How many ink colors does Fuze support?
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Hello! Iβm currently working on a drawing and painting tool that acts as a modified version of the Fuze Paint demo with new and different features. One feature I would like to add is being able to switch between different colors. I know Fuze does have multiple colors for ink however how many different colors are there? I also know that some colors have different names such as sky/light blue being renamed to FuzeBlue. If anyone has any answers or suggestions to this please let me know as this would greatly help my project. Thank you! :)
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@B_Studios Have a look at this post: https://fuzearena.com/forum/topic/119/color-constants/2
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@pianofire Awesome, these are exactly what I was looking for! Thank you very much! :D
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@B_Studios Note that some of the colors will be available in the next version of fuze which will come later, but colors essentially are vectors of 4 values which goes from 0 to 1, the values represent R, G, B and the Alpha value for opacity and transparency
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@ITzTravelInTime Gotcha! I donβt plan on using too many of them, but once the next version of Fuze is available I will definitely be experimenting with them and seeing which ones I might add. Thank you for letting me know. :)
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Just to clarify you can do all those colors manually without waiting for the patch by using the RGB method @ITzTravelInTime mentioned. Just google the RGB numbers for colors and translate that into the color vector in Fuze. ππ»
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Just in case that's not too clear on how to implement, it would look something like:
ink( { 1, 0, 0, 1 } )This would give you just Red, for example. The numbers range from 0 - 1, so in order to get the exact RGB values from a 0-255 range you'll need to take the number in question and divide it by the upper limit, 255.
The final number in the vector is the opacity, with
1being fully opaque. -
@Dave said in How many ink colors does Fuze support?:
Just in case that's not too clear on how to implement, it would look something like:
ink( { 1, 0, 0, 1 } )This would give you just Red, for example. The numbers range form 0 - 1, so in order to get the exact RGB values from a 0-255 range you'll need to take the number in question and divide it by the upper limit, 255.
The final number in the vector is the opacity, with
1being fully opaque.or also something like this:
fancyColor = {0.5, 1, 0.3, 1} ink( fancyColor ) -
@ITzTravelInTime Ooh, very fancy. :)
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@Dave said in How many ink colors does Fuze support?:
@ITzTravelInTime Ooh, very fancy. :)
I mean it's just to show the fact you can store the color into a variable
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And that it can / should be made up of floating points.
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Indeed! I'm glad you posted it! I tried it and it's a lovely minty green :)