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    Untitled 3D Ball-Rolling Game

    Work In Progress
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    • Scrubz
      Scrubz F last edited by

      I've made some minor visual updates. This includes:

      • a couple new particle effects
      • fading platforms close to the camera
      • making platforms that obstruct the ball transparent
      • and shadows

      twitter.com/Scrubz_FZ/status/1382040264664055815

      1 Reply Last reply Reply Quote 2
      • vinicity
        vinicity F last edited by

        Looks great! Very polished!

        1 Reply Last reply Reply Quote 3
        • Scrubz
          Scrubz F last edited by

          New intro and outro animations: twitter.com/Scrubz_FZ/status/1384751732706611203

          1 Reply Last reply Reply Quote 8
          • Jaywalker
            Jaywalker Donator last edited by

            You have such a nice feel for animations. Really like your style

            1 Reply Last reply Reply Quote 1
            • Dave
              Dave Fuze Team last edited by

              @scrubz This is looking unbelivably good.. You have a brilliant sense for this. I second what @jaywalker said! This is consumate, professional work.

              1 Reply Last reply Reply Quote 1
              • AndyG1985
                AndyG1985 last edited by

                Absolutely amazing!

                1 Reply Last reply Reply Quote 1
                • Scrubz
                  Scrubz F last edited by

                  I'm getting dangerously close to release! Menus are done; level design is done enough. All I have left is sound design and a few minor tweaks.

                  Updated title screen and level select: twitter.com/Scrubz_FZ/status/1386181014549012480

                  joyrider3774 1 Reply Last reply Reply Quote 12
                  • joyrider3774
                    joyrider3774 @Scrubz last edited by

                    @Scrubz the new screens look really good. I wonder about the level select where it shows previews of the levels. Did you save screenshots of these images in the file or do you actually render those realtime ? Or do you load all levels once at startup and draw it to an array of images you keep in memory to be used in the level selector ?

                    Scrubz 1 Reply Last reply Reply Quote 2
                    • Scrubz
                      Scrubz F @joyrider3774 last edited by

                      @joyrider3774 Your last guess is pretty much exactly what I did.

                      1 Reply Last reply Reply Quote 3
                      • S
                        Slydog last edited by

                        Loving this game! Very polished.
                        I like your opening title screen. Is that done with 3D letters, scaling the y-axis using an elastic easing function?
                        Or done in 2D somehow (using drawQuad?)? Either way, impressive!

                        Scrubz 1 Reply Last reply Reply Quote 2
                        • Scrubz
                          Scrubz F @Slydog last edited by

                          @Slydog Many thanks!

                          I made the title screen with a combination of 3D and 2D graphics. I figured out a way to import custom 3D models and I used that method to create the letters. Before the game starts, I render each letter to an image and attach each image to a sprite. In the main loop, all I did was scale the sprites using physics.

                          1 Reply Last reply Reply Quote 3
                          • Scrubz
                            Scrubz F last edited by

                            It's been released! fuzearena.com/forum/topic/1649

                            1 Reply Last reply Reply Quote 4
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