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    Tileset creation?

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    • SteveZX81
      SteveZX81 F last edited by

      Wonderful!! thank you so very much.

      if I uhmm might be really cheeky and ask one related thing, when I'm pasting the tiles in the map editor, how do I know they are in the center of the screen?
      (for some reason the blue lines that mark what I assumed was the middle of my screen in the map editor, is not. my tile images are off to one side and partially off screen)

      pianofire 1 Reply Last reply Reply Quote 0
      • pianofire
        pianofire Fuze Team @SteveZX81 last edited by

        @SteveZX81 So I am learning here too. To bring the map into the middle of the screen you need to do

        centrespritecamera(0,0)
        
        1 Reply Last reply Reply Quote 1
        • SteveZX81
          SteveZX81 F last edited by

          Thanks again, its much appreciated!

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          • SteveZX81
            SteveZX81 F last edited by

            I have found a nice tileset in the assets I can use (which is infinitely better than anything I could draw) but when I add the tiles they are huge!!
            I've had a mooch at the command list but I don't see a command I could use to change the scale of the tiles, is it possible?

            pianofire Spacemario 2 Replies Last reply Reply Quote 0
            • pianofire
              pianofire Fuze Team @SteveZX81 last edited by

              @SteveZX81 try setSpriteCamera(0, 0, 0.5) to zoom out the camera so that it appears half the size

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              • SteveZX81
                SteveZX81 F last edited by

                is that the only way? (I'm not using setspritecamera right now as it weirdly knocked out all my sprites.)
                but thanks anyway!

                pianofire 1 Reply Last reply Reply Quote 0
                • pianofire
                  pianofire Fuze Team @SteveZX81 last edited by

                  @SteveZX81 I am not going to say that it is becuase I have not had much experience of using maps. Maybe one for @Dave

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                  • Spacemario
                    Spacemario F @SteveZX81 last edited by

                    @SteveZX81 My son and I were doing the game tutorials last night, and the call to actually draw the tile sprite accepted a scale as, I think, its last parameter. Can you try using that?

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                    • SteveZX81
                      SteveZX81 F last edited by

                      I use "drawmaplayer(map)" to draw the map and that doesn't seem to have a scale option.
                      I'm now using setspritecamera(0,0,0.5) which zooms-out. its not ideal but it works and that's all that matters but thanks anyway, much appreciated!

                      Spacemario 1 Reply Last reply Reply Quote 0
                      • Spacemario
                        Spacemario F @SteveZX81 last edited by

                        @SteveZX81 Oh, I haven't tried the map editor or related functions yet.

                        1 Reply Last reply Reply Quote 1
                        • Dave
                          Dave Fuze Team last edited by

                          @SteveZX81 There is new improved map editor functionality on the way in a future update. You'll be able to change the scale of, and rotate tiles that you're placing. In the meantime, you'll have to draw the tiles at a different scale in your code I'm afraid!

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                          • SteveZX81
                            SteveZX81 F last edited by

                            Wonderful! Thank you.

                            1 Reply Last reply Reply Quote 0
                            • DiskoBonez
                              DiskoBonez last edited by

                              Thanks for creating this topic. I thought we could only use the tilesets created by other users, I couldn't figure out how to turn my assets into tiles for the map editor.

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