Tileset creation?
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I have found a nice tileset in the assets I can use (which is infinitely better than anything I could draw) but when I add the tiles they are huge!!
I've had a mooch at the command list but I don't see a command I could use to change the scale of the tiles, is it possible? -
@SteveZX81 try setSpriteCamera(0, 0, 0.5) to zoom out the camera so that it appears half the size
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is that the only way? (I'm not using setspritecamera right now as it weirdly knocked out all my sprites.)
but thanks anyway! -
@SteveZX81 I am not going to say that it is becuase I have not had much experience of using maps. Maybe one for @Dave
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@SteveZX81 My son and I were doing the game tutorials last night, and the call to actually draw the tile sprite accepted a scale as, I think, its last parameter. Can you try using that?
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I use "drawmaplayer(map)" to draw the map and that doesn't seem to have a scale option.
I'm now using setspritecamera(0,0,0.5) which zooms-out. its not ideal but it works and that's all that matters but thanks anyway, much appreciated! -
@SteveZX81 Oh, I haven't tried the map editor or related functions yet.
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@SteveZX81 There is new improved map editor functionality on the way in a future update. You'll be able to change the scale of, and rotate tiles that you're placing. In the meantime, you'll have to draw the tiles at a different scale in your code I'm afraid!
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Wonderful! Thank you.
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Thanks for creating this topic. I thought we could only use the tilesets created by other users, I couldn't figure out how to turn my assets into tiles for the map editor.