Skull instead of Jade but not going back now...

                    Thanks again for explaining the mystery

                    Tim

                    1 Reply Last reply Reply Quote 2
                    • tdg8934
                      tdg8934 @xevdev last edited by

                      @xevdev changing the g_buffer=createimage(1920,1080,false,image_rgba)

                      To

                      g_buffer=createimage(1920,1080,false,image_rgb)

                      Fixed the issue of smearing ! Looks normal again.

                      Great find!

                      I should’ve have realized all my other CreateImage statements had just the ‘image_rgb’ and not the ‘image_rgba’

                      1 Reply Last reply Reply Quote 2
                      • tdg8934
                        tdg8934 @xevdev last edited by tdg8934

                        @xevdev how did you create the videos from your switch? I usually just use my iPhone on my 65” tv but I see others are making videos. Does the switch have some recording capability?

                        1 Reply Last reply Reply Quote 1
                        • PickleCatStars
                          PickleCatStars F last edited by

                          You hold the switch screenshot button down. It’s the one opposite ’home’.

                          1 Reply Last reply Reply Quote 2
                          • pianofire
                            pianofire Fuze Team last edited by

                            If you hold down the button below the left cursor keys it saves the last 30 seconds of activity as a video clip which appears in the Switches Album folder. You can then post that clip to a Twitter account.

                            1 Reply Last reply Reply Quote 2
                            • xevdev
                              xevdev F last edited by

                              It's linked to my twitter account. So I just hold the button below the d-pad and it will record the last 30 seconds of the switches output to the screen. You can access this by pressing the home button and going into the blue icon next to the shopping icon.
                              If you have a twitter account then you can post it to it.
                              To paste the video just go to the video and copy it's link and paste into the fuze arena thing I'm using now.

                              tdg8934 1 Reply Last reply Reply Quote 1
                              • tdg8934
                                tdg8934 @xevdev last edited by tdg8934

                                @xevdev https://www.facebook.com/100009752675773/posts/1235553130113098/?extid=MfbjDuWBlHOAkRcE&d=n

                                I was able to share it to my Facebook account!

                                tdg8934 1 Reply Last reply Reply Quote 0
                                • tdg8934
                                  tdg8934 @tdg8934 last edited by

                                  I created a Twitter account. It took much longer to process the posting to Twitter than it did Facebook

                                  Jongjungbu 1 Reply Last reply Reply Quote 6
                                  • Jongjungbu
                                    Jongjungbu F @tdg8934 last edited by

                                    @tdg8934 It fluctuates. I've had Twitter videos post instantly sometimes as if it didn't even need to upload, and other times it took a while. Same for Facebook. It really varies.

                                    1 Reply Last reply Reply Quote 1
                                    • xevdev
                                      xevdev F last edited by

                                      I can see this one though. Good stuff.

                                      tdg8934 1 Reply Last reply Reply Quote 1
                                      • tdg8934
                                        tdg8934 @xevdev last edited by

                                        @xevdev ok so my Facebook one probably only is sent to Facebook friends so I’ll use the Twitter approach.

                                        1 Reply Last reply Reply Quote 1
                                        • tdg8934
                                          tdg8934 last edited by

                                          All - I’m looking for a way to simulate a sunset. In the game using the frame buffer I would like to know how to make the screen look like the sun is going down or coming up in the morning. I tried the render effect but got a little lost in knowing what values are valid. I want to be able to set a timer so that after a while, the map looks dimmer as the day progresses. Ideas please?

                                          Thank you - Tim

                                          1 Reply Last reply Reply Quote 0
                                          • vinicity
                                            vinicity F last edited by vinicity

                                            There are probably multiple ways of doing this, but one solution could be to draw a black box over the entire screen, and changing the alpha value of the color in order to make it more or less prominent.

                                            tdg8934 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post