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    How many ink colors does Fuze support?

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    • B_Studios
      B_Studios @pianofire last edited by

      @pianofire Awesome, these are exactly what I was looking for! Thank you very much! :D

      ITzTravelInTime 1 Reply Last reply Reply Quote 0
      • ITzTravelInTime
        ITzTravelInTime F @B_Studios last edited by

        @B_Studios Note that some of the colors will be available in the next version of fuze which will come later, but colors essentially are vectors of 4 values which goes from 0 to 1, the values represent R, G, B and the Alpha value for opacity and transparency

        B_Studios 1 Reply Last reply Reply Quote 1
        • B_Studios
          B_Studios @ITzTravelInTime last edited by

          @ITzTravelInTime Gotcha! I donโ€™t plan on using too many of them, but once the next version of Fuze is available I will definitely be experimenting with them and seeing which ones I might add. Thank you for letting me know. :)

          1 Reply Last reply Reply Quote 1
          • Jongjungbu
            Jongjungbu F last edited by

            Just to clarify you can do all those colors manually without waiting for the patch by using the RGB method @ITzTravelInTime mentioned. Just google the RGB numbers for colors and translate that into the color vector in Fuze. ๐Ÿ‘๐Ÿป

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            • Dave
              Dave Fuze Team last edited by Dave

              Just in case that's not too clear on how to implement, it would look something like:

              ink( { 1, 0, 0, 1 } ) 
              

              This would give you just Red, for example. The numbers range from 0 - 1, so in order to get the exact RGB values from a 0-255 range you'll need to take the number in question and divide it by the upper limit, 255.

              The final number in the vector is the opacity, with 1 being fully opaque.

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              • ITzTravelInTime
                ITzTravelInTime F last edited by

                @Dave said in How many ink colors does Fuze support?:

                Just in case that's not too clear on how to implement, it would look something like:

                ink( { 1, 0, 0, 1 } ) 
                

                This would give you just Red, for example. The numbers range form 0 - 1, so in order to get the exact RGB values from a 0-255 range you'll need to take the number in question and divide it by the upper limit, 255.

                The final number in the vector is the opacity, with 1 being fully opaque.

                or also something like this:

                fancyColor = {0.5, 1, 0.3, 1}
                
                ink( fancyColor )
                
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                • Dave
                  Dave Fuze Team last edited by

                  @ITzTravelInTime Ooh, very fancy. :)

                  ITzTravelInTime 1 Reply Last reply Reply Quote 1
                  • ITzTravelInTime
                    ITzTravelInTime F @Dave last edited by

                    @Dave said in How many ink colors does Fuze support?:

                    @ITzTravelInTime Ooh, very fancy. :)

                    I mean it's just to show the fact you can store the color into a variable

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                    • Jongjungbu
                      Jongjungbu F last edited by Jongjungbu

                      And that it can / should be made up of floating points.

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                      • Dave
                        Dave Fuze Team last edited by

                        Indeed! I'm glad you posted it! I tried it and it's a lovely minty green :)

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