How many ink colors does Fuze support?
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Hello! I’m currently working on a drawing and painting tool that acts as a modified version of the Fuze Paint demo with new and different features. One feature I would like to add is being able to switch between different colors. I know Fuze does have multiple colors for ink however how many different colors are there? I also know that some colors have different names such as sky/light blue being renamed to FuzeBlue. If anyone has any answers or suggestions to this please let me know as this would greatly help my project. Thank you! :)
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@B_Studios Have a look at this post: https://fuzearena.com/forum/topic/119/color-constants/2
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@pianofire Awesome, these are exactly what I was looking for! Thank you very much! :D
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@B_Studios Note that some of the colors will be available in the next version of fuze which will come later, but colors essentially are vectors of 4 values which goes from 0 to 1, the values represent R, G, B and the Alpha value for opacity and transparency
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@ITzTravelInTime Gotcha! I don’t plan on using too many of them, but once the next version of Fuze is available I will definitely be experimenting with them and seeing which ones I might add. Thank you for letting me know. :)
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Just to clarify you can do all those colors manually without waiting for the patch by using the RGB method @ITzTravelInTime mentioned. Just google the RGB numbers for colors and translate that into the color vector in Fuze. 👍🏻
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Just in case that's not too clear on how to implement, it would look something like:
ink( { 1, 0, 0, 1 } )
This would give you just Red, for example. The numbers range from 0 - 1, so in order to get the exact RGB values from a 0-255 range you'll need to take the number in question and divide it by the upper limit, 255.
The final number in the vector is the opacity, with
1
being fully opaque. -
@Dave said in How many ink colors does Fuze support?:
Just in case that's not too clear on how to implement, it would look something like:
ink( { 1, 0, 0, 1 } )
This would give you just Red, for example. The numbers range form 0 - 1, so in order to get the exact RGB values from a 0-255 range you'll need to take the number in question and divide it by the upper limit, 255.
The final number in the vector is the opacity, with
1
being fully opaque.or also something like this:
fancyColor = {0.5, 1, 0.3, 1} ink( fancyColor )
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@ITzTravelInTime Ooh, very fancy. :)
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@Dave said in How many ink colors does Fuze support?:
@ITzTravelInTime Ooh, very fancy. :)
I mean it's just to show the fact you can store the color into a variable
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And that it can / should be made up of floating points.
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Indeed! I'm glad you posted it! I tried it and it's a lovely minty green :)