Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Missile Command

    Work In Progress
    11
    28
    1244
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • SteveZX81
      SteveZX81 F last edited by SteveZX81

      Something I didn't notice before, I always assumed the silo missile firing order was top to bottom like figure one, but it didn't look right and upon close examination of the real game it seems they do it mostly in reverse bottom to top, but with a strange order in the bottom row like figure 2.

      Mostly boring and pointless to 99.9% of people but I found it interesting and I'm now changing my game to use the correct firing order.
      missileorder.png

      pianofire 1 Reply Last reply Reply Quote 4
      • pianofire
        pianofire Fuze Team @SteveZX81 last edited by

        @SteveZX81 I had never noticed that before

        1 Reply Last reply Reply Quote 1
        • SteveZX81
          SteveZX81 F last edited by SteveZX81

          Little sneaky peek video showing the bases firing. (yes, I've not done the missile explosions yet)

          Edit: sorry, the video quality is garbage. its hard to make out the lines.

          Dave 1 Reply Last reply Reply Quote 5
          • Dave
            Dave Fuze Team @SteveZX81 last edited by

            @SteveZX81 Steve you absolute legend. Look at that! Looks fantastic dude, you should be very proud.

            1 Reply Last reply Reply Quote 0
            • pugmartin
              pugmartin F last edited by

              Steve your stuff is excellent man, that’s brilliant

              1 Reply Last reply Reply Quote 1
              • B
                Bl4ckM4ch1n3 last edited by

                Keep up the good work @SteveZX81, it looks amazing :D

                1 Reply Last reply Reply Quote 1
                • SteveZX81
                  SteveZX81 F last edited by

                  Been working on the game a bit and last night I started on an attempt to do the logo, it's a million miles away from an exact copy, but it's okay.

                  1 Reply Last reply Reply Quote 9
                  • Martin
                    Martin Fuze Team last edited by

                    Very nice! Exact copies are overrated in my book. Emulation has been around for years now. I'm more in to seeing people reimplement (simulate maybe?) than create exact copies.

                    1 Reply Last reply Reply Quote 2
                    • spikey
                      spikey F last edited by

                      Cool! Did you draw it small with 10px each letter and then just upsized it in your code, or did you draw it at the final size?

                      1 Reply Last reply Reply Quote 0
                      • SteveZX81
                        SteveZX81 F last edited by

                        Nope I'm too dumb to think of an easy way to do it, lol. I created it at the full size (which took me quite some time)

                        waldron spikey 2 Replies Last reply Reply Quote 0
                        • waldron
                          waldron F @SteveZX81 last edited by

                          @SteveZX81 how do you load a title screen before your game like that i can only
                          do simple text with button press ?
                          loving your classic reworks btw

                          lawyerlounge 1 Reply Last reply Reply Quote 0
                          • spikey
                            spikey F @SteveZX81 last edited by

                            @SteveZX81 this is pragmatic and allows full control. I just asked because I am intrested in all kinds of custom fonts for our game projects.

                            1 Reply Last reply Reply Quote 0
                            • lawyerlounge
                              lawyerlounge @waldron last edited by

                              @waldron you could make a function called titleScreen() at the beginning of your main loop and within that function create a loop that continues while you haven't hit "a".

                              loop
                                    titleScreen()
                                    // your main game code here
                              repeat
                              
                              function titleScreen()
                                    c = controls(0)
                                    while !c.a loop
                                          printAt("To continue press A ...")
                                          // enter all of your code for your title screen here!
                                    repeat
                              return void
                              
                              1 Reply Last reply Reply Quote 2
                              • SteveZX81
                                SteveZX81 F last edited by SteveZX81

                                Well, I am now utterly stuck with the game and it won't evole from here, so here is a video of as far as I got with the game. (yes, I'm aware of the sound problem with some explosions)

                                1 Reply Last reply Reply Quote 1
                                • Martin
                                  Martin Fuze Team last edited by

                                  What are you stuck on? That looks great!

                                  1 Reply Last reply Reply Quote 0
                                  • First post
                                    Last post