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    2d skateboard game

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    • Dave
      Dave Fuze Team last edited by

      @waldron This is a very cool idea indeed. Might be a video for the future :) Not for a while though!

      1 Reply Last reply Reply Quote 0
      • waldron
        waldron F last edited by

        splitting this project the finish line keeps moving, going to have a separate version simple level design with a series of jumps pretty much just a distance and trick attack mode.
        also separating the skater and skateboard should set up some interesting trick combinations as well as a rabbit hole of if statements ...

        1 Reply Last reply Reply Quote 1
        • xevdev
          xevdev F last edited by

          Finishing line keeps moving.
          That's the best thing.

          1 Reply Last reply Reply Quote 0
          • waldron
            waldron F last edited by

            Complete revamp cleaned up code, title screen, menu screen game and game over screen thanks to pianofire
            start work on the maps next

            1 Reply Last reply Reply Quote 8
            • spikey
              spikey F last edited by

              I like how he skates in front and behind the letters. It makes me think "but...how the heck? ah oh..maybe but not sure."

              1 Reply Last reply Reply Quote 2
              • SteveZX81
                SteveZX81 F last edited by

                That's really neat!

                1 Reply Last reply Reply Quote 1
                • waldron
                  waldron F last edited by

                  Looking for help, I'm wanting to wall ride on the green walls to allow the player to get across longer gaps. If I make a box in maps how will the if statement work to allow the player to wall ride only in those areas and possibly have the ability to jump again before landing. Iv made the wall ride state and the box in maps

                  P 1 Reply Last reply Reply Quote 2
                  • Gameboy
                    Gameboy F last edited by Gameboy

                    I think this should do it (however I'm not sure) Firstly, you need to go into the map editor and then press X when you are hovering over the collision box that you want for the player to wall-ride on and give it a name that you are going to put in for the code below. Then code something like this...

                    if detectMapAreaCollision("NAME OF AREA", NAME OF SPRITE) then
                    do the wall-ride animation
                    and other code you want
                    endif

                    I can try and explain it a bit more if you want

                    waldron 1 Reply Last reply Reply Quote 0
                    • spikey
                      spikey F last edited by spikey

                      This post is deleted!
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                      • waldron
                        waldron F @Gameboy last edited by

                        @Gameboy already set up the box and named it in maps, iv got the if statement started but its not detecting the box tried all sorts. Only want that button to work in that box

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                        • waldron
                          waldron F last edited by

                          just need to figure out how to only wallride in the named areas in maps

                          Spacemario 1 Reply Last reply Reply Quote 5
                          • Spacemario
                            Spacemario F @waldron last edited by

                            @waldron WOW, that wall riding is totally awesome!

                            1 Reply Last reply Reply Quote 1
                            • waldron
                              waldron F last edited by

                              Now have moving platforms and better understanding of named map areas, big thanks to @pianofire !

                              1 Reply Last reply Reply Quote 6
                              • Dave
                                Dave Fuze Team last edited by

                                Maaaate... Outrageous! That wall ride is fantastic! So glad to see you've conquered it, nice one @pianofire with your amazing examples.

                                waldron 1 Reply Last reply Reply Quote 1
                                • waldron
                                  waldron F @Dave last edited by

                                  @Dave getting there now, going to incorporate score later and offset the cam so we get a bit more screen in front of the player
                                  and get rid of the fall for eternity with a game over screen;)

                                  Dave 1 Reply Last reply Reply Quote 2
                                  • Dave
                                    Dave Fuze Team @waldron last edited by Dave

                                    @waldron Get rid of the Waldron classic fall into the eternal abyss? I'll have none of that!

                                    waldron 1 Reply Last reply Reply Quote 2
                                    • waldron
                                      waldron F @Dave last edited by

                                      @Dave haha maybe i could adapt it at least

                                      Dave 1 Reply Last reply Reply Quote 1
                                      • Dave
                                        Dave Fuze Team @waldron last edited by

                                        @waldron At least have a decent fall into an abyss before it game over's you :)

                                        1 Reply Last reply Reply Quote 1
                                        • waldron
                                          waldron F last edited by waldron


                                          still experimenting with this game no more endless falling

                                          1 Reply Last reply Reply Quote 5
                                          • waldron
                                            waldron F last edited by waldron

                                            literally just figured out how i can add in score, before i had it assigned to a button press so you could just stand there and rack up a big score. but if i do hit boxes between jumps and certain tricks/button presses will give you your score. just need to add in a timer and draw the rest of the map then i think i may have a game.

                                            To do :fix the animations, add more tricks,add in timer, draw background and foreground also add in assets

                                            1 Reply Last reply Reply Quote 1
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