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    Missile Command

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    • Jonboy
      Jonboy Fuze Team last edited by

      Just out of interest Steve, have you thought about touch controls. I was thinking about the mechanic. one finger held on a base then another to target. It might be quite slick. The touch function is dead easy as it just returns a list of touch point locations (up to ten). If the length of touch() is zero then no touches.

      The Help example shows it off perfectly:

      list = []
      loop
          clear()
          printAt( 0, 0, "Touch the screen" )
          list = touch()
          count = len( list )
          if count > 0 then
              printAt( 0, 1, "count = ", count, " x0 = ", list[0].x, " y0 = ", list[0].y )
              for i = 0 to count loop     
                  circle( list[i].x, list[i].y, 75, 100, red, 0 )      
              repeat
          endIf
          update()
      repeat 
      
      1 Reply Last reply Reply Quote 1
      • Jonboy
        Jonboy Fuze Team last edited by

        i only suggest this as joysticks are not great replacements for trackballs so it is hard to get a similar feel to the original. It is another one I used to play a lot of!

        1 Reply Last reply Reply Quote 1
        • SteveZX81
          SteveZX81 F last edited by

          Nope, I'd not thought about it (to be totally honest I forgot the Switch had a touch screen as its something I never use myself)
          but yeah, a touch option would be pretty neat, perhaps it would be better to use just one missile silo in that version (like the 2600 version) so you just touch where you want the missiles to head to.

          Thanks for that Jon, great idea!

          Martin 1 Reply Last reply Reply Quote 0
          • Jonboy
            Jonboy Fuze Team last edited by

            I was more thinking you could use one hand (finger) to hold down on a missile base then use the other hand (finger) to target. So that you fire from whichever is being held at the time. That way you keep three bases and the strategies it represents. It might be a bit fiddly though.

            1 Reply Last reply Reply Quote 1
            • Martin
              Martin Fuze Team @SteveZX81 last edited by

              @SteveZX81 said in Missile Command:

              perhaps it would be better to use just one missile silo in that version (like the 2600 version) so you just touch where you want the missiles to head to.

              What about a compromised middle ground? A single touch control but with 3 missle silos and shoot the missile from the closest silo that isn't empty? I'm sure there's a calculation for distance that you could use easy enough to work out which silo is closest to the users touch input?

              1 Reply Last reply Reply Quote 2
              • SteveZX81
                SteveZX81 F last edited by

                That sounds ideal in theory Martin but remember, it's dumbarse me who's attempting this. So we can't get carried away with fancy ideas ;)

                1 Reply Last reply Reply Quote 1
                • Martin
                  Martin Fuze Team last edited by

                  You know where to come for help!

                  1 Reply Last reply Reply Quote 0
                  • SteveZX81
                    SteveZX81 F last edited by SteveZX81

                    Something I didn't notice before, I always assumed the silo missile firing order was top to bottom like figure one, but it didn't look right and upon close examination of the real game it seems they do it mostly in reverse bottom to top, but with a strange order in the bottom row like figure 2.

                    Mostly boring and pointless to 99.9% of people but I found it interesting and I'm now changing my game to use the correct firing order.
                    missileorder.png

                    pianofire 1 Reply Last reply Reply Quote 4
                    • pianofire
                      pianofire Fuze Team @SteveZX81 last edited by

                      @SteveZX81 I had never noticed that before

                      1 Reply Last reply Reply Quote 1
                      • SteveZX81
                        SteveZX81 F last edited by SteveZX81

                        Little sneaky peek video showing the bases firing. (yes, I've not done the missile explosions yet)

                        Edit: sorry, the video quality is garbage. its hard to make out the lines.

                        Dave 1 Reply Last reply Reply Quote 5
                        • Dave
                          Dave Fuze Team @SteveZX81 last edited by

                          @SteveZX81 Steve you absolute legend. Look at that! Looks fantastic dude, you should be very proud.

                          1 Reply Last reply Reply Quote 0
                          • pugmartin
                            pugmartin F last edited by

                            Steve your stuff is excellent man, that’s brilliant

                            1 Reply Last reply Reply Quote 1
                            • B
                              Bl4ckM4ch1n3 last edited by

                              Keep up the good work @SteveZX81, it looks amazing :D

                              1 Reply Last reply Reply Quote 1
                              • SteveZX81
                                SteveZX81 F last edited by

                                Been working on the game a bit and last night I started on an attempt to do the logo, it's a million miles away from an exact copy, but it's okay.

                                1 Reply Last reply Reply Quote 9
                                • Martin
                                  Martin Fuze Team last edited by

                                  Very nice! Exact copies are overrated in my book. Emulation has been around for years now. I'm more in to seeing people reimplement (simulate maybe?) than create exact copies.

                                  1 Reply Last reply Reply Quote 2
                                  • spikey
                                    spikey F last edited by

                                    Cool! Did you draw it small with 10px each letter and then just upsized it in your code, or did you draw it at the final size?

                                    1 Reply Last reply Reply Quote 0
                                    • SteveZX81
                                      SteveZX81 F last edited by

                                      Nope I'm too dumb to think of an easy way to do it, lol. I created it at the full size (which took me quite some time)

                                      waldron spikey 2 Replies Last reply Reply Quote 0
                                      • waldron
                                        waldron F @SteveZX81 last edited by

                                        @SteveZX81 how do you load a title screen before your game like that i can only
                                        do simple text with button press ?
                                        loving your classic reworks btw

                                        lawyerlounge 1 Reply Last reply Reply Quote 0
                                        • spikey
                                          spikey F @SteveZX81 last edited by

                                          @SteveZX81 this is pragmatic and allows full control. I just asked because I am intrested in all kinds of custom fonts for our game projects.

                                          1 Reply Last reply Reply Quote 0
                                          • lawyerlounge
                                            lawyerlounge @waldron last edited by

                                            @waldron you could make a function called titleScreen() at the beginning of your main loop and within that function create a loop that continues while you haven't hit "a".

                                            loop
                                                  titleScreen()
                                                  // your main game code here
                                            repeat
                                            
                                            function titleScreen()
                                                  c = controls(0)
                                                  while !c.a loop
                                                        printAt("To continue press A ...")
                                                        // enter all of your code for your title screen here!
                                                  repeat
                                            return void
                                            
                                            1 Reply Last reply Reply Quote 2
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