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    Good articles found on the web.

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    • spikey
      spikey F last edited by

      @waldron very inspiring - like it
      21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)
      29:02 "a game has a finite amount of resources" -> oh yeah, free-time, length of the night, he suggest to watch the scope and use "modular" principle: re-use wherever possible

      Jongjungbu 1 Reply Last reply Reply Quote 2
      • Jongjungbu
        Jongjungbu F @spikey last edited by

        @spikey said in Good articles found on the web.:

        @waldron very inspiring - like it
        21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)

        That sounds like an invitation for me to start yet another WIP. I haven't even posted here about my BurgerFuzion WIP :)

        1 Reply Last reply Reply Quote 5
        • landein207
          landein207 last edited by

          I don't know if this is super useful but it can help if u run out of ideas for ur games

          1: https://www.gamedesigning.org/gaming/game-ideas/
          And
          2: https://orteil.dashnet.org/gamegen

          Im not sure that the 2nd works to every1
          I hope this helps :)

          Jongjungbu 1 Reply Last reply Reply Quote 1
          • Jongjungbu
            Jongjungbu F @landein207 last edited by

            @landein207 said in Good articles found on the web.:

            2: https://orteil.dashnet.org/gamegen

            "An experimental game where you rewrite bread and it's sort of a parody."
            Haha, what does that even mean.

            1 Reply Last reply Reply Quote 2
            • landein207
              landein207 last edited by

              Idek lol it is random to generate ideas and is a true madness of silly ideas

              1 Reply Last reply Reply Quote 1
              • PickleCatStars
                PickleCatStars F last edited by

                Rewrite bread huh?

                Jongjungbu 1 Reply Last reply Reply Quote 1
                • Jongjungbu
                  Jongjungbu F @PickleCatStars last edited by

                  @toxibunny I didn't know this was even a thing!

                  1 Reply Last reply Reply Quote 1
                  • waldron
                    waldron F last edited by


                    A handy video diving into sprite camera's with different set-ups

                    1 Reply Last reply Reply Quote 2
                    • PickleCatStars
                      PickleCatStars F last edited by

                      https://www.gamedev.net/tutorials/programming/artificial-intelligence/the-total-beginners-guide-to-game-ai-r4942/

                      An article about different approaches to AI for your baddies and npcs. Gives a quick overview from the very simplest to stuff I had to skip past to avoid a headache. Good to get you thinking though :)

                      1 Reply Last reply Reply Quote 7
                      • Doriphor
                        Doriphor last edited by Doriphor

                        I've been subscribed to this channel for a while, but I found one of his videos that might be a great addition to this list:

                        1 Reply Last reply Reply Quote 7
                        • vinicity
                          vinicity F last edited by

                          1 Reply Last reply Reply Quote 6
                          • SteveZX81
                            SteveZX81 F last edited by

                            @Doriphor I tried watching that video, it's 47mins long and by the time it got to 1 min and 9 seconds it was over my head and I had no idea what he was on about. lol

                            1 Reply Last reply Reply Quote 3
                            • vinicity
                              vinicity F last edited by

                              Nice article about designing video games bosses. Since that is exactly what I'm doing at the moment, I found it very interesting...
                              https://www.gamasutra.com/blogs/MichaelMolinari/20100619/87532/Video_Game_Boss_Design_For_Shmups.php

                              1 Reply Last reply Reply Quote 4
                              • vinicity
                                vinicity F last edited by

                                Some nice pixel art tutorials...

                                https://saint11.org/blog/pixel-art-tutorials/

                                1 Reply Last reply Reply Quote 5
                                • PickleCatStars
                                  PickleCatStars F last edited by

                                  Here’s a good one to get started with isometric: http://clintbellanger.net/articles/isometric_math/

                                  1 Reply Last reply Reply Quote 5
                                  • PickleCatStars
                                    PickleCatStars F last edited by

                                    I have just found this page about making functions to play musical scales and chords. It walks you through it, beginning to end, full pseudocode.
                                    http://www.guitarland.com/Music10/FGA/LectureMIDIscales.html

                                    1 Reply Last reply Reply Quote 3
                                    • vinicity
                                      vinicity F last edited by

                                      What a great find. Very interesting stuff!

                                      1 Reply Last reply Reply Quote 0
                                      • vinicity
                                        vinicity F last edited by vinicity

                                        http://shmuptheory.blogspot.com/2010/02/anatomy-of-shmup.html

                                        I thought this was a great article about designing shmups. I really tried to take in as many of these tips as possible when designing my latest game.

                                        1 Reply Last reply Reply Quote 3
                                        • joyrider3774
                                          joyrider3774 last edited by

                                          I had posted this elsewhere already but posting here also for other people when they watch it. Tweening functions are just simple functions you do on a value between 0 and 1 and change how the value goes from 0 to 1. You can then use that value for things like positions, opacity, colors, scaling etc basically anything you can think off to "animate" certain things.

                                          Here are 2 videos, the 1st video shows what you can do with tweening (and a bit of other things but it was mostly tweens) and the 2nd one shows the (simple) maths todo it. Fuze even has a build in smoothstep function.

                                          what tweening can accomplish:

                                          the maths (it's very simple)

                                          1 Reply Last reply Reply Quote 5
                                          • SteveZX81
                                            SteveZX81 F last edited by

                                            (it's very simple)? I barely got 2 mins in and I had no idea what the hell he was talking about.

                                            joyrider3774 1 Reply Last reply Reply Quote 0
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