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    Missile Command

    Work In Progress
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    • Martin
      Martin Fuze Team last edited by

      Very cool - glad to see you making such good progress.

      1 Reply Last reply Reply Quote 0
      • pianofire
        pianofire Fuze Team @SteveZX81 last edited by

        @SteveZX81 Very nice! Can you get a track ball for the Switch?

        SteveZX81 1 Reply Last reply Reply Quote 1
        • SteveZX81
          SteveZX81 F @pianofire last edited by

          @pianofire said in Missile Command:

          @SteveZX81 Very nice! Can you get a track ball for the Switch?

          Now that's an idea! let's petition Nintendo to release a Switch trackball controller instead of dumb gimmicky plastic hoops!

          waldron Spacemario 2 Replies Last reply Reply Quote 1
          • waldron
            waldron F @SteveZX81 last edited by

            @SteveZX81 I like building hardware using arcade controls and such just need a encoder which can connect to the switch the encoder has a USB so if you find a trackball with usb attachment that's one way.
            Another way is to cannabalise a joy con trace the wires off the board so the joystick would be attached to the trackball.
            Or there might be someone who already supplies wireless trackballs ?

            1 Reply Last reply Reply Quote 2
            • Spacemario
              Spacemario F @SteveZX81 last edited by

              @SteveZX81 Your Atari-related remakes are super cool! If you keep at these, some day you could pull them all into the same code base, with a selectable menu, like a Fuze-specific "classic arcade games" collection :)

              1 Reply Last reply Reply Quote 4
              • Jonboy
                Jonboy Fuze Team last edited by

                Just out of interest Steve, have you thought about touch controls. I was thinking about the mechanic. one finger held on a base then another to target. It might be quite slick. The touch function is dead easy as it just returns a list of touch point locations (up to ten). If the length of touch() is zero then no touches.

                The Help example shows it off perfectly:

                list = []
                loop
                    clear()
                    printAt( 0, 0, "Touch the screen" )
                    list = touch()
                    count = len( list )
                    if count > 0 then
                        printAt( 0, 1, "count = ", count, " x0 = ", list[0].x, " y0 = ", list[0].y )
                        for i = 0 to count loop     
                            circle( list[i].x, list[i].y, 75, 100, red, 0 )      
                        repeat
                    endIf
                    update()
                repeat 
                
                1 Reply Last reply Reply Quote 1
                • Jonboy
                  Jonboy Fuze Team last edited by

                  i only suggest this as joysticks are not great replacements for trackballs so it is hard to get a similar feel to the original. It is another one I used to play a lot of!

                  1 Reply Last reply Reply Quote 1
                  • SteveZX81
                    SteveZX81 F last edited by

                    Nope, I'd not thought about it (to be totally honest I forgot the Switch had a touch screen as its something I never use myself)
                    but yeah, a touch option would be pretty neat, perhaps it would be better to use just one missile silo in that version (like the 2600 version) so you just touch where you want the missiles to head to.

                    Thanks for that Jon, great idea!

                    Martin 1 Reply Last reply Reply Quote 0
                    • Jonboy
                      Jonboy Fuze Team last edited by

                      I was more thinking you could use one hand (finger) to hold down on a missile base then use the other hand (finger) to target. So that you fire from whichever is being held at the time. That way you keep three bases and the strategies it represents. It might be a bit fiddly though.

                      1 Reply Last reply Reply Quote 1
                      • Martin
                        Martin Fuze Team @SteveZX81 last edited by

                        @SteveZX81 said in Missile Command:

                        perhaps it would be better to use just one missile silo in that version (like the 2600 version) so you just touch where you want the missiles to head to.

                        What about a compromised middle ground? A single touch control but with 3 missle silos and shoot the missile from the closest silo that isn't empty? I'm sure there's a calculation for distance that you could use easy enough to work out which silo is closest to the users touch input?

                        1 Reply Last reply Reply Quote 2
                        • SteveZX81
                          SteveZX81 F last edited by

                          That sounds ideal in theory Martin but remember, it's dumbarse me who's attempting this. So we can't get carried away with fancy ideas ;)

                          1 Reply Last reply Reply Quote 1
                          • Martin
                            Martin Fuze Team last edited by

                            You know where to come for help!

                            1 Reply Last reply Reply Quote 0
                            • SteveZX81
                              SteveZX81 F last edited by SteveZX81

                              Something I didn't notice before, I always assumed the silo missile firing order was top to bottom like figure one, but it didn't look right and upon close examination of the real game it seems they do it mostly in reverse bottom to top, but with a strange order in the bottom row like figure 2.

                              Mostly boring and pointless to 99.9% of people but I found it interesting and I'm now changing my game to use the correct firing order.
                              missileorder.png

                              pianofire 1 Reply Last reply Reply Quote 4
                              • pianofire
                                pianofire Fuze Team @SteveZX81 last edited by

                                @SteveZX81 I had never noticed that before

                                1 Reply Last reply Reply Quote 1
                                • SteveZX81
                                  SteveZX81 F last edited by SteveZX81

                                  Little sneaky peek video showing the bases firing. (yes, I've not done the missile explosions yet)

                                  Edit: sorry, the video quality is garbage. its hard to make out the lines.

                                  Dave 1 Reply Last reply Reply Quote 5
                                  • Dave
                                    Dave Fuze Team @SteveZX81 last edited by

                                    @SteveZX81 Steve you absolute legend. Look at that! Looks fantastic dude, you should be very proud.

                                    1 Reply Last reply Reply Quote 0
                                    • pugmartin
                                      pugmartin F last edited by

                                      Steve your stuff is excellent man, that’s brilliant

                                      1 Reply Last reply Reply Quote 1
                                      • B
                                        Bl4ckM4ch1n3 last edited by

                                        Keep up the good work @SteveZX81, it looks amazing :D

                                        1 Reply Last reply Reply Quote 1
                                        • SteveZX81
                                          SteveZX81 F last edited by

                                          Been working on the game a bit and last night I started on an attempt to do the logo, it's a million miles away from an exact copy, but it's okay.

                                          1 Reply Last reply Reply Quote 9
                                          • Martin
                                            Martin Fuze Team last edited by

                                            Very nice! Exact copies are overrated in my book. Emulation has been around for years now. I'm more in to seeing people reimplement (simulate maybe?) than create exact copies.

                                            1 Reply Last reply Reply Quote 2
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