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    Missile Command

    Work In Progress
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    • pugmartin
      pugmartin F last edited by

      Steve your stuff is excellent man, that’s brilliant

      1 Reply Last reply Reply Quote 1
      • B
        Bl4ckM4ch1n3 last edited by

        Keep up the good work @SteveZX81, it looks amazing :D

        1 Reply Last reply Reply Quote 1
        • SteveZX81
          SteveZX81 F last edited by

          Been working on the game a bit and last night I started on an attempt to do the logo, it's a million miles away from an exact copy, but it's okay.

          1 Reply Last reply Reply Quote 9
          • Martin
            Martin Fuze Team last edited by

            Very nice! Exact copies are overrated in my book. Emulation has been around for years now. I'm more in to seeing people reimplement (simulate maybe?) than create exact copies.

            1 Reply Last reply Reply Quote 2
            • spikey
              spikey F last edited by

              Cool! Did you draw it small with 10px each letter and then just upsized it in your code, or did you draw it at the final size?

              1 Reply Last reply Reply Quote 0
              • SteveZX81
                SteveZX81 F last edited by

                Nope I'm too dumb to think of an easy way to do it, lol. I created it at the full size (which took me quite some time)

                waldron spikey 2 Replies Last reply Reply Quote 0
                • waldron
                  waldron F @SteveZX81 last edited by

                  @SteveZX81 how do you load a title screen before your game like that i can only
                  do simple text with button press ?
                  loving your classic reworks btw

                  lawyerlounge 1 Reply Last reply Reply Quote 0
                  • spikey
                    spikey F @SteveZX81 last edited by

                    @SteveZX81 this is pragmatic and allows full control. I just asked because I am intrested in all kinds of custom fonts for our game projects.

                    1 Reply Last reply Reply Quote 0
                    • lawyerlounge
                      lawyerlounge @waldron last edited by

                      @waldron you could make a function called titleScreen() at the beginning of your main loop and within that function create a loop that continues while you haven't hit "a".

                      loop
                            titleScreen()
                            // your main game code here
                      repeat
                      
                      function titleScreen()
                            c = controls(0)
                            while !c.a loop
                                  printAt("To continue press A ...")
                                  // enter all of your code for your title screen here!
                            repeat
                      return void
                      
                      1 Reply Last reply Reply Quote 2
                      • SteveZX81
                        SteveZX81 F last edited by SteveZX81

                        Well, I am now utterly stuck with the game and it won't evole from here, so here is a video of as far as I got with the game. (yes, I'm aware of the sound problem with some explosions)

                        1 Reply Last reply Reply Quote 1
                        • Martin
                          Martin Fuze Team last edited by

                          What are you stuck on? That looks great!

                          1 Reply Last reply Reply Quote 0
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