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    Missile Command

    Work In Progress
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    • B
      Bl4ckM4ch1n3 last edited by

      Keep up the good work @SteveZX81, it looks amazing :D

      1 Reply Last reply Reply Quote 1
      • SteveZX81
        SteveZX81 F last edited by

        Been working on the game a bit and last night I started on an attempt to do the logo, it's a million miles away from an exact copy, but it's okay.

        1 Reply Last reply Reply Quote 9
        • Martin
          Martin Fuze Team last edited by

          Very nice! Exact copies are overrated in my book. Emulation has been around for years now. I'm more in to seeing people reimplement (simulate maybe?) than create exact copies.

          1 Reply Last reply Reply Quote 2
          • spikey
            spikey F last edited by

            Cool! Did you draw it small with 10px each letter and then just upsized it in your code, or did you draw it at the final size?

            1 Reply Last reply Reply Quote 0
            • SteveZX81
              SteveZX81 F last edited by

              Nope I'm too dumb to think of an easy way to do it, lol. I created it at the full size (which took me quite some time)

              waldron spikey 2 Replies Last reply Reply Quote 0
              • waldron
                waldron F @SteveZX81 last edited by

                @SteveZX81 how do you load a title screen before your game like that i can only
                do simple text with button press ?
                loving your classic reworks btw

                lawyerlounge 1 Reply Last reply Reply Quote 0
                • spikey
                  spikey F @SteveZX81 last edited by

                  @SteveZX81 this is pragmatic and allows full control. I just asked because I am intrested in all kinds of custom fonts for our game projects.

                  1 Reply Last reply Reply Quote 0
                  • lawyerlounge
                    lawyerlounge @waldron last edited by

                    @waldron you could make a function called titleScreen() at the beginning of your main loop and within that function create a loop that continues while you haven't hit "a".

                    loop
                          titleScreen()
                          // your main game code here
                    repeat
                    
                    function titleScreen()
                          c = controls(0)
                          while !c.a loop
                                printAt("To continue press A ...")
                                // enter all of your code for your title screen here!
                          repeat
                    return void
                    
                    1 Reply Last reply Reply Quote 2
                    • SteveZX81
                      SteveZX81 F last edited by SteveZX81

                      Well, I am now utterly stuck with the game and it won't evole from here, so here is a video of as far as I got with the game. (yes, I'm aware of the sound problem with some explosions)

                      1 Reply Last reply Reply Quote 1
                      • Martin
                        Martin Fuze Team last edited by

                        What are you stuck on? That looks great!

                        1 Reply Last reply Reply Quote 0
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