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    Missile Command

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    • Jonboy
      Jonboy Fuze Team last edited by

      I was more thinking you could use one hand (finger) to hold down on a missile base then use the other hand (finger) to target. So that you fire from whichever is being held at the time. That way you keep three bases and the strategies it represents. It might be a bit fiddly though.

      1 Reply Last reply Reply Quote 1
      • Martin
        Martin Fuze Team @SteveZX81 last edited by

        @SteveZX81 said in Missile Command:

        perhaps it would be better to use just one missile silo in that version (like the 2600 version) so you just touch where you want the missiles to head to.

        What about a compromised middle ground? A single touch control but with 3 missle silos and shoot the missile from the closest silo that isn't empty? I'm sure there's a calculation for distance that you could use easy enough to work out which silo is closest to the users touch input?

        1 Reply Last reply Reply Quote 2
        • SteveZX81
          SteveZX81 F last edited by

          That sounds ideal in theory Martin but remember, it's dumbarse me who's attempting this. So we can't get carried away with fancy ideas ;)

          1 Reply Last reply Reply Quote 1
          • Martin
            Martin Fuze Team last edited by

            You know where to come for help!

            1 Reply Last reply Reply Quote 0
            • SteveZX81
              SteveZX81 F last edited by SteveZX81

              Something I didn't notice before, I always assumed the silo missile firing order was top to bottom like figure one, but it didn't look right and upon close examination of the real game it seems they do it mostly in reverse bottom to top, but with a strange order in the bottom row like figure 2.

              Mostly boring and pointless to 99.9% of people but I found it interesting and I'm now changing my game to use the correct firing order.
              missileorder.png

              pianofire 1 Reply Last reply Reply Quote 4
              • pianofire
                pianofire Fuze Team @SteveZX81 last edited by

                @SteveZX81 I had never noticed that before

                1 Reply Last reply Reply Quote 1
                • SteveZX81
                  SteveZX81 F last edited by SteveZX81

                  Little sneaky peek video showing the bases firing. (yes, I've not done the missile explosions yet)

                  Edit: sorry, the video quality is garbage. its hard to make out the lines.

                  Dave 1 Reply Last reply Reply Quote 5
                  • Dave
                    Dave Fuze Team @SteveZX81 last edited by

                    @SteveZX81 Steve you absolute legend. Look at that! Looks fantastic dude, you should be very proud.

                    1 Reply Last reply Reply Quote 0
                    • pugmartin
                      pugmartin F last edited by

                      Steve your stuff is excellent man, that’s brilliant

                      1 Reply Last reply Reply Quote 1
                      • B
                        Bl4ckM4ch1n3 last edited by

                        Keep up the good work @SteveZX81, it looks amazing :D

                        1 Reply Last reply Reply Quote 1
                        • SteveZX81
                          SteveZX81 F last edited by

                          Been working on the game a bit and last night I started on an attempt to do the logo, it's a million miles away from an exact copy, but it's okay.

                          1 Reply Last reply Reply Quote 9
                          • Martin
                            Martin Fuze Team last edited by

                            Very nice! Exact copies are overrated in my book. Emulation has been around for years now. I'm more in to seeing people reimplement (simulate maybe?) than create exact copies.

                            1 Reply Last reply Reply Quote 2
                            • spikey
                              spikey F last edited by

                              Cool! Did you draw it small with 10px each letter and then just upsized it in your code, or did you draw it at the final size?

                              1 Reply Last reply Reply Quote 0
                              • SteveZX81
                                SteveZX81 F last edited by

                                Nope I'm too dumb to think of an easy way to do it, lol. I created it at the full size (which took me quite some time)

                                waldron spikey 2 Replies Last reply Reply Quote 0
                                • waldron
                                  waldron F @SteveZX81 last edited by

                                  @SteveZX81 how do you load a title screen before your game like that i can only
                                  do simple text with button press ?
                                  loving your classic reworks btw

                                  lawyerlounge 1 Reply Last reply Reply Quote 0
                                  • spikey
                                    spikey F @SteveZX81 last edited by

                                    @SteveZX81 this is pragmatic and allows full control. I just asked because I am intrested in all kinds of custom fonts for our game projects.

                                    1 Reply Last reply Reply Quote 0
                                    • lawyerlounge
                                      lawyerlounge @waldron last edited by

                                      @waldron you could make a function called titleScreen() at the beginning of your main loop and within that function create a loop that continues while you haven't hit "a".

                                      loop
                                            titleScreen()
                                            // your main game code here
                                      repeat
                                      
                                      function titleScreen()
                                            c = controls(0)
                                            while !c.a loop
                                                  printAt("To continue press A ...")
                                                  // enter all of your code for your title screen here!
                                            repeat
                                      return void
                                      
                                      1 Reply Last reply Reply Quote 2
                                      • SteveZX81
                                        SteveZX81 F last edited by SteveZX81

                                        Well, I am now utterly stuck with the game and it won't evole from here, so here is a video of as far as I got with the game. (yes, I'm aware of the sound problem with some explosions)

                                        1 Reply Last reply Reply Quote 1
                                        • Martin
                                          Martin Fuze Team last edited by

                                          What are you stuck on? That looks great!

                                          1 Reply Last reply Reply Quote 0
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